People aren't talking enough about the game, so I'm gonna talk a little bit about the game. This is a list of annoyances I have about the game, though nothing that calls for a game redesign if that's your thing.
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Icy Dig should just be made an open access instance, to remove all the buggy and malfunctioning access rules it is currently using, and to actually convince people to run the zone without worrying about having to do a kooky run-around-the-universe access quest. Every person in the group can have full access and yet it will still randomly deny access to the group while blaming an arbitrary character in the group. Whoever did this zone was completely asleep at the wheel.
Groups should have the option of sorting players alphabetically or by class or at least SOMETHING. It can be hard as hell trying to find someone in a list of anywhere from 6 to 24 people without a shitstorm of macros.
It is good that group buffs don't need to be recast after death. But I want the same thing for all the other permanent buffs too. Having to run down your mates to cast Tandem on four people and maybe someone's pet (see group sorting complaint above) plus TC plus IA after every death is not a fun thing to do.
Mana regen flyover numbers should be blue instead of green, to properly distinguish from health regen. If you get a sea of green numbers above your character but you still die from a minor hit, what intuitive benefit did it give you? Nada. You look for the green as a cue that you've been healed, but regular heals and power heals have two very different outcomes.
The magical damage resist adornments should be at least +1000 instead of +100. As it stands, they are laughable, not even useful for grinding tinkering.
Do we really need a reward window to have to click through after a transmute, essentially a confirmation window for something that has already happened? It adds a lot of tedium when transmuting in volume, and we can just as easily see in chat what we got.
Damage Per Second stat should be renamed Auto-Attack Damage. Beginners have NO idea what this existing stat means, considering that it isn't given a correct name for what it does. A DPS stat of 50 does not mean you do 50 more Damage Per Second, it means you roughly gain 50% more Auto-Attack Damage on a curve. We bitch about how many crappy players there are in the game and yet this is the cryptic muddle of stats and mechanics they're given.
Likewise, Attack Speed should be renamed Auto-Attack Speed. I remember years ago being a noob who was wondering why I did the Flowing Black Silk Sash heritage quest and didn't feel any more powerful from the item. "Attack Speed" is ambiguous.
We need a slash command to clear all zone timers. An OK/Cancel confirmation window is fine.
The Guild Commodities Explorer guild hall amenity should have the Buy tab removed. There's nothing you can buy from him. Always having to click past the tab is annoying.
The high-elf/non-SOGA/non-flowing robe template is screwed up in two ways and has been for a long while now. One, the body completely splits in half at the waist line in combat stance. Two, the part draped in the front between the legs is crooked almost like a Z.
Profit UI seems to have this bug on its maintained spell list where, after some zoning, the name of a single-target concentration buff is lost and displays as blank. I think this is actually a bug in the client itself.
The coercer FT spell Mind's Eye needs to be merged into Breeze as a simple combined increase in group regen. Because Mind's Eye no longer uses a thoughtstone, there is no reason to separate its invocation cost. It already effectively has permanent duration because after its 10 minutes are up you can immediately cast it again. Does everyone always remember to? And this wouldn't affect illusionists because they don't use Breeze, they use a separate regen buff called Epiphany.
The wizard AA spells Fireshape and Iceshape need to be merged into the respective spells Surge of Ro and Frigid Gift accordingly, as green effects. Fireshape will never be used with any spell but Surge of Ro, and likewise for Iceshape/Gift; they were designed to pair up this way. In laggy combat or even in the course of spell queuing, it's possible for one spell in the pair to cast while the companion spell gets stuck or not queued at all. Sometimes one triggers and you get interrupted on the second, so you continue the rest of your spell order without right away noticing it got botched, then your timing is all off and you have to decide whether to cast the other spell (and if it's an Iceshape/Gift macro, spam the text in group chat once again) or wait for both recast timers to resync. It adds up to an unhappy clusterfuck.
The sorceror KOS AA pet is absolutely annoying for the Nth time and has to go. It is tedious summoning it and then hiding it every single time. The novelty of the pet is redundant considering this aspect could easily be offloaded to fun spells or has already been done as such. It needs to be a three-way stance buff and leave it at that. And it needs to be castable while moving.
Wizards have a spell called Aurora and warlocks have a spell called Curse of Darkness, and they both have one very significant thing in common. Can we agree on just having these removed from our knowledge books so they don't take up slots in a smartloot table?
I ran Vaults of El'Erad today and right in the middle of the portal on the ground floor, a furniture wall portrait suddenly spawned along with the named. I was able to right-click and examine it. This is not a good thing, because I do not recall participating in a Monty Python skit.
