Quote:
Originally Posted by radish
All I said in 70's was that they held the best aggro. Maybe you need glasses, or maybe you're just a sheep with no real opinions of your own. You're retarded, that specific enough for ya?
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look retard.. there was a shit load of people talking shit on the channel that day and the only think i commenting on was you saying that paladin the best MT for raids.. sure it's an ok choice for simple encounters but for the more difficult encounters the fact that the pally might loose ammeds to o so common raid detrimental makes paladin, not optimal in the MT position.
Quote:
Originally Posted by Mezelline
If a paladin loses aggro to an SK, there is either a massive gear/AA difference or the Paladin is a shitty player.
Sadly, the shitty player is the more common explanation. Most good players who play tanks tend to go for either Guardian (because of the historic raid MT advantage) or Shadowknight (because of the FOTM factor).
Most tanks that have been sticking it out with Zerker/Paladin are usually too stubborn to roll to the better class, placing class aesthetics above ability to do their job effectively.
Of course, there are always exceptions. A good player will be a good tank, no matter what the class. Paladins do have the best aggro control, and Berserkers do have the best dps. But its not enough to make up for the many advantages that SKs/Guards have.
When I was a paladin in T2 shard armor, I could hold aggro against full groups of Avatar-geared players. The moment I betrayed to SK I lost that kind of aggro control, and it took several months of gearing to even have a chance of holding aggro in those kinds of groups again.
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uh.. actually id say pally/guard are the under dogs..
ps. btw when you betrayed you obviously dint know how to tank with an sk, think that was why you could not hold agro.