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04-23-2007, 08:02 AM
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/flex
Character: Ishbu
Guild: Dissolution
Server: Nektulos
Posts: 2,160
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Re: level cap increase with RoK?
Quote:
Originally Posted by Cheddar
Like it or not, SoE knows where its player base is and they will dictate where to concentrate their efforts. I seriously doubt wether that focus will be towards players of your playstyle.
I simply do not believe EQ2 is geared towards what you seem to be looking for, the changes SoE are making seem proof positive of that.
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Learn to read moron. Nowhere did I say the expansion was catered to my playstyle. I said it needs a level cap increase period. That says NOTHING of raid content, heroic content, or solo content.
If as your saying SOE feels all their players are not even able to be making full use of Kos and EoF then there would be no RoK because they already have your money and they would not need to waste resources developing stuff that people wont be able to use anyways..
Like it or not, SOE does not want to lose every single player who is bored at the level cap, they want them to keep playing. The ONLY way to keep those people playing is to increase the level cap. Its going to happen or eq2 can rename itself vanguard, and we all know how well thats doing now.
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"We are looking into ways to reduce the feeling that you must always be pressing a button to contribute to the group or raid" - Aeralik, aka Chris Kozak.
"So standing around doing nothing makes you a better player and for a more satisfying game experience you dumb fucking idiot?" - Me
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04-23-2007, 08:02 AM
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Nobody
Guild: Blackberries
Server: Unrest
Posts: 8,451
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Re: level cap increase with RoK?
Quote:
Originally Posted by Cheddar
Like it or not, SoE knows where its player base is and they will dictate where to concentrate their efforts. I seriously doubt wether that focus will be towards players of your playstyle.
I simply do not believe EQ2 is geared towards what you seem to be looking for, the changes SoE are making seem proof positive of that.
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I'm sorry but people don't care whether there are new levels or not, the playstyle that EQ2 is catering to is the casual playstyle. They don't care if there are new levels or not, all they would like is more content for their playstyle! *gasp* New levels means more content for their playstyle thus they are happy!
Casual players don't care about game mechanics, they just want to have fun. However the game is at a point where the game mechanics are hitting a point of no advancement. There is nowhere to go, this is why new levels are needed for the top. If there are no more levels you are aware that some casuals will quit because they'll have been at the "top" level for a year. A fucking year is a LONG time. Why do you think so many people end up quitting WoW, because they'd been at the top level for a fucking year. They quit because there's nothing left for them to do. I'm sure as fuck they'd be willing to gain a few levels.
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04-23-2007, 08:08 AM
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/flex
Character: Ishbu
Guild: Dissolution
Server: Nektulos
Posts: 2,160
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Re: level cap increase with RoK?
And another thing, quit saying a new level increase will make the old content obsolete, staying at the same cap does the same shit. KoS is mother fucking trivial because of EoF for even the most casual raiders. So regardless the content we have becomes worthless and trivial, so stfu with that excuse you whiney bitches who want to ruin the game for people who, gasp, actually fucking play.
EDIT - For clarification, you can get level 69-70 with vitality in 1 hour of playtime. You get enough Vitality to do this in 2 days. If you have not hit level 70 by now(14 fucking months) you are doing so by choice and therefore a level increase does not matter to you because your playing at the level you want to. And if you havent hit level 70 and you do care about levels, start playing the fucking game. No logging in and chatting or standing around town is not fucking playing, its a god damn chat room and you can find those 100000 other places. Go download AIM if thats you.
So either you dont play the game or you dont care about levels if your not level 70 by now, period.
__________________
"We are looking into ways to reduce the feeling that you must always be pressing a button to contribute to the group or raid" - Aeralik, aka Chris Kozak.
"So standing around doing nothing makes you a better player and for a more satisfying game experience you dumb fucking idiot?" - Me
Last edited by Ishbu; 04-23-2007 at 08:15 AM.
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04-23-2007, 08:33 AM
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Fucking SICK of spell resists
Character: Aleraku, Alaedraa
Server: Blackburrow
Posts: 8,601
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Re: level cap increase with RoK?
EverQuest is what, 7 years old now, and their level cap is only 75? Is their con system as rigid as this one's, and were they required to repurchase their spells every 14 levels?
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Blackburrow.Aleraku - 80/140 Wizard
Blackburrow.Alaedraa - 80/140 Illusionist
Blackburrow.Calandra - 73/91 Paladin
Blackburrow.Cavatina - 80/135 Troubador
Blackburrow.Selanna - 80/140 Warden
Don't vote for Obama.
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04-23-2007, 08:38 AM
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Regular
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Re: level cap increase with RoK?
Quote:
Originally Posted by Ishbu
Learn to read moron. Nowhere did I say the expansion was catered to my playstyle. I said it needs a level cap increase period. That says NOTHING of raid content, heroic content, or solo content.
If as your saying SOE feels all their players are not even able to be making full use of Kos and EoF then there would be no RoK because they already have your money and they would not need to waste resources developing stuff that people wont be able to use anyways..
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Easy there angry guy at the keyboard.
Read my earlier post I agreed that a level increase would be the most beneficial for ALL playstyles. I was just pointing out that when SoE makes the decision it will be based on the majority playstyle rather than the minority.
I was one of the people who was dismayed upon hearing that EoF didnt have a level cap increase, on reflection I think it was a great move by SoE and EOF helped the overall game immensely.
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04-23-2007, 08:51 AM
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Regular
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Re: level cap increase with RoK?
Quote:
Originally Posted by Laodaron
It was a terrible move that introduced certain fucked up stats, introduced a flood of heroic gear equalling or better that raid gear OF THE SAME TIER. If EoF had had a level increase, none of this would have been as much of a problem.
The only benefit to no level increase is for lazy players. Lazy players that don't want to work for anything more. They are happy with top end (currently) gear that they have, full masters, and maxed level and AAs. They only have to log in and run around without a care in the world. Sorry, but not everyone is lazy like that.
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Stop looking at it from your point of view, think big picture. Do you know how many new players the expansion added? Do you know how many players who were getting bored decided to try a Fae and stay in the game longer than they would have?
Fact is your still paying for the game, SoE knows that come the next expansion, level rise or not you will be first in line for it along with the vast majority of the people on these boards.
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04-23-2007, 09:20 AM
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Nobody
Guild: Blackberries
Server: Unrest
Posts: 8,451
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Re: level cap increase with RoK?
Quote:
Originally Posted by Illuminator
EverQuest is what, 7 years old now, and their level cap is only 75? Is their con system as rigid as this one's, and were they required to repurchase their spells every 14 levels?
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EQ was not designed for a level increase or any expansions at all. Anybody who brings up EQ as a reason for not increasing the level cap has not gone looking at EQ. Here's the thing everybody seems to forget about EQ as well, EQ may only have 75 levels, but it has UNLIMITED AAs. There is no reason to stop grinding in EQ. You can still advance your character by killing mobs.
Also in EQ, the entire con system barely exists. Spells were not gained by leveling in most cases, they were gained by getting rare drops off certain mobs. The game is too different than EQ2 in mechanics to even compare it. The fact is EQ was designed at a different time with unlimited room for growth via AAs. Mitigation, avoidance, damage, etc. were designed for growth at the same levels. EQ2 has the start of this, but they failed because of the fact they tried to implement it within a tier that had been designed previous to the mechanics. Without leaving this tier or nerfing KoS items, there is no way you can have the progression that is being designed.
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04-23-2007, 09:21 AM
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Visitor
Character: Nastharl
Guild: F that jazz
Posts: 57
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Re: level cap increase with RoK?
To a large degree however, truly casual players dont KNOW what they want. They may think they want X Y Z but if you were to give it to them, they would be bored of it instantly, and whine for something different. The trick is know whats best for the game, and thats often a case of middle road between heroic and raid content. Solo content will be there always, but what keeps people playing is heroic and raid, difficulty of either not being my point.
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04-23-2007, 09:29 AM
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Done and Done.
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Re: level cap increase with RoK?
Quote:
Originally Posted by Cheddar
Stop looking at it from your point of view, think big picture. Do you know how many new players the expansion added? Do you know how many players who were getting bored decided to try a Fae and stay in the game longer than they would have?
Fact is your still paying for the game, SoE knows that come the next expansion, level rise or not you will be first in line for it along with the vast majority of the people on these boards.
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I'm not looking at it from my point of view.
Fact. EoF heroic gear made KoS raid gear shit.
Fact. The system is flawed until we can expand several levels up and let the curve bloom out.
These are the complaints I'm hearing from a level increase. Gear becomes obsolete. Spells have to be remastered. Not enough content. All 3 of these things happened with EoF anyway, so a level cap increase has nothing to do with them.
What it will do though is give us a nice little break from raids, and hopefully there'll be a ton of dungeons and zones to level in.
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