Quote:
Originally Posted by Widem
i see the same thing. i just wish i could somehow quantify it.
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For what its worth
there are 2 tables
your numerical position on the hate list
and the other what is your quantitative hate
The numerical hate number is what gives rescue its kick.
Numerical Table
TANK 13
DPS#1 11
DPS#2 9
Healer 8
Healer 8
DPS#3 3
For this example DPS#1 uses mana burn and gets aggro
DPS#1 16
TANK 14
DPS#2 12
Healer 9
Healer 9
DPS#3 8
Tank uses rescue and a few taunts to pull the Raidmob off the tower of wizard.
TANK 17
DPS#1 16
DPS#2 9
Healer 8
Healer 8
DPS#3 3
The other thing you have to think of (other than a order of people on the hate "Position" list.) There's also an accrued hate #.
Same example different person ;-)
TANK 16k
DPS#1 13k
DPS#2 9k
DPS#3 3k
Healer 2k
Healer 2k
These are the Hate numbers in thousands... 1 damage = 1 point of hate.
DPS#3 has lifeburn up.... has 3 healers dedicated to "help the burn".
TANK 17k
DPS#1 15k
DPS#3 10k (half way through the burn)
DPS#2 10k
Healer 2k
Healer 2k
Each TICK does significant damage.
DPS#3 20k (Burn Complete)
TANK 18k
DPS#1 17k
DPS#2 13k
Healer 4k
Healer 4k
The reason I bring up both tables, Ruse and Rescue both have a component that raises threat positions. That enables you to snap aggro back.
What I infer from what raistin says, you lose your accrued hate # when you die.. but not your hate position (this is what allows you to survive a wipe if you haven't re-entered combat or accrued more hate). Also, when tanks come back up and are buffed enough to tank the raidmob, the usually blow all of their taunts in rapid succession... IE a tank version of manaburn/lifeburn. Enabling them to jump back up the list due to the first taunt starts them from the hate position they were at.
IE
Role / Threat / Position
tank / 0 / 16
offtank / 18k / 21
DPS#1 / 17k / 20
DPS#2 / 16k / 17
DPS#3 / 15k / 15
Tank gets buffed and blows all his taunts.. effectively starting with a "base" threat of 15k .. whered i get that? from DPS#3... why? his hate position.. even though the tank has 0 hate.. he "Gains" a base hate of DPS#3 due to his position on the rank. At the end MT takes aggro back.
Kinda simple if you think about it.. just requires a few formulas and BAM your done =)
also, the more threat you accrue in the shortest amount of time = faster gain up the position tree. I believe that to be a curve also, and as the tank run as high on the curve as possible at the beggining of the fight, he / she will hold hate better.
(no i don't work for SOE but this is my "observation")
And if the numbers don't make sense.. byte it.. I made them up to show my point.