Quote:
Originally Posted by Illuminator
Then it's easy after all:
Apprentice I: Freebie
Apprentice II: Cheaply purchased
Apprentice III, IV: Common crafted
Adept I: Treasured drop
Adept II: Mastercrafted
Adept III: Legendary (heroic named drop)
Master I: Fabled (raid named drop)
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What about
:
Apprentice I: Freebie
Apprentice II: Cheaply purchased
Apprentice III, IV: Common crafted
Adept I: Treasured drop
Adept III: Mastercrafted
Master I: Fabled (heroic named drop)
Master III: crafted from no-trade Fabled component(raid named drop)
The rasoning behind it, to me at least, is it is a comparison of strength.
There is 1 step from app 1 to app 2, 1 step from app 4 to adept 1, but 2 steps from adept 3 to master 1, and 2 steps from master 1 to master 3.
While i agree that casual players dont need anything fabled, I see no reason for them to not have a few fabled tags thrown round, as long as there is a raid acquired direct upgrade to everything (looking at my GoG and invoker earring here).
This would totally remove the current situation of casual players having access to the best spells avalible in the game, but in a manner that doesn't really affect them at all. Hell, if there is no test notes, they wouldn't even notice it. Like it or not, keeping casual players in this game is important, assuming we want this game to continue and not be paying thousands a month is subscription fees.
One more thing this would do is reduce the broker price of master 1s. What raider would spend 100p on an Ice Nova master 1, when any raid named had the potential to drop a component that could be turned in to a Ice Nova master 3? Making the highest level of spells craftable will have a direct and negative impact on the value of the quality level directly below it, with high ticket spells being the first hit and the hardest hit.
Personally, I see something like this as kicking casual players in the balls, but without them even noticing it.