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Old 06-05-2007, 09:41 AM  
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Default Re: Expansion Ideas and Input from the EQ2Flames followers.

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Originally Posted by Illuminator View Post
Neriak is pretty but the Neriak Stronghold consists of a throne, a spiral staircase, and a bed. If the veil is taken from Qeynos' Castle and all I see is a queen, a staircase, and a bed, I'll bend her forward and... no, it'll destroy any remaining air of power the city claims to have. It would be heartbreakingly lame.

Leave it hidden, I say. Don't give it a chance to be screwed up.

I completely agree, the Qeynos castle and the Freeport fortress need to be left undiscovered til the final levels of the game. If that is the supposed level 200 so be it. But until then, off limits.
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Old 06-05-2007, 10:36 AM  
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Default Re: Expansion Ideas and Input from the EQ2Flames followers.

How can we put faith in leaders if we never see them?
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Old 06-05-2007, 01:53 PM  
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Default Re: Expansion Ideas and Input from the EQ2Flames followers.

Maybe by their actions?
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Old 06-05-2007, 02:00 PM  
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Default Re: Expansion Ideas and Input from the EQ2Flames followers.

No taxation without representation or something or other......wait....

Another thing that I personally would like to see would be level increasing quests, say at level 71, 73, 75, 77, and 79.

Each of these levels require running a quest, and NOT a fucking lame quest in New Tunaria, but a serious fucking quest. No bullshitting, or autofollow. Killing mobs, and spawning mobs, and an all around feat in order to progress levels. I know that no one else will like the idea, but I believe that gaining levels should be a reward, not an automatic. You can probably hit 80 within 10 days of the expansion if you don't even try, and just log in 3-4 hours a night.

I say if you put the quests in, then you will have to earn it, and strive for it, and people who dont want to, don't have to.
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Old 06-05-2007, 02:14 PM  
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Default Re: Expansion Ideas and Input from the EQ2Flames followers.

And grinding isn't wanting to level?
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Old 06-05-2007, 02:29 PM  
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Default Re: Expansion Ideas and Input from the EQ2Flames followers.

You can level and be afk over half the time. Especially if you are a healer. If you are in a full group in a grind dungeon, and member can semi afk the entire thing and get the same amount of xp. Quests would mean that eeryone had to put in the same effort for the level. And NO one can claim that all classes have to put in the same effort for grouping.
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Old 06-05-2007, 02:39 PM  
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Default Re: Expansion Ideas and Input from the EQ2Flames followers.

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Originally Posted by Laodaron View Post
You can level and be afk over half the time. Especially if you are a healer. If you are in a full group in a grind dungeon, and member can semi afk the entire thing and get the same amount of xp. Quests would mean that eeryone had to put in the same effort for the level. And NO one can claim that all classes have to put in the same effort for grouping.
/kick
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Old 06-05-2007, 02:40 PM  
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Default Re: Expansion Ideas and Input from the EQ2Flames followers.

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Originally Posted by Laodaron View Post
You can level and be afk over half the time. Especially if you are a healer. If you are in a full group in a grind dungeon, and member can semi afk the entire thing and get the same amount of xp. Quests would mean that eeryone had to put in the same effort for the level. And NO one can claim that all classes have to put in the same effort for grouping.
Some classes are way better at questing too though, so while one class might have to struggle with one part, or get a group for it or whatever, another class could effortlessly solo it.

So your argument doesn't hold.
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Old 06-05-2007, 02:43 PM  
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Default Re: Expansion Ideas and Input from the EQ2Flames followers.

No classes are better at questing, that's ridiculous. And Widem, I'm not speaking about a Disso guild group grinding for xp, I'm talking about a Casuals for fun in EQ2 guild group. I lke grinding, but if the person slacking is the healer, then they have to find a lfg healer and go through all the BS. I say make people earn gaining levels. It would still require grinding in my idea, the exact same amount of grinding, however, at the level points, there'd be some questing, so if people wanna /autofollow, then they get fucked, not the group.
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Old 06-05-2007, 04:11 PM  
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Default Re: Expansion Ideas and Input from the EQ2Flames followers.

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An epic weapon that upgraded or was flagged for every boss mob you defeated. So that each tier of progression would improve the item in some way.

That the best idea I've ever heard for an eq2 epic. We have bounced the idea around in ventrillo a few times. Allows rewards at every tier of play and a defined progression system.
Great idea....I like it!
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