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Old 05-22-2007, 05:14 PM  
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Default Re: Death to RMT

Quote:
Originally Posted by Rinion View Post
SoE of their intellectual property and the poor guy that was saving his plat legitamity to buy the master on the broker that some plat buying dick just bought.
plat is not intellectual property. SOE never invented the idea of currency nor is my plat their propery. I did agree to their terms when i signed on to play so i can forfeit my legal right to it in the event i was to break that agreement. That being said the reason they put it in their agreement is so that they themselves can force a royalty from the plat in an attempt to create a monopoly for themselves. None if this is illegal, you cant go to jail for it, but you can be booted from the game within the constraints of what you agreed to when playing the game.

commenting on someone saving plat to buy a master is a very very poor example first and foremost masters dont cost very much, secondly the act of purchasing and selling of plat in no way effects the money supply. the money is just an xfer. it would be the same as trading a service for money.

I see purchasing/selling plat in the same way i see a government expenditure. This is money that probably would not have circulated into the economy. (I for one have never had problems with in game cash b/c of guild splits and basically raiding provides everything i need). Along the lines of complaining about someone taking you master. Either 1 it sits their an xtra 2weeks while you get you money to buy it. Or in that 2 weeks time more and more masters accumulate driving down the price to the point where everything is worth pennies.

Now for some of you who are econ savy have just realized a very basic principle. Ok now that the price is incredibly low farming a master is not as lucrative as farming trash mobs. So what happens? Plat farmers come in to bring masters up to the correct equillibrium level. They are very very essential to the EQ economy.

Furthermore, when econ savy people read that the next thought they have is inflation. Well in many cases inflation is the by product of an economy which at times can grow to fast. Well EQ does not have institutional barriers that we have in the real world such as teh fed and other things. In a real world sense no money is ever "lost." It is just a change in hands. If one person loses $1million someone else gains $1million. The way eq trys to combat its own inflation is an array of thing such as repair costs, tradeskilling fuel, boat rides, broker fees.

The real problem at hand here is with the onset of the new broker sales cases people are losing a little less there and costs of plat that should be taken out of the game hasnt risen at the same rate as people are acquiring plat.

Unfortunately the way any capitalistic market works some people must be unemployed, some people, must be poor, many people cant always get what they want. To push anything to one extreme will set the in game economy spiraling into huge amounts of inflation or to a point where plat is king
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Old 05-22-2007, 05:27 PM  
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Default Re: Death to RMT

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Originally Posted by hammarus View Post
Not to put to fine a point on it but... Your out of your mind. Your like the doctor who prescribes Tylenol for a headache when the patient has a brain tumor.

There are simply no justifable reasons for increasing the number of items in-game that are no-trade. The market has barely enough on it now that is buyable/sellable. What would you ask people to spend plat on? Rare Owlbear Meat perhaps? Get real. What you are proposing would weaken an already pathetic economy.
Not to put a fine point on it....but....are you playing the same game as the rest of us? What the fuck would I give a shit what people spent their money on? As long as they aren't purchasing progression. Play the game or go to SE.

I'm sorry you cannot comprehend the concept being discussed. I'll try again.

>People are inherently lazy.

>We live IRL in the age of Instant Gratification.

>This is a game. You... play ...games.

>If items are available to buy in the game that make it easier, people will pay a king's ransom to skip the actual work necessary to get it.

>Many of these people are too lazy to even get the ingame money to get the items they didn't work for.

>Enter the RMT. There is now a NEED for what they do.

>Remove the items that create the NEED and you cripple the NEED for RMT and what they do.

How hard is that to understand? After reading your post, I think I need a Tylenol. I have a headache. EQ2 has a fucking brain tumor and it NEEDS to be removed.
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Old 05-22-2007, 05:32 PM  
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Default Re: Death to RMT

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Originally Posted by Gori View Post
In order for this to be an effective solution, in terms of the health of the game:

(the number of people who are affected by and hate plat selling) >> (the number of people who are affected by hate and hate the proposed system)

I think I have a pretty good handle on whether that would be true. If the number isn't >> then it is a zero sum game and not really a solution.
Actually, the number of people that do not realize these changes affect nothing except eliminating a shit ton of plat that is introduced into the game by rampant farming needs to be >>> than the people concerned with the amount of money in their own pocket and are ignorant to the intention of REAL progression in terms of spells and gear.
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Old 05-22-2007, 05:36 PM  
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Default Re: Death to RMT

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Originally Posted by Talonis View Post
People are inherently lazy.
In this regard most of the people that need to use this service are the opposite of lazy. These are mothers, fathers, factory workers, bankers, blue collar, and white collar that simply might not have the time to enjoy many of the things i get to because of real life time constraints. I wish everyone could be able to enjoy the game in the way i do and i have never one time felt that someone buying plat for that reason has ever ruined my enjoyment of the game.
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Old 05-22-2007, 05:46 PM  
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Default Re: Death to RMT

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Originally Posted by Widem View Post
nor is my plat their propery.
Your plat is most certainly SOE property.
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Old 05-22-2007, 05:47 PM  
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Default Re: Death to RMT

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Originally Posted by Illuminator View Post
Your plat is most certainly SOE property.
no if i was not your property then you would not be allowed to sell it on SE
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Old 05-22-2007, 05:48 PM  
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Default Re: Death to RMT

Quote:
Originally Posted by Widem View Post
plat is not intellectual property. SOE never invented the idea of currency nor is my plat their propery. I did agree to their terms when i signed on to play so i can forfeit my legal right to it in the event i was to break that agreement. That being said the reason they put it in their agreement is so that they themselves can force a royalty from the plat in an attempt to create a monopoly for themselves. None if this is illegal, you cant go to jail for it, but you can be booted from the game within the constraints of what you agreed to when playing the game.

commenting on someone saving plat to buy a master is a very very poor example first and foremost masters dont cost very much, secondly the act of purchasing and selling of plat in no way effects the money supply. the money is just an xfer. it would be the same as trading a service for money.

I see purchasing/selling plat in the same way i see a government expenditure. This is money that probably would not have circulated into the economy. (I for one have never had problems with in game cash b/c of guild splits and basically raiding provides everything i need). Along the lines of complaining about someone taking you master. Either 1 it sits their an xtra 2weeks while you get you money to buy it. Or in that 2 weeks time more and more masters accumulate driving down the price to the point where everything is worth pennies.

Now for some of you who are econ savy have just realized a very basic principle. Ok now that the price is incredibly low farming a master is not as lucrative as farming trash mobs. So what happens? Plat farmers come in to bring masters up to the correct equillibrium level. They are very very essential to the EQ economy.

Furthermore, when econ savy people read that the next thought they have is inflation. Well in many cases inflation is the by product of an economy which at times can grow to fast. Well EQ does not have institutional barriers that we have in the real world such as teh fed and other things. In a real world sense no money is ever "lost." It is just a change in hands. If one person loses $1million someone else gains $1million. The way eq trys to combat its own inflation is an array of thing such as repair costs, tradeskilling fuel, boat rides, broker fees.

The real problem at hand here is with the onset of the new broker sales cases people are losing a little less there and costs of plat that should be taken out of the game hasnt risen at the same rate as people are acquiring plat.

Unfortunately the way any capitalistic market works some people must be unemployed, some people, must be poor, many people cant always get what they want. To push anything to one extreme will set the in game economy spiraling into huge amounts of inflation or to a point where plat is king
I have to disagree with several of your points.

The money is not a simple xfer. You said it yourself that people are obtaining money faster than it goes out; in large part due to the amount that is artificially brought into the game by the farmers.

I am specific in the items I target due to the fact none should be available on the open market in the first place. Removing them would cause the markets to initially inflate, because replacements will no longer be coming into the game. As those items are consumed on the market, the void left by their removal will cause a drop in activity, while people find the next item they can overcharge for. The beauty of removing the specific items mentioned is the remaining items are more easily obtainable. MOST people will not pay huge prices for something that is easy to get. The NEED to have large sums of plat is gone. The NEED to have farmers bring those sums of plat into the game is reduced, but not 100% gone. It will never be gone, but it can be greatly reduced.
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........let them know the meaning of dissatisfied customers.........
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Old 05-22-2007, 05:51 PM  
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Default Re: Death to RMT

Quote:
Originally Posted by Widem View Post
In this regard most of the people that need to use this service are the opposite of lazy. These are mothers, fathers, factory workers, bankers, blue collar, and white collar that simply might not have the time to enjoy many of the things i get to because of real life time constraints. I wish everyone could be able to enjoy the game in the way i do and i have never one time felt that someone buying plat for that reason has ever ruined my enjoyment of the game.
Again.....this is why SOE created Station Exchange servers. For the mothers, fathers, factory workers, bankers, blue collar, and white collar that simply do not have the time.
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........let them know the meaning of dissatisfied customers.........
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Old 05-22-2007, 05:56 PM  
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Default Re: Death to RMT

Quote:
Originally Posted by Talonis View Post
I have to disagree with several of your points.

The money is not a simple xfer. You said it yourself that people are obtaining money faster than it goes out; in large part due to the amount that is artificially brought into the game by the farmers.

I am specific in the items I target due to the fact none should be available on the open market in the first place. Removing them would cause the markets to initially inflate, because replacements will no longer be coming into the game. As those items are consumed on the market, the void left by their removal will cause a drop in activity, while people find the next item they can overcharge for. The beauty of removing the specific items mentioned is the remaining items are more easily obtainable. MOST people will not pay huge prices for something that is easy to get. The NEED to have large sums of plat is gone. The NEED to have farmers bring those sums of plat into the game is reduced, but not 100% gone. It will never be gone, but it can be greatly reduced.
How is the money not a simple xfer? Party A buys 100plat from party B for Xamount of dollars. Thus party B loses 100plat where party A gains 100plat. That is a very simple xfer. If by artificially bringing in plat you mean duping money, then you are exactly right duping money in any way shape or form is completely wrong i dont care your reason it is counterfeit money, but if you mean by farming mobs that is not artificial in any way. That is the natural way in order to make money and if thats wrong i should b banned b/c i kill mobs everyday and get money for it.

Removing these items from game would completely eliminate all need for plat whatsoever. No money would xchange hands and people would just have very large amounts of plat with nothing to spend it on.
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Old 05-22-2007, 05:57 PM  
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Default Re: Death to RMT

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Originally Posted by Talonis View Post
Again.....this is why SOE created Station Exchange servers. For the mothers, fathers, factory workers, bankers, blue collar, and white collar that simply do not have the time.
the problem is the exchange servers offer a less attractive gaming experience than the normal servers.

going home thats my piece for today.
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