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Old 05-22-2007, 04:11 PM  
I'll exploit you!
 
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Default Re: Death to RMT

Quote:
Originally Posted by Ishbu View Post
That is 15 months of being nerfed and changed on a regular basis in the past. Regardless though, gear does play a major role in how content is designed.
I agree gear does not play a major role in content design. But you know what, It should. Raiding content should revolve around and be based around acquisition of gear, Why else do people raid?

Group zones as they have them are fine, solo content is fine, But Raiding needs to be more progressive and gear Based. ATM the best description of raiding in EQ2 is Casual. People still in Eq1 look at our raiding and laugh.

uh im very off topic of the OP now... sorry.
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Old 05-22-2007, 04:13 PM  
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Default Re: Death to RMT

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Originally Posted by RadarX View Post
Actually...this go around? A number of the contesteds were nerfed because no one was beating them. The problem with some of that is they have tied content to popular things. Tarinax and the Claymore is a great example. Everyone and their uncle has done some portion of the Claymore and Tarinax used to be one of the biggest hurdles. Did they make him easier because he was too difficult for the average guild, or so people could finish the Claymore and become less frustrated?
It is merely the nature of the beast. If the content stays too hard for the majority, they will become resentful and probably stop playing. Once the nerfs are in, the top folks experience the same reaction for the opposite reason. The developers rely on the hardcore players' elevated level of commitment to carry them through.
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Old 05-22-2007, 04:17 PM  
I'll exploit you!
 
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Default Re: Death to RMT

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Originally Posted by RadarX View Post
. Did they make him easier because he was too difficult for the average guild, or so people could finish the Claymore and become less frustrated?
I think thats a good point. which is why I am glad they will have decent interim rewards for RoK epics, so maybe they wont have to gimp the Tarinax of RoK because maybe their wont be quite as many frustrated people.

Who knows? But here's hoping.
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Old 05-22-2007, 04:24 PM  
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Default Re: Death to RMT

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Originally Posted by Widem View Post
I really dont see it as that though, i simply see it as buying it with a different form of currency. Everything in the world boils down to one thing...time. that is what everyone is compensated for. A lawyer who getts paid 6 figures is getting paid for all the time he put into schooling and how much time he is saving a client from having to do all that schooling himself. The same rule applies here.

There are many people who cant devote the time needed to just sitting around grabbing plat but like to play aspects of the game that would take someone a considerable amount of time to accomplish. They are effectively just trading one time for another which is ok in my book.
Ok then another comparison for you my dear sir<3
Its like buying money IRL from your neighbor who makes a living robbing banks and selling bundles of money for pennies on the dollar.. he makes a profit regardless because his product is free and against the rules.. you in turn get a bonus to your money situation which is not the norm.. to make it even worse imagine the neighbor spamming your work email with advertisments? or paper junk mail on a daily basis from the post office?
thats a fitting scenario
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Old 05-22-2007, 04:27 PM  
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Default Re: Death to RMT

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Originally Posted by Rinion View Post
I think thats a good point. which is why I am glad they will have decent interim rewards for RoK epics, so maybe they wont have to gimp the Tarinax of RoK because maybe their wont be quite as many frustrated people.

Who knows? But here's hoping.
Even with interim rewards, people are gonna want the best and going to want to kill the big bad monster to get it, and they will cry and moan until it's "fixed" so they can
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Old 05-22-2007, 04:29 PM  
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Default Re: Death to RMT

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Originally Posted by Illuminator View Post
Not when you look at the big picture. The concepts and doctrines behind that are still lingering to this day.
no, what held true when people were first doing labs is not at all the same as what is happening now...i have about 1000 more hp 50 more AA a completely different combat system which was made to be more lower mit friendly so being a leather wearer i get a big benefit where mages get even more. you cant expect for there not to be problems when you cap the lvl 70 curve then release an expansion with better gear. in this case the people who saw the huge difference were mage and leather classes.
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Last edited by Widem : 05-22-2007 at 04:31 PM.
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Old 05-22-2007, 04:29 PM  
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Default Re: Death to RMT

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Originally Posted by Talonis View Post
The subject has been beaten to death.

I think we can all agree that everyone would like to see RMT die. Those that do not, and support RMT, will not risk coming forward to defend it. Besides, they have no viable argument in favor of RMT. I wanted to [re]open this discussion because a recent related post by Illuminator asked a different question and he requested that topic stay in the direction of the original question asked. Out of respect, I am opening this discussion. A new tier is almost upon us. There is time to make changes and get it right.

Illuminator has done more than his fair share of battling the zergling army of farmers, as have many others. I commend these efforts completely. It has been suggested more than once that SOE inherently supports RMT due to several factors ranging from the fact the farmers and advertisers are still around in alarming numbers, hiring of executives previously employed in RMT, and the mere presence of Exchange Servers. Tin foil hats and conspiracy theories aside, I personally believe they do not support 3rd party RMT directly, but are hindered by the nature of the game itself to completely eradicate it.

It has been argued that an MMO economy parallels the gambling industry and should be regulated as such, in its own special way. It isn't that cut and dry though, because of the slippery slope of 'internet law'. The issue is conflicted by the online nature of the game, the interdependencies of real and virtual world factors, and interpretations of virtual world value.

-I maintain that the best way to curtail RMT in EQ2 is to reduce the need and desirability of utilizing it.

People that purchase plat do so because there is something available for them to purchase and they lack the (insert reason) to get the plat on their own. You can't regulate laziness, but you can regulate the items they are too lazy to get.

What are these items? There are more, but lets look at the biggest three, in no particular order:

-Master Spells

-Fabled / Legendary Gear

-Collection Items

A) Master spells are the biggest items. The concept of Min / maxing dictates that your toon needs to be 100% mastered out. Master spells are of a quality and level of effectiveness that is highly desired in order to defeat the hardest of content. They are mostly not required to beat any encounter in the game, but the content has shifted to the point of using master-quality spells as the baseline of content development. This is an error in implementation of master spell availability. Who doesn't want their toon to be the best? Duh, I know. Based on this brief and incomplete reasoning, Master Spells are highly desirable. The errors in implementation are availability and trade-ability. My proposal is twofold:

1) Make master spells a crafted item that requires a NO-TRADE component that drops only from appropriate tier Epic encounters. The crafting mechanic now allows consignment. This is an easy idea to implement.

2) Design content without using fully-mastered toons as the baseline opponent.

B) Along with having the best spells / combat arts, folks want the best gear. NO-TRADE gear was not especially popular in its infancy, but the positive effects on the economy are evident in present-day. It is still puzzling (to me anyway) why tradeable Fabled / Legendary gear exists. The closest reason I can come up with is to provide a means for players to sell an item for a high price to get those other high price items.......like Master Spells. See how this stuff is linked and snowballs? Make the best gear NO-TRADE. If you want the best gear, gather up your friends and quest your ass into a heroic / raid zone and kill shit to get it. Get rid of ATTUNEABLE Fabled / Legendary gear. Play the game to get gear and spells, instead of buying it.

C) Collection Quests are the devil. I hate them. If they are truly a quest, then get off your ass and QUEST for them. That's right, NO-TRADE shinies. Simple as that.

So now everybody screams: "OMG! You are nerfing every way I make money!" Bullshit. There are plenty of ways to make money in this game. These changes would reduce the need for large sums of money by eliminating the [lazy] means to get them. The RMT suffers because people no longer need to purchase plat due to the fact there is little that requires large sums of plat to purchase. Again, this list is nowhere complete, but a good start and a breeze to implement.

Ok, discuss and flame on.
Not to put to fine a point on it but... Your out of your mind. Your like the doctor who prescribes Tylenol for a headache when the patient has a brain tumor.

There are simply no justifable reasons for increasing the number of items in-game that are no-trade. The market has barely enough on it now that is buyable/sellable. What would you ask people to spend plat on? Rare Owlbear Meat perhaps? Get real. What you are proposing would weaken an already pathetic economy.
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Old 05-22-2007, 04:30 PM  
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Default Re: Death to RMT

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Originally Posted by Grrrrrrrrl View Post
Ok then another comparison for you my dear sir<3
Its like buying money IRL from your neighbor who makes a living robbing banks and selling bundles of money for pennies on the dollar.. he makes a profit regardless because his product is free and against the rules.. you in turn get a bonus to your money situation which is not the norm.. to make it even worse imagine the neighbor spamming your work email with advertisments? or paper junk mail on a daily basis from the post office?
thats a fitting scenario
who is getting robbed?
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Old 05-22-2007, 04:37 PM  
I'll exploit you!
 
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Default Re: Death to RMT

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Originally Posted by Widem View Post
who is getting robbed?
SoE of their intellectual property and the poor guy that was saving his plat legitamity to buy the master on the broker that some plat buying dick just bought.
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Old 05-22-2007, 04:53 PM  
Just found out I could do this and fuck if I know what to put here.
 
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Default Re: Death to RMT

In order for this to be an effective solution, in terms of the health of the game:

(the number of people who are affected by and hate plat selling) >> (the number of people who are affected by hate and hate the proposed system)

I think I have a pretty good handle on whether that would be true. If the number isn't >> then it is a zero sum game and not really a solution.
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