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Old 05-25-2007, 03:21 PM  
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Default Re: Death to RMT

Basicly this all boils down to a bunch of fucktards on this site that are jealous that some one else can get some thing they have. Well i suggest if you dont like the loot mechanics of the game then you move on to some other game. I personally like it the way it is.
Guess you be really hacked that i payed 25 plat for a a Eh crafted fable dagger from some level 1 dude on nek docks during the free server transfer period. SO did a lot of other players on my server HAHA!
Yall sitting around going wawawa so and so can get masters and fabled items.
Do you only raid for loot and the bragging rights to said loot?
I personaly like to raid for the challenge it brings to the game. I could not care less if some oen has the same items as me or has the same masters i do reguardless of there playstyle. It has 0 bearing on me!
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Old 05-25-2007, 03:23 PM  
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Default Re: Death to RMT

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Originally Posted by Widem View Post
no with this only 9 people could get fully mastered in that time the way that was described.
why their are more then 20 spells per tier?

out of fighters alone none of them exceded 20 spell upgrades in T7 monk being the lowest at 15 and guardian highest at 20.

Regardless, even if the rate was to slow they can tone it up by afew runes.
Even if it is 9 in 6 months ( dont know what kind of screwy calculator you use) whats wrong with that?

why shouldnt masters be valued and raids be designed around Adept 3 or master 1 if they implement it as master 3? so raids are progressivly easier as you upgrade key abilities.

are you scarred another guild will have a chance at contested? Becasue they are mastering out at the same rate as your guild and you wouldnt have the advantage of being near fully mastered less then a month into the xpac?
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Old 05-25-2007, 03:27 PM  
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Default Re: Death to RMT

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Originally Posted by Alania View Post
I agree! Its pretty silly that there are some masters out there that are selling for ~1p (current for top-level characters) while others are in the 250p+ range. The rarity of some of the spells is flat-out stupid. Changing it to a rune would do one thing detrimental though... it would make it so every necro who raids with any regularity would have their master pets, instead of 1 or 2 per server. That kind of takes away the "rarity" of the rare spells, but it would definately help curb alot of the greediness of the master farmers.

The master farmers greediness will never diminish. If masters are eliminated another way to make plat will be found.

The solutions presented have absolutely 0% change for master farmers. Masters for raiders are for raiders and then masters for casuals are for casuals. Booters just farm the same shit and sell to the same people. no change.
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Old 05-25-2007, 03:27 PM  
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Default Re: Death to RMT

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Originally Posted by Alania View Post
I agree! Its pretty silly that there are some masters out there that are selling for ~1p (current for top-level characters) while others are in the 250p+ range. The rarity of some of the spells is flat-out stupid. Changing it to a rune would do one thing detrimental though... it would make it so every necro who raids with any regularity would have their master pets, instead of 1 or 2 per server. That kind of takes away the "rarity" of the rare spells, but it would definitely help curb a lot of the greediness of the master farmers.
The good thing here is that there is room to grow. Don't limit yourself to thinking of spell recipes in terms of current state. I totally agree with your line of thought about rare spells. It doesn't take a genius to figure out which spells fall into that category for each class. Why not require more of a certain component or an additional (different) dropped component, or even a component received from the end of an epic questline? I dunno, don't look to far into any of that, my point is they could make the more desirable spells have different requirements or steps. Think outside the box. There is room for making alot of meaningful content.

...or they can just say 'fuck it, you aren't special because of which master is in your book', you would have to accept you are special because of who you are.......or.....some..shit....like..that. Wait. What?
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Last edited by Talonis; 05-25-2007 at 03:30 PM. Reason: spelling
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Old 05-25-2007, 03:29 PM  
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Default Re: Death to RMT

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Originally Posted by Rinion View Post
why their are more then 20 spells per tier?

out of fighters alone none of them exceded 20 spell upgrades in T7 monk being the lowest at 15 and guardian highest at 20.

Regardless, even if the rate was to slow they can tone it up by afew runes.
Even if it is 9 in 6 months ( dont know what kind of screwy calculator you use) whats wrong with that?

why shouldnt masters be valued and raids be designed around Adept 3 or master 1 if they implement it as master 3? so raids are progressivly easier as you upgrade key abilities.

are you scarred another guild will have a chance at contested? Becasue they are mastering out at the same rate as your guild and you wouldnt have the advantage of being near fully mastered less then a month into the xpac?
i was basing that off the fact there is 14 lvls in a spell upgrade range, but 67-70 should already be accuired. Cutting that out it you would be able to master 14
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Old 05-25-2007, 03:32 PM  
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Default Re: Death to RMT

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Originally Posted by Talonis View Post
The good thing here is that there is room to grow. Don't limit yourself to thinking of spell recipes in terms of current state. I totally agree with your line of thought about rare spells. It doesn't take a genius to figure out which spells fall into that category for each class. Why not require more of a certain component or an additional (diferent) dropped component, or even a component received from the end of an epic questline? I dunno, don't look to far into any of that, my point is they could make the more desirable spells have different requirements or steps. Think outside the box. There is room for making alot of meaningful content.

...or they can just say 'fuck it, you aren't special because of which master is in your book', you would have to accept you are special because of who you are.......or.....some..shit....like..that. Wait. What?
and behold how the BCS standings were born.

what you just invented right there was the beginings of KoS/EoF relic and set.
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Old 05-25-2007, 03:38 PM  
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Default Re: Death to RMT

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Originally Posted by Widem View Post
Both parties have to have some interest for a transaction to take place. This would be a gross restriction on trade in an already jumbled economy.
Just a decrease in the big-ticket, highest priced stuff that drives people to buy plat on servers it is not allowed; and in quantities that are at an alarming rate.

BTW, I see a lot of folks refer to the ingame economy as being fucked up. However, I think every last one of us has a different idea of how it should work and what sort of a role it should take in actual gameplay. I guess it would make for another interesting discussion if we talked about the EQ2 economy and try to find some kind of measure of what is good and bad.....if that was possible. (Personally, I think it isn't. LOL)
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Old 05-25-2007, 03:40 PM  
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Default Re: Death to RMT

Is anyone actually thinking about the practical applications and results of such a system?

How would it be done? Details

What would it accomplish?

How would the postive aspects of the accomplishment outweigh the negative?

Until then it is all just blah blah blah.

Summarize it and make your case.

I think it is an overly complicated solution that would require a lot coding work and ultimately piss more people off then it made happy, while at the same time really only helping on the progression side of things with little net affect on plat farmers.
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Old 05-25-2007, 03:42 PM  
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Default Re: Death to RMT

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Originally Posted by Wolfe View Post
Basicly this all boils down to a bunch of fucktards on this site that are jealous that some one else can get some thing they have.
Basically thats your assumption and your an idiot. Every body has the same opportunities to get anything anyone else has. We only want to change how it is obtained so it makes more sense and people arent paying out the ass for something that *SHOULD* be easy for them to get but isnt.


At the very least Widem do you agree with changing master 1 drops into Master Material drops that can be crafted into Master 1s. doing that would at the very least drastically reduce the cost and even out at one steady rate so Plat farmers arent making Butt loads off "super rare" drops. Also reducing those prices makes it so people are buying less illegal plat to purchase their super rares. While NOT making them raid only and leaving them on heroics and Tradable.

As a last resort I would settle for that compromise.
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Last edited by Rinion; 05-25-2007 at 03:43 PM.
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Old 05-25-2007, 03:43 PM  
Fucking SICK of spell resists
 
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Default Re: Death to RMT

High priced items aren't the problem, it's the retards who are able to loot the high priced items.
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