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04-22-2007, 11:21 PM
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Done and Done.
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Re: level cap increase with RoK?
If they do RoK like T5, then I doubt you hear many people bitch at all. Plenty of heroic, plenty of raids, and there should be plenty of solo spots. Crafters get new recipes, and everyone would be happy.
AND, and I really wish that people realized this. You can still farm KoS at 75 or 80. So that's KoS, TFD, EoF, RoK, other free content, there's PLENTY. You just won't get the best gear in the game anymore from doing it.
Last edited by Laodaron; 04-22-2007 at 11:22 PM.
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04-22-2007, 11:58 PM
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The Solitary Dirge
Character: Distressed
Guild: Dead >.<
Server: Unrest
Posts: 24
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Re: level cap increase with RoK?
Quote:
Originally Posted by Laodaron
If they do RoK like T5, then I doubt you hear many people bitch at all. Plenty of heroic, plenty of raids, and there should be plenty of solo spots. Crafters get new recipes, and everyone would be happy.
AND, and I really wish that people realized this. You can still farm KoS at 75 or 80. So that's KoS, TFD, EoF, RoK, other free content, there's PLENTY. You just won't get the best gear in the game anymore from doing it.
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The problem there as stated above is that question of how often do you do DoF? Rarely and only for 57-60 spells.
Now imagine what a level increase would be, getting the exact same spells all over again, maybe a new ONE at 75. I don't really see the point of that, instead farming HoF or EoF heroic instances for spells, instead of Poets Palace. It wouldn't be any issue if we didn't have the qualities of spells, but we do so it becomes tedious. Farming for marginally better versions of spells I already have just isn't fun.
Personally, I would like an increase in the diminishing returns curve so that the stat cap is around 2500, so there is no need for a level cap increase for some time. Hell, if needed they should go back and rework gear and mobs so Relic has half the stats if thats what it takes.
Remember, with a level cap expansion, they'll need to waste zone slots on things like Labs 2.0, to provide for an entire t8 progression path. I somehow doubt they're capable of providing enough content to satisfy sensible progression and still have a satisfactory amount of higher-level-zones.
Grinding for the sake of grinding isn't fun, and if they really wanted to they could go and rework old equipment to accommodate an expansion that does not also have a level cap increase. Generally, I want a sense of continuing through the game, and getting slightly better at Luda's Nefarious Wail, doesn't deliver that. Having 50, 100, or more new AAs does by still encouraging you to experience the game, since the best source of AA experience in doing things, not grinding for the sake of grinding, and providing new abilities at the same time.
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04-23-2007, 12:02 AM
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Fucking SICK of spell resists
Character: Aleraku, Alaedraa
Server: Blackburrow
Posts: 8,572
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Re: level cap increase with RoK?
Quote:
Originally Posted by Calbiyum
More content
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Two words is all we needed.
Give me a new adventure, show me a new world, tell me a better story.
__________________
Blackburrow.Aleraku - 80/140 Wizard
Blackburrow.Alaedraa - 80/140 Illusionist
Blackburrow.Calandra - 73/91 Paladin
Blackburrow.Cavatina - 80/135 Troubador
Blackburrow.Selanna - 80/140 Warden
Don't vote for Obama.
Last edited by Illuminator; 04-23-2007 at 12:12 AM.
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04-23-2007, 12:32 AM
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Character: Arangor
Server: Splitpaw
Posts: 396
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Re: level cap increase with RoK?
Quote:
Originally Posted by ZeroRavesOn
The problem there as stated above is that question of how often do you do DoF? Rarely and only for 57-60 spells.
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And I couldn't be happier to not have to play exclusively in DOF anymore.
Quote:
Originally Posted by ZeroRavesOn
Personally, I would like an increase in the diminishing returns curve so that the stat cap is around 2500, so there is no need for a level cap increase for some time.
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This goes back to the old argument of SOE making numbers higher/lower to make it seem as though you are progressing by reworking half broken mechanics.
Quote:
Originally Posted by ZeroRavesOn
Remember, with a level cap expansion, they'll need to waste zone slots on things like Labs 2.0, to provide for an entire t8 progression path. I somehow doubt they're capable of providing enough content to satisfy sensible progression and still have a satisfactory amount of higher-level-zones.
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And do you think because of a lack of level increase that they will create genuinely difficult raid zones that have no progression to them other than them being the top echelon instances? Level cap or not, there is going to be a progression of easy to more difficult raid zones, and as you put it more "wasted zone slots."
Quote:
Originally Posted by ZeroRavesOn
I want a sense of continuing through the game, and getting slightly better at Luda's Nefarious Wail, doesn't deliver that.
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But being at the same level for three expansions, conning the same to the same old mobs you've killed a million times, doing the same raid zones that have been cleared for months does give you a sense of "continiung through the game?"
I can understand a lot of what you're saying, it would be nice if they dedicated an entire expansion to just adding a shit load of new contested and raid instances so without "wasting" a lot of time and resources on the things that a new level cap would demand. However, there are a plethora of reasons to get the fuck out of KOS right now, and for a lot of people, their toons have been in chronic boredom from being the same for so long now.
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04-23-2007, 04:25 AM
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/flex
Character: Ishbu
Guild: Dissolution
Server: Nektulos
Posts: 2,160
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Re: level cap increase with RoK?
Quote:
Originally Posted by Illuminator
Two words is all we needed.
Give me a new adventure, show me a new world, tell me a better story.
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New content does not mean worthwhile content.
Any master spells that drop = useless. Any gear from heroic instances = worthless. Only thing that would even matter are raids that START at the very top end of EoF. So everything about maybe 2 or 3 raids would be completely useless.
There is no new adventure at level 70. Level 70 has been fully explored.
__________________
"We are looking into ways to reduce the feeling that you must always be pressing a button to contribute to the group or raid" - Aeralik, aka Chris Kozak.
"So standing around doing nothing makes you a better player and for a more satisfying game experience you dumb fucking idiot?" - Me
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04-23-2007, 04:31 AM
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<Customed Title Here>
Character: wish i could movem on SE
Guild: good riddance
Server: ex-Mistmoore-> Kithicor -> none SOE game some other time
Posts: 1,753
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Re: level cap increase with RoK?
they have better not raise the cap. 2 expansion of content becoming meaningless with only 1 (that will have less content thant the 2 previous ones) replacing them will just kill this game.
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Outside of a dog reading is man's best friend. Inside it s too dark to read...
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04-23-2007, 06:10 AM
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A Force of Nature
Character: Rhoslyn/Imtithal
Guild: Circle of the Greater Wyrm/Betrayed
Server: Befallen/Nagafen
Posts: 3,366
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Re: level cap increase with RoK?
Quote:
Originally Posted by Cheddar
A 5 level cap I think would suit most playstyles, it allows for some progression for the hardcore raiders, whilst also opening up all the KOS/EOF raid content for the non hardcore raiders.
As for AA's, i'd love to see another 100 added. I love the AA's they really add another level of progression to the game, and I would like to see a lot more of them. Wether SoE can add enough content to support another 100 AA's is another question.
I would like to see some aspects of EQ1 brought into the game. Factions and gaining, losing faction really needs to have a higher importance. It's somewhat implemented in EQ2 but nowhere near what I feel it should be.
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I think the faction thing should be in more, too. Especially with FP vs. Q, and I don't mean just PVP stuff.
__________________
Rave Ghost says: "OMFG Encyclopedia Dramatica article updated!
Click here! Some NSFW content present."
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04-23-2007, 06:59 AM
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/flex
Character: Ishbu
Guild: Dissolution
Server: Nektulos
Posts: 2,160
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Re: level cap increase with RoK?
Quote:
Originally Posted by Epitaphe
they have better not raise the cap. 2 expansion of content becoming meaningless with only 1 (that will have less content thant the 2 previous ones) replacing them will just kill this game.
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They are already meaningless for many people.
There is not a single god damn reason I need to EVER go to KoS on Ishbu. There is not a single upgrade off any form of mob instanced or contested that he can receive.
There is not a single god damn reason I EVER need to go to EoF other than for raids. There is not a single god damn reason I EVER need to go into clockwork menace factory, FTH, Inner Sanctum, or EH ever again on Ishbu. The only thing worth a damn is contesetd Mayong and the avatars, but most of those spawn in the old world anyways.
See, just because you personally havent experienced all the content and made full use of it doesnt mean other people have. There is not a single fuckign reason you HAVE to level up to 80 in a new expansion. You can turn off xp gain and have as much fun as you want doing EoF and KoS crap. I however am fuckign done with it, so why should I be told here's another expansion there is no reason for you to log in for another year? Talk about a horrible approach for business, telling many of your customers that you simply do not want them subscribing anymore.
The bottom line is, if there is a level increase you dont have to level up and can play in KoS and EoF until the servers are permantly shut down if you want. There is nothing for me to do, so I as a paying customer deserve new worthwhile content and that just isnt possible to provide enough for even a day at level 70.
__________________
"We are looking into ways to reduce the feeling that you must always be pressing a button to contribute to the group or raid" - Aeralik, aka Chris Kozak.
"So standing around doing nothing makes you a better player and for a more satisfying game experience you dumb fucking idiot?" - Me
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04-23-2007, 07:51 AM
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Regular
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Re: level cap increase with RoK?
Quote:
Originally Posted by Ishbu
They are already meaningless for many people.
There is not a single god damn reason I need to EVER go to KoS on Ishbu. There is not a single upgrade off any form of mob instanced or contested that he can receive.
There is not a single god damn reason I EVER need to go to EoF other than for raids. There is not a single god damn reason I EVER need to go into clockwork menace factory, FTH, Inner Sanctum, or EH ever again on Ishbu. The only thing worth a damn is contesetd Mayong and the avatars, but most of those spawn in the old world anyways.
See, just because you personally havent experienced all the content and made full use of it doesnt mean other people have. There is not a single fuckign reason you HAVE to level up to 80 in a new expansion. You can turn off xp gain and have as much fun as you want doing EoF and KoS crap. I however am fuckign done with it, so why should I be told here's another expansion there is no reason for you to log in for another year? Talk about a horrible approach for business, telling many of your customers that you simply do not want them subscribing anymore.
The bottom line is, if there is a level increase you dont have to level up and can play in KoS and EoF until the servers are permantly shut down if you want. There is nothing for me to do, so I as a paying customer deserve new worthwhile content and that just isnt possible to provide enough for even a day at level 70.
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Like it or not, SoE knows where its player base is and they will dictate where to concentrate their efforts. I seriously doubt wether that focus will be towards players of your playstyle.
I simply do not believe EQ2 is geared towards what you seem to be looking for, the changes SoE are making seem proof positive of that.
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