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Old 05-22-2007, 03:30 PM  
omnia dicta fortiora si dicta Latina
 
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Default Re: Death to RMT

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Originally Posted by Ishbu View Post
The new high end content such as EoF had to be designed around players with full fabled gear. KoS had been out for months upon months and every level 70 tom, dick, and harry, had at least relic gear if they wanted it, regardless of if they actually are a raider, non raider, etc.

In short, the fabled gear was made so abundant they had no choice but to make th content based around that or make it so the content was a complete and absolute joke to most of the people who would be making use of it (meaning level 70's will make use of level 70 content).

What really should happen in this regards is far LESS loot needs to drop. Look at zones like labs or FTH, they basically throw gear at you. FTH takes some advanced guilds less than 20minutes total zone in time to clear and they get 6 pieces of guarenteed fabled loot. Thats over one piece per 4 minutes! The content in eq2 simply does not require as much gearing up as eq1 did and it is progressed through much quicker, there needs to be far less fabled gear dropping all together.
I 100% agree with this statement.

It is a shame that the Devs cannot find middle ground in implementation of KoS relic and EoF set gear for the current tier.....

.....and ditch the entire fucking concept in future tiers.
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Old 05-22-2007, 03:31 PM  
I took the red pill :(
 
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Default Re: Death to RMT

If you think the content is easy because you are overgeared, you missed the point. The content is easy because the devs made the content easy. If easy content sells, easy content is what they'll put out the door, no matter what item or spell progression scheme you choose.

There was content that was non-trivial even with relic gear. Then the gimping happened. Then more gimping. And even more gimping. And gimping again. And again. And again and again.

Do you seriously think that gear is the reason everyone laughs at Vyemm's AE?
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Old 05-22-2007, 03:37 PM  
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Default Re: Death to RMT

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Originally Posted by Talonis View Post
And that exists in a legitimate form on the SE server. On any other server, it is against the rule set, therefore cheating.

I guess my original post should specify that my target for the purposes of this discussion is aimed at against the rules/illegal RMT.
well and thats fine, not destroying your opinion, but the only reason it isnt allowed is b/c sony cannot profit off of it except on the station exchange server. once again another expample of this would be the government making cettain actions illegal simply b/c it cannot be taxed. so in this aspcect you can really say who is screwing who.

i also understand that the servers exist for people who really want to partake in this, but it is much more expensive and there isnt as much room for movement. people would rather take that risk despite the consequences that play on the exchange servers b/c of the environment.
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Old 05-22-2007, 03:37 PM  
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Default Re: Death to RMT

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Originally Posted by Illuminator View Post
Do you seriously think that gear is the reason everyone laughs at Vyemm's AE?
That is 15 months of being nerfed and changed on a regular basis in the past. Regardless though, gear does play a major role in how content is designed.

Like I said, any level 70 who wanted it, could easily obtain relic gear. This gave them enough hp that they could easily compete with anyone out there in they were a tank. Now new content is coming out, are you going to design the level 70 stuff around the hp of the average level 70 player or the level 70 player who chose not to get the gear that was readily available?

If a zone is supposed to be semi challenging for a level 70 and the mobs hit like your wearing full crafted, most groups of level 70's were going to laugh in the face of that zone. It had to be designed for relic equipped player.

There would be a much greater difficulty curve if gear was not so abundant.
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Old 05-22-2007, 03:38 PM  
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Default Re: Death to RMT

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Originally Posted by Illuminator View Post
If you think the content is easy because you are overgeared, you missed the point. The content is easy because the devs made the content easy. If easy content sells, easy content is what they'll put out the door, no matter what item or spell progression scheme you choose.

There was content that was non-trivial even with relic gear. Then the gimping happened. Then more gimping. And even more gimping. And gimping again. And again. And again and again.

Do you seriously think that gear is the reason everyone laughs at Vyemm's AE?
that content was not designed for the current expansion so is kinda like comparing apples and oranges.
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Old 05-22-2007, 03:42 PM  
omnia dicta fortiora si dicta Latina
 
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Default Re: Death to RMT

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Originally Posted by Illuminator View Post
If you think the content is easy because you are overgeared, you missed the point. The content is easy because the devs made the content easy. If easy content sells, easy content is what they'll put out the door, no matter what item or spell progression scheme you choose.

There was content that was non-trivial even with relic gear. Then the gimping happened. Then more gimping. And even more gimping. And gimping again. And again. And again and again.

Do you seriously think that gear is the reason everyone laughs at Vyemm's AE?
I believe it is equal parts of both reasons.

Generally speaking, do you think it is coincidence that content is 'hard' when first introduced? The top 1-2% of the playerbase playing at a higher skill level and time commitment get their firsts, then the training wheels are applied to nearly every encounter to allow the masses to beat the content at their respective level of skill and commitment. I don't think it is coincidence at all. You are correct that easy content sells.

The issue here is a) the reward for beating that content and b) necessity of having a higher quality of toon (not the player).
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Old 05-22-2007, 03:45 PM  
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Default Re: Death to RMT

To remove RMT's altogether, you would have to make money -completely- worthless.

I'm fine with that, but I doubt they would take that leap.
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Old 05-22-2007, 03:53 PM  
I took the red pill :(
 
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Default Re: Death to RMT

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Originally Posted by Widem View Post
that content was not designed for the current expansion so is kinda like comparing apples and oranges.
Not when you look at the big picture. The concepts and doctrines behind that are still lingering to this day.
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Old 05-22-2007, 03:53 PM  
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Default Re: Death to RMT

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Originally Posted by Snark View Post
To remove RMT's altogether, you would have to make money -completely- worthless.

I'm fine with that, but I doubt they would take that leap.
It's unrealistic to expect total eradication of RMT, but it could be gimped to the point of being a much smaller factor than it is now. There is a point where they stop making money from RMT. We may never reach that, but we can take any and all steps to reduce the profitability to the point where it may not be worth the effort/time. Wishful thinking, I know.
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Old 05-22-2007, 04:04 PM  
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Default Re: Death to RMT

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Originally Posted by Talonis View Post
I believe it is equal parts of both reasons.

Generally speaking, do you think it is coincidence that content is 'hard' when first introduced? The top 1-2% of the playerbase playing at a higher skill level and time commitment get their firsts, then the training wheels are applied to nearly every encounter to allow the masses to beat the content at their respective level of skill and commitment. I don't think it is coincidence at all. You are correct that easy content sells.

The issue here is a) the reward for beating that content and b) necessity of having a higher quality of toon (not the player).
Actually...this go around? A number of the contesteds were nerfed because no one was beating them. The problem with some of that is they have tied content to popular things. Tarinax and the Claymore is a great example. Everyone and their uncle has done some portion of the Claymore and Tarinax used to be one of the biggest hurdles. Did they make him easier because he was too difficult for the average guild, or so people could finish the Claymore and become less frustrated?
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