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Old 05-23-2007, 05:09 PM  
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Default Re: Death to RMT

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Originally Posted by Talonis View Post
Just the big ticket items go NO-TRADE. There is no issue of making previous items more expensive - because they will not exist. The leftovers will get expensive until they are consumed. Afterwards, things settle down and people can go play the game to progress instead of paying plat to progress. Loot selling is kinda lame imho, but I think it is a smaller number of guilds doing it than most think. I will not disagree with loot right selling being an issue, but explain how B) makes the RMT problem worse? Making any part of loot right selling a hassle is a good thing.



Why can a lvl 1 character do a lvl 60 collection and ding 3 levels? I believe collections should con. You can't do red collections. It is a stupid fucking system. More fucked progression ftl. I appreciate some of you dislike grinding lower levels. Tough shit? Collections give both AA and Adventure Experience and therefore are very relevant when discussing fucked up progression and buying it with plat.



Actually, it would make lower-tier content relevant and desirable again.



Amen. But there are still things that can be done to reduce it in the future.

Big ticket items as in glowing evocation shard?
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Old 05-23-2007, 05:09 PM  
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Default Re: Death to RMT

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Originally Posted by Talonis View Post
Why can a lvl 1 character do a lvl 60 collection and ding 3 levels? I believe collections should con. You can't do red collections. It is a stupid fucking system. More fucked progression ftl. I appreciate some of you dislike grinding lower levels. Tough shit? Collections give both AA and Adventure Experience and therefore are very relevant when discussing fucked up progression and buying it with plat.
I just want to say this is completely incorrect. Doing a Level 60 collection at Level 1 gives you the same experience as a level 1 collection. All yellow-con and above quests/discoveries/etc. gives the same amount as white-con quests/discoveries/etc.. So, I'd like to say you're completely wrong here.

Next, the problem isn't that Master 1s are so "uncommon", it's that there is nothing rare to upgrade to from the uncommon. It used to be that Adept 3s were the uncommon, and the Master 1s became the rare upgrade. The point is, Masters 3s need to exist so that there is a way to upgrade besides just gear by raiding. Because gear isn't that big of a deal for mages and priests as much as it is for scouts and fighters.

As for reducing it, who the fuck cares. The fact is unless games are made with the right ideas there is no way you can reduce it, unless you COMPLETELY remove it. Those are the facts, Talonis you're retarded, as is hammarus. You guys are both fucking retards who don't know how to do anything but bitch about stupid pointless things.
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Old 05-23-2007, 05:18 PM  
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Default Re: Death to RMT

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Big ticket items as in glowing evocation shard?
You're right, Glowing Evocation shards are fucking tough to go find.
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Old 05-23-2007, 05:26 PM  
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Default Re: Death to RMT

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I just want to say this is completely incorrect. Doing a Level 60 collection at Level 1 gives you the same experience as a level 1 collection. All yellow-con and above quests/discoveries/etc. gives the same amount as white-con quests/discoveries/etc.. So, I'd like to say you're completely wrong here.

Next, the problem isn't that Master 1s are so "uncommon", it's that there is nothing rare to upgrade to from the uncommon. It used to be that Adept 3s were the uncommon, and the Master 1s became the rare upgrade. The point is, Masters 3s need to exist so that there is a way to upgrade besides just gear by raiding. Because gear isn't that big of a deal for mages and priests as much as it is for scouts and fighters.

As for reducing it, who the fuck cares. The fact is unless games are made with the right ideas there is no way you can reduce it, unless you COMPLETELY remove it. Those are the facts, Talonis you're retarded, as is hammarus. You guys are both fucking retards who don't know how to do anything but bitch about stupid pointless things.
Pinski, for all the good things you add to discussions, I find it hypocritical as fuck you'd be against restoring progression.

Adding M3 or making M1 rare again is the same fucking thing. You're full of horseshit if you think it cannot be reduced and that reducing it is remotely wrong. For all your tirades on various ingame subjects, why isn't restoring progression a good idea all of the sudden? If some plat farmers lose some profit along the way - even better.

As far as being a retard bitching about stupid pointless things - look in the mirror, you are the poster boy.
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Old 05-23-2007, 05:35 PM  
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Default Re: Death to RMT

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Originally Posted by Talonis View Post
Pinski, for all the good things you add to discussions, I find it hypocritical as fuck you'd be against restoring progression.

Adding M3 or making M1 rare again is the same fucking thing. You're full of horseshit if you think it cannot be reduced and that reducing it is remotely wrong. For all your tirades on various ingame subjects, why isn't restoring progression a good idea all of the sudden? If some plat farmers lose some profit along the way - even better.

As far as being a retard bitching about stupid pointless things - look in the mirror, you are the poster boy.
How the fuck is adding M3 or making M1 rare again the same fucking thing? Are you retarded, you fail to realize that we go from common Adept3s to rare master 1s? No, that's not very good progression at all. You have to have an uncommon in between. Which back in the day was Adept 1s were common, Adepts 3s were uncommon, and Master 1s were rare. You want to go to a system where it's Adept 1s are super common, Adept 3s are common, Master 1s are rare. Grats on making progression basically non-existant. If you don't understand that, well you're fucking retarded.

Profession is not Common->Rare. It's Common->Uncommon->Rare. You want Common->Rare, while it is progression, it's missing the big Uncommon step in between.
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Old 05-23-2007, 05:48 PM  
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Default Re: Death to RMT

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How the fuck is adding M3 or making M1 rare again the same fucking thing? Are you retarded, you fail to realize that we go from common Adept3s to rare master 1s? No, that's not very good progression at all. You have to have an uncommon in between. Which back in the day was Adept 1s were common, Adepts 3s were uncommon, and Master 1s were rare. You want to go to a system where it's Adept 1s are super common, Adept 3s are common, Master 1s are rare. Grats on making progression basically non-existant. If you don't understand that, well you're fucking retarded.

Profession is not Common->Rare. It's Common->Uncommon->Rare. You want Common->Rare, while it is progression, it's missing the big Uncommon step in between.
Which is why in Illuminators thread, I suggested a change to rares also. But that is quibbling over the details at this point. What is your reasoning for saying AD3 was uncommon and is now common? Are we debating the amount of rares being pulled? Number of nodes? Harvesting tools being overpowered? Do you really think it is that hard to adjust in order to restore the uncommon status of old? Is it possible to consider a fundamental change in AD3 components? Come on, you must have something better than that.

LOL......okay.....rares are NO-TRADE now. Go get your own rares. Now they are uncommon. just kidding.
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Old 05-23-2007, 10:08 PM  
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Default Re: Death to RMT

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Originally Posted by Pinski View Post
How the fuck is adding M3 or making M1 rare again the same fucking thing? Are you retarded, you fail to realize that we go from common Adept3s to rare master 1s? No, that's not very good progression at all. You have to have an uncommon in between. Which back in the day was Adept 1s were common, Adepts 3s were uncommon, and Master 1s were rare. You want to go to a system where it's Adept 1s are super common, Adept 3s are common, Master 1s are rare. Grats on making progression basically non-existant. If you don't understand that, well you're fucking retarded.

Profession is not Common->Rare. It's Common->Uncommon->Rare. You want Common->Rare, while it is progression, it's missing the big Uncommon step in between.
Pinski your one to talk. Half the shit you write here make zero sense, and does nothing but make you sound like a fucking retard. But fuck sometimes your right.
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Last edited by hammarus; 05-23-2007 at 10:10 PM.
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Old 05-24-2007, 01:10 AM  
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Default Re: Death to RMT

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Originally Posted by hammarus View Post
What would you propose, or perhaps you can link to something you've posted before. I know I've read some of what you've posted before. Just don't remember where.
lol and I know I've written it, I just don't know where either. But I repeat myself enough that you won't go too long without knowing what I'm about.

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Oh and how about "Six of one, half dozen of the other"
I wish I had thought of that one.
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Old 05-24-2007, 09:06 AM  
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Default Re: Death to RMT

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Originally Posted by Rinion View Post
I agree gear does not play a major role in content design. But you know what, It should. Raiding content should revolve around and be based around acquisition of gear, Why else do people raid?

Group zones as they have them are fine, solo content is fine, But Raiding needs to be more progressive and gear Based. ATM the best description of raiding in EQ2 is Casual. People still in Eq1 look at our raiding and laugh.

uh im very off topic of the OP now... sorry.
The problem is RMT is catering to the lazy. People are lazy. They would rather find the easy way out with the biggest bang for their buck or the most out of the little amount of time they have. They feel that they pay to play this game, too, so why shouldn't they have the same gear/spells/status items as everyone else?

I'm with the raiders on this, though. I'm not a fulltime raider, by any means. I'm about as poor as you can get. I think I have a total of 6 plat spread throughout my toons in my sig. But I know that if I put in the time it takes, I can have more. AS IT SHOULD BE. Like anything, you put in the work, you get better rewards. And if I was a full time raider, I'd be pissed. It's basically taking all the hard work I've done and pissing all over it because some lazy fat assed chump didn't put in the time/work it took to get what I have and do.

But until people stop being lazy, this is what you're going to get.
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Old 05-24-2007, 09:30 AM  
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Default Re: Death to RMT

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I think I have a total of 6 plat spread throughout my toons in my sig.
Damn your rich!! I have like 6silver
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