Go Back   EQ2Flames Forum > General Discussion > General Gameplay

Reply
 
LinkBack Thread Tools
Old 10-15-2009, 01:07 PM  
L337 Poster
 
Diknak's Avatar
 
Character: Diknak
Guild: Conquest
Server: Butcherblock

Posts: 1,618
Photos: (0)

Default Re: This is what's wrong with EQ2 lore

Quote:
Originally Posted by Zykdous View Post
Cenime takes you out of the picture, I always felt. When you suddenly become a disembodied floating viewpoint, you are observing events happening to a third party, not experiencing events happening to you. There is no greater immersion than to feel as if you are a part of things.

All these tools people claim add immersion: cenimatics, voice overs, cut scenes involving gameplay; they are not required, and are rather a cheap way for developers to go around having to create an immersive game. Case and point, The Elder Scroll series. Morrowind was the most immersive game I played. Why? You talk to an NPC and you spend the next 20 minutes reading. Just like the real world, everyone had a story. It made the game feel more alive. Then here comes Oblivion, with its new immersive full voice over npcs. Suddenly, everyone only has 1 sentence to say to you.

Afterthought, isn't lore supposed to be a story, anyway? Ever read a book, then watched a movie, and thought, "man.. the book was so much better"? It's happened for nearly every book I've read taht a movie exists for. You just can't get as immersive as the bounds of your own imagination.

Summary: I disagree.
True, Oblivion NPCs were not talkative at all,but have you played Fallout? Everything is voiced and they have tons of lines.
Diknak is offline   Reply With Quote
Old 10-15-2009, 02:01 PM  
Done
 
Character: Calaglin
Guild: Dissolution
Server: Nektulos

Posts: 11,728
Photos: (0)

Send a message via ICQ to Pinski Send a message via AIM to Pinski Send a message via MSN to Pinski Send a message via Yahoo to Pinski
Default Re: This is what's wrong with EQ2 lore

Quote:
Originally Posted by Diknak View Post
True, Oblivion NPCs were not talkative at all,but have you played Fallout? Everything is voiced and they have tons of lines.
If you can't imagine somebody's voice without help you need to get a better imagination, period.
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
Pinski is offline   Reply With Quote
Old 10-15-2009, 02:05 PM  
Fippy Darkpaw
 
Zykdous's Avatar
 

Posts: 173
Photos: (0)

Default Re: This is what's wrong with EQ2 lore

Quote:
Originally Posted by Mero View Post
I was just commenting on this last night while running SoL, I wanted to know the story but the quest dialogues were so long winded I just said fuck it and skipped through all the bullshit. About the only quests I read are ones that are short or are major story arcs, the majority of which are much more tedious to read than they ought to be.
So you want half the story?
Zykdous is offline   Reply With Quote
Old 10-15-2009, 02:13 PM  
NO YOU WON'T
 
Illuminator's Avatar
 
Character: Aleraku
Guild: YMCA
Server: Blackburrow

Posts: 11,385
Photos: (0)

Send a message via AIM to Illuminator
Default Re: This is what's wrong with EQ2 lore

You don't even need voiceovers to do this right. And you don't need to replay most cinematic sequences multiple times, in fact I'd even say it is incorrect to do so.

Also, the camera running around zones like NHT after zone-in doesn't even apply to this thread IMO, that shit should just be taken out completely.
__________________
Oh shit I just had a memwipe, why is retarded uncle Roger still designing raids for this game again?
Some players might bot against encounters but it seems like he bots the encounter design!
Illuminator is online now   Reply With Quote
Old 10-15-2009, 02:14 PM  
Owned
 
Character: Sylvanking
Guild: Radiant Legion
Server: Nagafen

Posts: 1,261
Photos: (0)

Default Re: This is what's wrong with EQ2 lore

TLDR !

hehe ...

I don't know if anyone mentioned it ... but there is a game that uses alot of cinematics and cut scenes ... in those cut scenes you can actually see your character or party standing there in the scene. It's not super immersive but the concept of using the players actual character appearance in this cut scene is pretty fucking cool !
Sylvanking is offline   Reply With Quote
Old 10-15-2009, 02:14 PM  
L337 Poster
 
Diknak's Avatar
 
Character: Diknak
Guild: Conquest
Server: Butcherblock

Posts: 1,618
Photos: (0)

Default Re: This is what's wrong with EQ2 lore

Quote:
Originally Posted by Pinski View Post
If you can't imagine somebody's voice without help you need to get a better imagination, period.
I enjoy hearing the squeaky voices of Gnomes, the childish voices of Fae, the drawn out S's in Ratonga, the deep underlying purr of Kerra, serene sounding Wood Elves, and the tough Irish accents in Dwarfs.

That is like saying that If you can't enjoy a movie with closed captions and no sound you need to get a better imagination, period.
Diknak is offline   Reply With Quote
Old 10-15-2009, 02:17 PM  
Owned
 
Character: Sylvanking
Guild: Radiant Legion
Server: Nagafen

Posts: 1,261
Photos: (0)

Default Re: This is what's wrong with EQ2 lore

Pinksi lives in the dark ages.

If you need a PC to play D&D you need a better imagination !
Sylvanking is offline   Reply With Quote
Old 10-15-2009, 02:19 PM  
L337 Poster
 
Character: Deson
Guild: Unbound
Server: Lucan

Posts: 4,725
Photos: (0)

Default Re: This is what's wrong with EQ2 lore

Quote:
Originally Posted by Hoss View Post
FUCK CINEMATICS

It was one of my biggest problem with AoC and is my biggest problem with console games. They fucking suck, I hate them all and you need to die in a fire for suggesting they be added to this game.
/agree

The issue with the lore presentation exampled is that it's out of place with the pace of the game, not that it's too much reading. Having done that epic quest, it just sucks to have that be the only real place to gain all that lore while you have a group waiting to help you move on. Same goes for a lot of the lore in game; it's shitty making people wait for you because you want to read the background story. It's almost as bad as the long winded Valdoon speech that's forced on you every time you want to kill him or "The Master" speech in Crucible. Pace breaking lore/speeches should all be placed in books or a more robust quest journal.
__________________
Quote:
Originally Posted by Locke View Post
I need to stop visiting this site, but I need my seasonal dose of spectating trainwrecks.Locke's story of game development; Locke's story of Eq2 development
Deson is offline   Reply With Quote
Old 10-15-2009, 02:28 PM  
Owned
 
Character: Sylvanking
Guild: Radiant Legion
Server: Nagafen

Posts: 1,261
Photos: (0)

Default Re: This is what's wrong with EQ2 lore

Yeah I think I have to agree with Deson, that is spot on.

It's funny people clear the three, then run to the other wings to clear while he's talking then come back to kill him. Grps weren't like that the first time I ran the zone but now after 100's of runs it is.
Sylvanking is offline   Reply With Quote
Old 10-15-2009, 03:24 PM  
Curry > All
 
Anduri's Avatar
 
Character: Anduri
Guild: United Kingdoms
Server: Splitpaw

Posts: 371
Photos: (0)

Default Re: This is what's wrong with EQ2 lore

Quote:
Originally Posted by Sylvanking View Post
Pinksi lives in the dark ages.

If you need a PC to play D&D you need a better imagination !
True though.
__________________
Anduri is online now   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 07:15 AM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0
Template-Modifications by TMS