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Old 09-09-2009, 03:42 PM  
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Default Re: Does the subsciption model demotivate SoE?

I want no subscription fee at all and no server down time like in Guild Wars
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Old 09-09-2009, 04:07 PM  
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Default Re: Does the subsciption model demotivate SoE?

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Originally Posted by Aerofae View Post
I want no subscription fee at all and no server down time like in Guild Wars


So you want minimal game development and no updates.

And to the previous poster that suggested that we pay per minute or hour, you are reacting to something that has happened about half a dozen times in the past few years. I can recall about 1 other time that we had a 12 hour down time, but I work during the day, so I am sure I missed a few of the longer down times.

We do have the periodical down time for an hour here, 15 minutes there, but whatever. Get a damn life outside of a fucking MMO, or if you must, get involved in a second MMO or a shooter like Counterstrike or Halo for those critical 15 minutes of lost EQ2 time.

For those that want a damn reimbursement let’s do some math...

You pay approximately 50 cents a day to play EQ2, assuming you use the 1 month, $15 subscription deal.
That equates to just over 2 cents an hour.

So in the next few hours, go outside, dig around the local park for a bit, and find yourself a damn quarter.
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Old 09-09-2009, 04:17 PM  
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Default Re: Does the subsciption model demotivate SoE?

I'm probably a bit less patient with SOE downtimes in general, the amount of downtime for SoE european Vanguard servers were just laughable, sometimes days at a time, by that benchmark EQ2 is miles better.
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Old 09-09-2009, 07:12 PM  
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Default Re: Does the subsciption model demotivate SoE?

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So you want minimal game development and no updates.

Did you ever played that game even that it makes you speak from your ass?

Gw have bigger dev team (around 150 ppl) and they used to update the game 2-3 times a week never with downtime.. just send you to reboot the game and it's done.
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Old 09-10-2009, 09:07 AM  
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Default Re: Does the subsciption model demotivate SoE?

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Originally Posted by Aerofae View Post
Did you ever played that game even that it makes you speak from your ass?

Gw have bigger dev team (around 150 ppl) and they used to update the game 2-3 times a week never with downtime.. just send you to reboot the game and it's done.

And the game is still a flopping piece of shit.
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Old 09-10-2009, 09:46 AM  
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Default Re: Does the subsciption model demotivate SoE?

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Originally Posted by aniathor View Post
Ne one know if any changes are going live today, or is this just in preparation for gu53?
GU53 is slated for 9/22.
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Old 09-10-2009, 01:21 PM  
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Default Re: Does the subsciption model demotivate SoE?

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Originally Posted by parmenion View Post
The costs per hour for modem dialup when I first started playing UO is not something I'd want to see a return to, I actually think the price of EQ2 & other MMO's is really good value for money for the amount of leisure time it offers versus cost, think about how much a movie costs, or how little time most single player games last for etc.

I was just musing that companies that rely on uptime for their revenue stream find good solutions to have really good uptime, take google for example, they have massive amounts of data constantly changing, Email alone must represent huge volumes, yet they have good uptime ratios. SoE's attitude has always seemed a bit more "you can play when we're goddam ready and thank us for bringing your servers up at all" and that's even by the standards of MMO's in general. EVE for example has 1 single cluster of servers that everyone is on, and yet that single massive database only requires typically 30-40mins of downtime of their scheduled 1hrtimes.

I think it's a shame that better uptime isn't a higher priority for SoE, but I'm not sure I'd prefer them to cut any content for it though. I do wonder if the micropurchase model that is evolving into MMO's will naturally lead to higher uptimes, and higher expectations of uptime from customers.
. . . so the purpose of your post was not to suggest a change to the business model, but to simply point out that SOE and Google have different business models? OK, I am going to go ahead and start a new thread that says 'FYI: Apples taste different than Oranges'.
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Old 09-10-2009, 01:34 PM  
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Default Re: Does the subsciption model demotivate SoE?

There is always huge pressure for teams to get servers working again, its not like they are lazy and just don't give a shit.
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Old 09-10-2009, 01:39 PM  
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Default Re: Does the subsciption model demotivate SoE?

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There is always huge pressure for teams to get servers working again, its not like they are lazy and just don't give a shit.
QFE. And if there was a proposed update to Amazon's database that would require taking it down for 12 hours, it's highly unlikely that the update would even happen. There is a cost benefit analysis to any change like that and the change is worth it in this type of model where it is not worth it in an Amazon type of model. So what would you rather prefer? Optimization get canceled because it isn't worth it or being able to optimize with little impact to cost? In that respect, SOE's business model is to their advantage, not their disadvantage.
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Old 09-10-2009, 02:05 PM  
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Default Re: Does the subsciption model demotivate SoE?

It was 12 hours.... in a game that is always the same.... wtf people go fucking cry about something else.
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