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Old 04-19-2007, 06:40 PM  
I don't like you
 
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Default Re: level cap increase with RoK?

If there was a level cap raise of anything more than 5 levels I'm not going to be happy
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Old 04-19-2007, 06:52 PM  
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Default Re: level cap increase with RoK?

Yes raise the lvl cap to 100!
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Old 04-19-2007, 06:58 PM  
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Default Re: level cap increase with RoK?

They can't do 5 level increases, cause this game is based on tiers. Also, they need to raise it in orer to fix most of the stat caps and diminshing return curves. This game has been at leve 70 for WAY too long now.
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Old 04-19-2007, 07:13 PM  
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Default Re: level cap increase with RoK?

Why can't they just fix the stat caps instead of increasing the level cap?
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Old 04-19-2007, 07:17 PM  
Fucking SICK of spell resists
 
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Default Re: level cap increase with RoK?

T7 doesn't have a monopoly on the diminishing returns curve.
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Old 04-19-2007, 07:43 PM  
King of the Ellipsis...
 
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Default Re: level cap increase with RoK?

I rather see 100 new AAs, as 50 won't last too long imo. The AAs should allow for people to be a little more unique though. Instead of only offering obvious choices for a playing style, and leaving the rest as useless crap that shouldn't have even made it past the first day of brainstorming.
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Old 04-19-2007, 07:49 PM  
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Default Re: level cap increase with RoK?

The level cap should stay as it is IMO. Add more AA's but make them a bitch to get. Adding a level cap increase just adds more broken content and the content that was just fixed is worthless.
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Old 04-19-2007, 08:28 PM  
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Default Re: level cap increase with RoK?

As I see it, they have to stop increasing the lvl cap at some point, so why not at 70. Personally I hate when the lvl cap is increased, but it is mandatory to fine tune the game. Perhaps a increase to say 80 is needed, but like usual it would render all this teirs armor useless more or less, and I must say I highly doubt there will be mobs in another teir with 'special' items such as on the Avatars.

Best option as I see it would to implement an AA system such as the one in EQ1, ranging from general/arch/subclass/race, just able to fine tune many things and gives room to put whole new abilities, maybe define each subclass even further.
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Old 04-19-2007, 08:34 PM  
Fucking SICK of spell resists
 
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Default Re: level cap increase with RoK?

It would be so much easier to form new raid guilds to open up the content if guild leaders could say things like, "I need 4 bards" rather than, "I need 3 dirges and 1 troubadour". I totally dig KoS-style AA's for that reason.
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Old 04-19-2007, 08:58 PM  
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Default Re: level cap increase with RoK?

Leave the cap as-is, open up some useful AAs that aren't in some dumbass linear format. Just let people take whichever ones they feel would suit them the most but maybe make some mutually exclusive (I.E. one for max hp or one for max power, but not both)
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