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05-23-2007, 01:03 PM
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░▒▓╘ß○▓▒░
Server: Permafrost
Posts: 1,485
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Re: Death to RMT
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Originally Posted by Namai
30 minutes on a metal chest.
For most companies that is enough time to get an order, process it, and have it waiting at the entrance to any raid zone in game. Time is not an issue, neither is people paying real money hoping that an item they want will drop.
On top of that, the OPs suggestion included no-trade raws for making master spells. If this were to happen, then raid guilds would just have people lined up, taking turns to buy them.
Again, in order for this to happen raid guilds need to stop selling loot rights. This may come from the guilds, it may come from SoE, but without it, RMT will continue.
Seriously, look at the broker at the most expensive stuff, who do you think ends up with the plat people buy? You think people are buying plat to get 80g moonstones?
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This discussion has added more than just the OP. I also think the number of items introduced into the game needs to be reduced (as recognized by Ish).
You guys and gals need to see that my idea doesn't cure cancer, but it shows that there are mechanics in game that simultaneously fuck up progression and fairness; they serve to actually create an atmosphere that encourages players to utilize RMT. How can you not support this?
Unless you are:
-Greedy and want to be the richest motherfucker in the game. Yay, you win.
-Someone that doesn't raid, but wants full fabled and masters for those arduous Nest runs.
-A plat buyer
-A plat seller
I have never said these changes would eliminate RMT. They would reduce it. Some other item will slide into the 'most expensive' role soon after. We fight one fight at a time. I have never been a supporter of loot right selling. That's just greed. Buying loot rights is also. Reducing the sheer number of drops is the logical first step. No more metal from trash. Ever. Ever. Make raid zones have motherfucker access quests that require raiding.
There are plenty of ways to effect change. Time to get off our asses and get it done. Die RMT, die.
__________________
~.......This site is now FFA against SOE.......Since The Good Way is no longer an option, we now shift our format to The Bad Way.......
........let them know the meaning of dissatisfied customers.........~
-LFG
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05-23-2007, 01:13 PM
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Fucking SICK of spell resists
Character: Aleraku/Alaedraa
Server: Blackburrow
Posts: 8,262
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Re: Death to RMT
Does skill or playing ability or coordination affect a player's ability to get the uber master spell? Yeah right. Then you walk in with the knowledge that it can drop off of anything, and figure that everyone will eventually get their masters as drops. Well it doesn't work that way either. For all the mobs you kill, the RNG says that the master you need doesn't drop for you but instead some noob retard who has no fucking business whatsoever looting master spells. That's why you need gobs of plat, to rip the master spell from that retard's hands before someone else does. Talk about nonexistant progression.
The amazing thing is, the devs can fix this AT ANY TIME, but they do NOT.
__________________
80/140 Wizard, 80/140 Illusionist, 80/140 Warden, 80/128 Troubador, etc.

HA HA fuck you, Roger. And don't vote for Obama.
Last edited by Illuminator; 05-23-2007 at 01:17 PM.
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05-23-2007, 01:14 PM
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Just found out I could do this and fuck if I know what to put here.
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Re: Death to RMT
Quote:
Originally Posted by Talonis
-I maintain that the best way to curtail RMT in EQ2 is to reduce the need and desirability of utilizing it.
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Well I re-read it again...
I completely disagree that your idea is either the best, or easiest, way to curtail RMTs. Your proposed method would require coding changes to the game at many levels and could possibly alienate a significant portion of the player base who never has, and never will, utilize RMTs.
If this is part of a "hidden agenda" to fix progression regarding spells, there are much easier ways to do that also.
Fail/Fail
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05-23-2007, 01:16 PM
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Testiculos habet et bene pendentes!
Character: Kyrsten
Guild: Imperium
Server: Mistmoore
Posts: 946
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Re: Death to RMT
Quote:
Originally Posted by hammarus
Oh Im not sure why I would want master spells. After all they don't make my toon any better, and of course I dont play the game to better my toon. Or transfer a sense of accomplishment on to myself in any way. Your right again. Why would I ever have thought getting master spells for my toons was a good thing.
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Master Spells drop all over. Other than getting lucky with the RNG and seeing a Master you or your alt actually needs, how is that a feeling of accomplishment?
Master spells are entirely way too common, and instead of being the winning edge in a high end raid situation, they are now the baseline by which nearly everyone plays. AdeptIII is no longer the big deal it once was, it's now something people put up with until they can find the Master1. Remember when App4/Adept1 was baseline?
I'm not sure what will resolve plat farming, but in my opinion the biggest cause of the problem is that too many casual players feel they are entitled to gear with little to no effort, and many of them resort to plat purchases to obtain items they otherwise could not earn.
Perhaps the fingers need to be pointed at SOE for caving in to all the whiners. /shrug
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Dirge / Defiler / Guardian
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05-23-2007, 01:16 PM
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Visitor
Character: Namai
Server: Guk
Posts: 77
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Re: Death to RMT
Quote:
Originally Posted by Talonis
You guys and gals need to see that my idea doesn't cure cancer, but it shows that there are mechanics in game that simultaneously fuck up progression and fairness; they serve to actually create an atmosphere that encourages players to utilize RMT. How can you not support this?
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This part I agree with.
The reason RMT is so conspicuous in this game is because a lot of the best item in the game for some purposes are tradeable. Master spells are the prime example of this.
Making all master spells crafted, but with a drop that is only off epic mobs is not, however, the answer.
This would cause more animosity in game than I think the game could handle. Non raiders are used to being able to look up masters, and having a good selection at that. Taking this away is a bad thing, you just do not see that as you are not someone that would be affected by it.
Putting in raid named dropped components to make master 3s may be an idea worth more consideration, for several reasons;
1) non raiders still get 'fabled' spells, so they are not loosing out on anything (if a raider actually cares about the fabled tag, they need to remember back to before items had tags, those were the good days, short lived as they were).
2) non raiders will not be quite as willing to spend as much plat on master 1 spells, as now they are no longer the absolute best in the game. Never know, they may get a master 3 to drop one day, wouldn't it be a waste of plat/RL money if they had that master 1? Adept 3 will do for now (psychology is an ammusing thing at times).
3) it gives raiders (casters in particular) a reason to raid. Adding an item with high wisdom does not make a healer better at healing. Adding an item with a random heal proc is not relyable. Adding an item with synergy is not effective. Upgrading a heal from master 1 to master 3 is kickarse!
Anyway, I do agree that systems in game need to change to combat RMT, I just think the ideas in this thread so far have been missing the mark (much as a lot of people will think master 3s will miss it as well).
Last edited by Namai; 05-23-2007 at 01:19 PM.
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05-23-2007, 01:17 PM
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Just found out I could do this and fuck if I know what to put here.
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Re: Death to RMT
Quote:
Originally Posted by Illuminator
The amazing thing is, the devs can fix this AT ANY TIME, but they do NOT.
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They need to start dialing down the drop rate slowly from "dropping like candy" to "rare as hens teeth." It will need to be done over time so the populace doesn't get in an uproar though.
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05-23-2007, 01:21 PM
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░▒▓╘ß○▓▒░
Server: Permafrost
Posts: 1,485
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Re: Death to RMT
Quote:
Originally Posted by hammarus
1> Worthless. Just as I said. Unless... Oh I see now, making collection items, master spells and basically anything of value no-trade blocks my credit card purchase of plat. Yes Yes, you are quite right.
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Yet you argue you would have nothing left to buy. Sounds like I am right on target with my suggestions, Mr. GMWorker.
Quote:
Originally Posted by hammarus
2> resticts the economy. Yes you see I would like to buy something meaningful. Unless of course you find owlbear meat and meaty bones worth buying. God forbid I have alts that need items.
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Station Exchange is a free xfer away, Mr. "I have the best toon plat can buy"
Quote:
Originally Posted by hammarus
3> penalizes non raiders. Lets see. Take something they have and can get now, and give it only to raiders. Yes I see what you mean.
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Lets see. Non-raiders can have all the same shit that raiders do. Go out and fucking raid for it. The only thing being taken away is the ability to buy something on the market that sells for a lot of plat and you didn't earn. Granted everything on the market is shit you didn't earn, but the focus is on IT SELLS FOR A LOT OF PLAT.
Quote:
Originally Posted by hammarus
Hmm, mounts, housing, crafting, transmuting, alts. Jeez, can't think of any reason I would like to spend money or have an economy in a game. I mean after all its not like any other game has an economy.
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You need to purchase RMT plat for that stuff? So if you are buying plat for all that stuff and you don't raid, what exactly kind of player are you defending against my evil ideas? Some dude that buys everything and goes afk in QH? Seriously dude, wtf?
Quote:
Originally Posted by hammarus
Oh Im not sure why I would want master spells. After all they don't make my toon any better, and of course I dont play the game to better my toon. Or transfer a sense of accomplishment on to myself in any way. Your right again. Why would I ever have thought getting master spells for my toons was a good thing.
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/nodnod, I know. You said you don't raid, so why do you need Fabled quality spells for legendary quality encounters? Easy mode again, got it.
Quote:
Originally Posted by hammarus
So you really really didn't like the status Idea?
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Heavens no, I think it is the most ridiculous idea I've EVER heard.
__________________
~.......This site is now FFA against SOE.......Since The Good Way is no longer an option, we now shift our format to The Bad Way.......
........let them know the meaning of dissatisfied customers.........~
-LFG
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05-23-2007, 01:23 PM
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Fucking SICK of spell resists
Character: Aleraku/Alaedraa
Server: Blackburrow
Posts: 8,262
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Re: Death to RMT
It was Live Update 17 on November 30, 2005. Then another scaleback on December 5. Now to find the devs who thought it was a good idea.
__________________
80/140 Wizard, 80/140 Illusionist, 80/140 Warden, 80/128 Troubador, etc.

HA HA fuck you, Roger. And don't vote for Obama.
Last edited by Illuminator; 05-23-2007 at 01:25 PM.
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05-23-2007, 01:33 PM
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Regular
Character: Vulking
Guild: VV
Server: Crushbone
Posts: 130
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Re: Death to RMT
Quote:
Originally Posted by Talonis
This discussion has added more than just the OP. I also think the number of items introduced into the game needs to be reduced (as recognized by Ish).
You guys and gals need to see that my idea doesn't cure cancer, but it shows that there are mechanics in game that simultaneously fuck up progression and fairness; they serve to actually create an atmosphere that encourages players to utilize RMT. How can you not support this?
Unless you are:
-Greedy and want to be the richest motherfucker in the game. Yay, you win.
-Someone that doesn't raid, but wants full fabled and masters for those arduous Nest runs.
-A plat buyer
-A plat seller
I have never said these changes would eliminate RMT. They would reduce it. Some other item will slide into the 'most expensive' role soon after. We fight one fight at a time. I have never been a supporter of loot right selling. That's just greed. Buying loot rights is also. Reducing the sheer number of drops is the logical first step. No more metal from trash. Ever. Ever. Make raid zones have motherfucker access quests that require raiding.
There are plenty of ways to effect change. Time to get off our asses and get it done. Die RMT, die.
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My god your using what Ishbu says to support your position? I got alot of respect for Ishbu when it comes to raiding and itemization. He is an excellent raider. But he doesn't no shit about economics. And using his one post about reducing the number of drops is just fucked. Why? Because of course you can rip thru Labs now. Your fully decked out in EoF and KoS gear, and you know precisely what to do to quickly plow thru that zone. Its like fighting Ragnog(T5) in T6. None of which changes the point. You support restricting gameplay to those elite few who raid. BTW where was your arguement at the end of T5? Or the end of the clusterfuck that was T6. All of the things you would change were functioning as is, then.
We would substitute one problem we have now with another under what you propose. And please, don't even use the word fairness in defending your position. Your viewpoint is that you are right and everyone else is a plat farmer/buyer and/or doesn't deserve it. No arguement can be weaker than the one supported by self righteousness. Do you think your viewpoint is easier to swallow if you tell us its not the cure for cancer but...?
__________________
Where's my Baldur's Gate MMO
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