Re: World Interaction
I think this idea is really cool.
I like the idea of when a contested is up having some mobs around it change or become fairly harder, almost like they are minions of the contested, protecting it from people who shouldn't be able to come face to face with it.
Granted doing this to some contested could be really annoying if trying to get to a contested and say you wiped once would mean you would have to fight mob respawns over again, but in general if implemented correctly the idea would be pretty cool.
Having access quests to high end zones would be cool as well, kind of along the lines of having to kill a guardian before entering a raid dungeon. Or complete other tasks a few times before you got in. Access quests in general would also create a sense of progression if implemented correctly. For example if you had to clear the end boss of a raid zone before being able to enter another. This would be a decent idea.
But getting more back to your idea, say you have a beautiful grassy plain that is normal but when a contested spawns the grass around it wilts and you see a giant undead treant (yes I know stolen from DoF, bare with me) that slowly wilts the land around it. When you kill the contested the area would go back to normal. I think this is kind of what you had in mind.
Overall I like the idea, very cool, thanks for posting.
-Xarrith
|