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  1. #1
    Poopiepants Crabbok's Avatar
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    Default Refer a Friend, and Powerlevelling

    DISCLAIMER - Recruit a friend HAS BEEN CHANGED. You now must have the RAF Character in range of you, and you must mentor it, (Or otherwise be within normal level range of the toon). You can no longer get the bonus by having a lvl 1 toon in the zone.


    Since I am tired of seeing 5-6 posts a week as the exact same questions in this section I just figured I'm going to make a new sticky to be the place to ask these types of questions.

    Also please check the link below for any noob questions you might have before asking.
    Noob Questions


    Guk.Eledeen's Awesome Guide to Powerleveling with RAF.
    (It's awesome. Honest.)

    V 2.0

    Per request, Im going to divide this into 3 sections. 1 for RAF itself, 1 for setting up a tank, and one for the actual guide. Obviously, this guide is very focused on having a tank buddy. I would even go out of my way to make a tank to powerlevel the alt you want. (It's worth it. Trust me.) but for those who don't want to roll a tank, you can skip section 2 of my guide. RAF is still worth doing regardless.

    PART 1: RAF.

    Benefits/Limits of RAF:

    -Bonus EXP. Characters grouped with their RAF partner gain +200% bonus EXP from kills. (Not quests or AA from nameds) As well as an extra 20% (in addition to the standard 10% Mentor Bonus) if the other person is mentoring them. This does not stack with other RAF's. RAF characters must be within EXP range, as well as within a few levels of the player for either player to recieve the RAF bonus.

    -Teleport. Every half hour, a RAF character can teleport to their partner by right clicking on their name in the chat window. This port follows the same rules as the CoV, (No combat, not on an elevator, etc.) but it can't be used to bring a player to someone in an instance.

    -/claim items. A RAF character can claim a 25% run speed cloak, that seems to stack with nearly every other form of out of combat run speed. As well as a potion pack containing 2 of the 4hr/20% exp potions. (Note, this cloak and potion pack is universal, across all trial accounts, and is not limited to RAF.) If converted to a full account the recruiter will receive a /claimable mount.

    -If you don't pay the first month. You are limited to what a trial account can do. Namely, no tells to anyone who doesn't have you on their friend list, no joining a guild, no trading, no inviting cross zone, no sending mail, and you will only be able to access content through RoK.

    -If you do pay the first month. The recruiter friend will recieve a credited month of EQ2, which will apply at the end of the current subscription period. They will also be able to /claim one of 2 mounts (1 per account) as soon as the RaF account credit card has been approved. This may take a few days, so don't panic. These mounts apply a 10% EXP buff to anyone whom the character is grouped with. This shows up as "10% from potions and spells" in the EXP bar. (NOTE: You will have to cancel the buff and unmentor if you want to /camp. Its bugged and will interrupt your camping) The recruited account will also have all trial restrictions removed.

    -Time limit. The benefits of RAF only last for 90 days from when the account is created. The initial trial lasts for 14. If you don't pay, you have 2 weeks, if you do, you have 3 months. Pretty simple.

    How to set up an RAF account:

    -1. Go to https://account.station.sony.com/ and sign in under your normal SoE account login info. It should take you to the following web page, where you need to click the Recruit a Friend button. If you do not see the RAF link in your account management page, visit this URL, sign in, and go to the next step. https://rewards.station.sony.com/buddyRewards/index.vm

    Spoiler for picture:

    -2. Click the EQ2 button, it should bring you to a page, where (After scrolling down) you are prompted to input an email address and what not. Fill it out. You can use the same email as your first account. Click send invitation, and you will be sent to a screen that verifies that you sent it.

    !!!IMPORTANT!!!! Make sure to log out after this step! Otherwise, when you click the link in the next step, you will be still logged in, and it won't work..

    Spoiler for picture:

    -3. Go to your Email inbox, and look for the SoE email. It will be from station(at)station.sony.com, so check your spam for it. After opening the email, make sure to click where it says to start an account. If you do it any other way, it won't work.

    Spoiler for picture:

    -4. Following the link will take you to a page. Click the "Get started" button at the top. If it takes you to a page where you are told "We're sorry"... LOG OUT! And click the link again from the email. (Don't refresh. Close the window and start from the Email link again) If it takes you to a page where you're asked to log in, you're golden.

    Spoiler for picture:

    -5. Click the "Click here to join free" button on the right side, and fill out all your infoz. When youre done, MAKE SURE TO CLICK CONTINUE at the bottom of the page. If you don't, the account won't work. If you do, you'll be sent to a screen that looks like the one on the right side. If you dont get to that screen, you didn't do it right.

    Spoiler for picture:

    -Verify. Just to make sure you got it right: Log in with the RAF account, and if EQ2 is highlighted dark blue, it means you activated the EQ2 trial. Yay. You did it right. Go you!

    Spoiler for picture:


    The general idea:

    -Leveling on the RAF account. If you're looking to level an alt on a second account, this is the path for you. In order to make this work, you'll need to keep 2 things in mind: 1. The alt needs to be in range to get exp. In an instance, this means he needs to be somewhere within the zone, at the door works. However, in any other zone, autofollow works for this. Which brings us to number 2: The alt WILL DIE. A lot. Period. At the rate you will be leveling, you will be out leveling any gear you loot at an amazing rate, leaving you in level 10 gear in Runnyeye. Not helpful on mobs with AEs. There's really only 2 things to do about this. Either break autofollow at a door where you're out of AE range, or use CoV and right click-go to as much as you can. Dead dude gets no exp. That's bad.

    -Leveling on the referrer's account. This is different than it used to be. You can no longer park a level 1 character at the zone line. When attempting to powerlevel a main toon with a RAF "Bot" your bot must be within range to gain EXP, as well as within a few levels of your main toon. Simple solution? 1: Mentor your RAF bot. 2: ???. 3: Profit.

    General EXP Tips:

    -Vitality. Starting at adventure level 10, your character begins to accumulate vitality. This is a temporary period of double EXP. You gain roughly .5% vitality each hour, which ends up capping, at 100%, in about a week. You can view this by mousing over the little circle on the right side of your EXP bar. Other than waiting, there are a few ways to gain your vitality back. One is a Potion of Vitality awarded by LoN, mission 1 in the Ethernauts scenario. This can only be claimed once, but is easily beaten on easy by a starter deck. You can also pay roughly $10 US for a Potion of Rested Body which will reset vitality as well. And finally, the 5 year veteran reward offers an Orb of Concentrated Memories, which will reset vitality to 100% once a week. NOTE: Level 90 characters can now gain vitality, changed since the last version of this guide.

    -Exp Potions. There are 2 types of EXP potion. First are the Station Cash 2-4 hour potions. These cost money and range from 10% to 50%. You can view these in the Station Store, should you choose to pay for them. The second are the /claim rewards. These potions last between 45 mins and 2 hrs, and range from 55% to 200%. A new account with have access to 6 55% potions, 6 77% and 6 110% potions* (*After 5 days, when the account has 365 days on it) As well as one 4hr/10% potion. Plenty for leveling. An older account will probably have more potions than they could ever hope to use. NOTE: The /claim potions do not stack with the Station Cash potions.

    -Mentoring Loss. When mentoring, the character loses a large chunk of their normally awarded EXP. A player mentoring another player is hit with a very large EXP loss, depending on the level difference between the players, and is difficult to calculate. However, it is usually higher than chronoing to the same level. A player Chronomentoring loses a % based on their original level and the level they are mentoring to. (Level Difference/Original Level=Exp Loss%)

    -Exp Stacking. (Aka: Additive, Not multiplicative.) There are 2 types of EXP gain modifiers. Additive, and Multiplicative. Additive modifiers include: Exp Potions, Mentoring Bonus, RAF Whistle bonus, Max level toon bonus, RAF bonus, etc. Multiplicative midifiers are a shorter list, and only include: Server Bonus EXP, Vitality, and Mentoring EXP loss (More like a divider, but meh.) Multiplicative Modifiers apply before additive, and the additive modifiers are then tacked on.

    Part 2: Getting the most out of your tank.

    How to set up your tank.

    -Ward and heals. To put it simply, your tank needs to be a soloing machine. SKs and Zerkers are the best here, although Paladins do really well. Guardians are meh, and I've never tried this on a brawler. but Mutagenic Burst items can do the soloing for you in those 3 cases. As any of these classes, you need to take a second look at your AA trees, putting points into ANYTHING that provides a ward, damage reduction, heal proc, whatever. For all tanks, this includes Battle Hardening on the right side of the fighter shadows tree. SK's and paladins should take the wis line for the group ward, Berserkers take the wards on their Berserk procs, etc. You know your class better than I do. Find everything you can to turn your class into a psuedo-healer.

    -Defensive. Here's where some people like to disagree with me. I personally prefer defensive stance. All you lose is a little bit of hit rate, but mobs still melt, and you gain the ability to pull more and more simultaneously. If you can take a whole room in O stance, go ahead. But It's slightly difficult unless you're geared to the teeth. And speaking of gear:

    Items to get.

    -What kind of items do I want? First things first. You need to not die. Mentoring makes you powrful, yes, but you still take damage. 50 baby hits = dead mentoring tank. So what do we do about this? 1 word. Stonewill. Thats right, that gimp 1k point ward on gear you've seen? It doesn't scale. A single 1000 point ward on a level 30 tank = EZmode farming. There's also heal proc items, such as the Bangle of the Blood Symphony that proc a poorly scaling heal as well as damage. This item turns each AE into a full heal once you've got it laid out on a few mobs. Good times. And then, there's damage spells. Mutagenic Burst is godly in situations like these. There are a few pieces, but only 1 is needed. Life taps are also good for heals and damage. Power Regen is also an issue. If you can get a Jewel of Many Colors from instanced Anashti, you will never have power issues again, but otherwise... good luck? Haha.

    NOTE: I'm listing all the pieces I know. You DO NOT need more than 3 pieces of stonewill, at max. I just think it's cool to have a list of the stuff.

    NOTE 2.0: This is only up to date through SF. I do not have ANY DoV items listed here. If you know of any DoV items that have Lifetap procs, heal procs, ward procs, MB procs, etc. Let me know! I'm mostly retired ATM.


    -Solo Obtainable Items.
    Note: These are mostly BG Items.

    Spoiler for Item List:

    -Group Obtainable items.


    -Raid Obtainable Items.


    ** Denotes that the item can be purchased from a merchant, either with void shards, BG tokens, or SF Instance shards.

    How to pull.

    -Rooms.

    When you're pulling, you want to be getting as many as you physically can at once. AoE dps is king when powerleveling. For this reason SKs and zerkers are some of the best PL classes. When you're running into a room, make sure to get into combat with the first mob! Otherwise, it may break before you get to the end of the pull. Nothing sucks more than losing half your mobs to a leash, and having to go back and get them. Engaged mobs follow for longer.

    -More mobs = more procs.

    Each mob you hit has a chance to proc your spells. More mobs = more procs, up to the point where you get overwhelmed. Find your middle ground. Also, some mobs are tougher than others. So each room in a dungeon will be different. However, you will find that some of your toughest fights will be when youre 1v1 with a really tough boss mob. It's times like this where you will wish you had 5 or 6 gimp mobs beating on you to proc your wards more often.

    Part 3: The Guide!

    Before you start:

    First thing first: You need to decide how you want to level the character. Do you want to zoom to 90 and do the AA later? Do you want to sit in 1 place and grind out all your AA? Do you want to hit all the zones along the way? Do you want to do a combination of the last 2?

    If you just want to zoom to 90, hit all the zones I list below, ignore the AA grind spots, and ignore all the other zones I list for AA. You can come back and do them chronoed.

    If you want to grind out some AA so that you don't have to backtrack at 90, I would suggest grinding to 120 AA in Fallen Gate, and then grinding out up to 160-180 in Clefts of Rujark, and then 200-210 in PoA. This leaves you with about 240 at level 90 after you do all the instances at the level. Pretty respectable. Leave Exp conversion at about 30-40%.

    If you want to get the best of both worlds (My personal choice) Grind to 120 in FG, hit every instance along the way, locking at the levels I list in order to avoid out-leveling the instances. Then grind to 200 in Clefts of Rujark, and 250 in PoA. This leaves you with 250 points at level 70. The last 50 will be cake to do, if you feel like questing.

    Where to go:

    -Starting zone till 15.
    Spoiler for Info:

    This is the boring part. You'll be killing solo mobs, so this is probably going to be slower than you like. Don't be discouraged! Just follow the zone progression, slaughtering limitless mobs. I prefer Neriak here, since its small and easy to cross. Timorous is good too, but you'll get to about level 12, and have to spend like 10 minutes trying to get to the next set of mobs. Everfrost works better than TD since there's a pretty solid level progression here as well. I really don't need to put any more here. There's no zones to do for AA, no nothing. If you can't get to level 15 without a complete write up, go play a different game. Otherwise, as soon as you hit level 15, go to Fallen Gate.

    -Fallen Gate till 32. (!!! AA Grind)
    Spoiler for Info:

    Here's where you see RaF start to shine. Large rooms of crowded heroic mobs. You'll come in at level 15, and be level 32 before you make it to the last named, if you don't convert anything to AA. And here is where you need to make a decision. Do you lock EXP here and grind out AA, or do it later? I would STRONGLY!!!! advise locking exp here till at least 100 AA. This is the fastest AA in the game, bar none. Palace is better for a level 90 mentoring toon, but otherwise, this wins. Hands down.

    Here's the run down.

    Come in at level 15.
    Lock at level 23 till you reach 120ish AA (Optional)
    Continue till 32.

    Alternate Zones for AA:
    Wailing Caves (Optimal at 15)
    Blackburrow (Optimal at 15)
    Stormhold (Optimal at 23)
    Instance: Vault of the Fallen (Optimal at 24)
    Crushbone Keep (Optimal at 26)
    Ruins Of Varsoon (Optimal at 30)
    Chamber of Immortality (Optimal at 31)

    Just to explain a little: The alternate zones list is just a list of places you can go, if you feel like doing them. The optimal level is the level of the last mob -4. (4 levels is high yellow, best con for EXP) so dont get too high or the initial mobs will be grey.


    -Runnyeye till 40.
    Spoiler for Info:

    Pretty simple, I'm not going to explain much here. Hopefully you guys get the gist of how im doing this.

    Here's the run down.

    Start at the top at level 32,
    Fight down to the bottom.
    You may/may not end up higher than level 40, depending on your AA conversion.
    Continue to OOLS once at least level 40.

    Alternate zones for AA:
    Instance: D'Morte Burial Chamber: Unearthing (Optimal at 32)
    Instance: Nektropos Castle (Optimal at 32)
    Kaladim (Optimal at 36)
    Instance: Overlord's Throne Room (Optimal at 37)
    Instance: Chamber of Ruglax (Optimal at 38)
    Instance: Deathfist Citadel (Optimal at 38)


    -Obelisk of Lost Souls till 47.
    Spoiler for Info:

    Make sure to start on the outside! This means you need someone to open the door for you if you zone in from the Feerott. Lots of named. Make sure to clear all the way to the bottom.

    Here's the run down.

    Start ON THE OUTSIDE at level 40. Pick up access and finish.
    Continue inside and do the access quest for level 2.
    Lock EXP at 47.
    Clear to the bottom.
    Continue to Permafrost.

    Alternate zones for AA:
    Temple of Cazic Thule (Optimal at 46)
    Instance: Sanctum of Fear (Optimal at 47)


    -Permafrost till 52.
    Spoiler for Info:

    Here's a place where it's 6's. You can level in perma, or in Klak'anon. They both are about the same, but Klak'anon mobs hit harder. Your choice.

    Here's the run down.

    Start at 47
    Clear toward the bottom.
    Make sure to get all 3 floors!
    Lock at 53.
    Continue to Clefts.

    Alternate zones for AA:
    Sol Eye (Optimal at 48)
    Klak'Anon (Optimal at 50)
    Instance: Court of Innovation (Optimal at 53)


    -Clefts of Rujark till 60.(!!! AA Grind)
    Spoiler for Info:

    Ah. Everyone loves DoF. Lock here at 53 or 54 and grind out some AA on floor 3 of clefts. I'd say till 200 or so.

    Here's the run down.

    Start at the bottom floor at 53
    Do the Lift Key quest.
    Climb up higher and higher
    Make sure to check all the named. You may have to clear each floor twice to get through this tier if you don;t want AA.
    Leave at level 60, and thank god you don't ever have to go back.

    Alternate zones for AA
    Instance: The Sanctorium (Optimal at 53)
    Instance: Hidden Cache (Optimal at 54)
    Instance: Scornfeather Roost (Optimal at 55)
    Instance: Cazel's Mesa (Optimal at 60)
    Instance: Poet's Palace (Optimal at 60)


    -Sanctum of the Scaleborn till 67.
    Spoiler for Info:

    Fun part.

    Here's the run down.

    Start up top. The first floor is solo, just kill past it.
    Clear down to the bottom. Its straightforward.
    Circle the bottom 4 rooms. (Recovery room, souls room, etc)
    Leave at 67.

    Alternate zones for AA
    Instance: Nest of the Great Egg (Optimal at 63)
    Instance: The Acadechism (Optimal at 63)
    Instance: Den of the Devourer (Optimal at 64)
    Mistmoore Catacombs: (Optimal at 64)
    Instance: Blackscale Sepulcher (Optimal at 65)
    Instance: Vaults of El'Arad (Optimal at 66)
    Instance: Halls of Fate (Optimal at 67+) Probably the first "Difficult" zone you'll run into.


    -Palace of the Awakened till 75+. (!!! AA Grind)
    Spoiler for Info:

    All right. Here it is. Everyone's favorite grinding zone. PoA.

    Here's the run down.

    Start on the bottom floor.
    Kill all the statues in the first heroic room to open the ladder.
    Climb up top, killing as you go along.
    Get into a groove on the top floor, going from one side to the other, clearing as they repop. You may have to clear on the floor below as well if you kill too fast for repops on the upper floor.
    Lock at level 70 (Optional)
    Grind to AA 200-250. Depending on your patience. (Optional)
    Stop when you're bored to death. This may be about level 75, but as long as its above 70, you're fine.

    Alternate zones for AA:
    Instance: Obelisk of Blight (Optimal at 68+)
    Instance: Crypt of Valdoon (Optimal at 69+)
    Instance: Unrest (Optimal at 70+)
    Caslte Mistmoore (Optimal at 72+)


    75+. The cockblock. (AKA: What to do. Alternatives etc)

    Once you hit 75, you have pretty much 4 options for getting to 90. Chronoing to 75, and staying in Palace, doing level appropriate content, Questing, or moving on to the Hole. This is pretty much free roam. You can do all the instances, whatever you want. I'm not going to list them all, since it's 3 expansions worth of content. You can look at http://eq2.wikia.com/wiki/Dungeon_Timeline for a list of dungeons post EoF.

    -Palace/Grinding.

    This is a slow but steady approach. You can chrono to 75 and level up all the way to 90 in here. For people that hate questing and can't solo the hole, this is the best option. You can also grind in MMC, but the mobs all have that stupid 8 sec uncurable stun that makes every pull unbearable. Not reccomended.

    -Level appropriate zones.

    http://eq2.wikia.com/wiki/Dungeon_Timeline is your friend. You may as well do all the zones, but be warned: Most of these zones are not soloable So they aren't included in my guide. There also isn't enough content to level 70-90, but you can try. It'll alleviate some of the monotony of palace/hole grinding.

    -Questing.

    For people without a tank to level them, this is the ONLY option. It's probably the fastest of the 3 anyway, and you need to do the quests so your AA doesn't suck anyway. This is my preference. Questing was the fastest way from 70-80, and it still is.

    -The Hole.

    If your tank can solo the hole, this is a good option. I wouldn't start till level 80, however, so you will need to either level up in palace, or do some solo quests. The erudite side is the best place for leveling, and the gear is pretty good for your toon to have once they hit 90, not to mention the faction merchants. I strongly recommend doing the hole if you can, at least from 80-90.

    -What I would do.

    Palace till 75. (Headstart on RoK. Green mobs = faster questing)
    All RoK quests (Skipping skyfire cause it sucks) This'll get you to 83 or so.
    Grind the hole till 90.
    Go back and quest TSO/SF/DoV for the rest of your AA.

    - The End!

    Thanks for reading! Post any corrections/suggestions you may have. I probably made a bunch of mistakes somewhere. I check my PMs and you can always send tells/mail to guk.eledeen.

    I also apologize for the lack of a guide post 75, but honestly... There's not much to do. The instances either take hours to solo, or are completely impossible. The questing has been done a million times, and I don't want to write a guide for that, so you're stuck with "Grind PoA for 20 levels" haha.

    GL



    Updated 5/17/2011 - Thx Anaii!

  2. #2
    2nd worst coercer WW
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    Default Re: Refer a Friend, and Powerlevelling

    LOL ... bout time.

  3. #3
    I stand with Rand Hoss's Avatar
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    Default Re: Refer a Friend, and Powerlevelling

    Carebear this and all the other RAF threads.

    This belongs in the noob section.
    It's only weird if it doesn't work.

  4. #4
    Poopiepants Crabbok's Avatar
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    Default Re: Refer a Friend, and Powerlevelling

    Carebear it, because it should be in the noob section? That makes no sense. And it's staying right here because every fucking day there's another thread here asking about RaF and fastest ways to powerlevel etc. Seems to me people don't bother looking at the noob section and instead make posts here.


    What I WILL do however, is place a link at the top of this post to the noob section for any other noob questions.

  5. #5
    New York Giants
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    Default Re: Refer a Friend, and Powerlevelling

    lol woot

  6. #6
    I AM P0RN Shade's Avatar
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    Default Re: Refer a Friend, and Powerlevelling

    tricky!
    Quote Originally Posted by alvarez View Post
    its the internet man, just lol, throw a random comment and move on to the next ridiculous argument <3

    If you see Ajjantis posting remember this :
    http://www.eq2flames.com/hall-flames...-ajjantis.html

  7. #7
    Lightworker/Flamethrower/The World Teacher
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    Default Re: Refer a Friend, and Powerlevelling

    [SIGPIC][/SIGPIC]
    Socrates says in the Republic that people who take the sun-lit world of the senses to be good and real are living pitifully in a den of evil and ignorance. Socrates admits that few climb out of the den, or cave of ignorance, and those who do, not only have a terrible struggle to attain the heights, but when they go back down for a visit or to help other people up, they find themselves objects of scorn and ridicule.

  8. #8
    I stand with Rand Hoss's Avatar
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    Default Re: Refer a Friend, and Powerlevelling

    And what will you do with the 3 posts a day that will still be made asking about RAF bonuses?

    At least you moved the current ones where they belong.
    It's only weird if it doesn't work.

  9. #9
    butcherblock original alvarez's Avatar
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    Default Re: Refer a Friend, and Powerlevelling

    i think you should just merge them all into this. every one. would be awesome. it could be even bigger than that retarded guy spam thread.

    AND I WILL STRIKE DOWN UPON THEE WITH GREAT VENGEANCE AND FURIOUS ANGER
    motherfucker im awesome
    Quote Originally Posted by Nicole View Post
    It makes sense, your a Gay african Amaerican Alvarez, who was anal raped by marvin gay and samual L jackson !!!

  10. #10
    I stand with Rand Hoss's Avatar
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    Default Re: Refer a Friend, and Powerlevelling

    Quote Originally Posted by alvarez View Post
    i think you should just merge them all into the tox thread.
    /agree
    It's only weird if it doesn't work.

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