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Old 06-28-2007, 02:55 PM  
That didnt make any sense!
 
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Default Re: Test update notes

I also saw the part where since we can kill Woushi and Mayong we MUST work at Mc Donalds and live with our mothers. To be honest your post is all over the place it doesn make sense one min. you degrading raiders the next paragraph your saying rock on.

The point is guilds that killed the hard Mayong...will have the exact same thing to show for it as the guilds that killed the easy Mayong.
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Old 06-28-2007, 02:59 PM  
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Default Re: Test update notes

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Originally Posted by Sadaen View Post
I also saw the part where since we can kill Woushi and Mayong we MUST work at Mc Donalds and live with our mothers. To be honest your post is all over the place it doesn make sense one min. you degrading raiders the next paragraph your saying rock on.

The point is guilds that killed the hard Mayong...will have the exact same thing to show for it as the guilds that killed the easy Mayong.
dude but their guild has PHDs! and apparently whenever you have sex you are automataclly right for 3 days afterward.
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Old 06-28-2007, 03:03 PM  
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Default Re: Test update notes

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Originally Posted by Sarynety View Post
Against my better judgement I’m going to chime in here.

Shitty Raiders? Special needs guilds? Seriously do you guys read half the shit you post or are you just so busy stroking each others epeens its an impossibility?

How long has the expansion been out now? Bragging rights are over, no one is going for disco’s and I would think that any guild who would stand to benefit from the current changes should be of no concern to any of you l33t people anyways. It’s not like someone’s going to say "Ohhh we can buy stakes and wolfsbane now, lets hit up the avatars".

I am the guild leader of what many of you would consider a casual raiding guild. That’s not to say my raiders are not hard core in there own rights. Most of the people in my guild are in there mid 30’s and all have professional jobs. We yield 2-3 people with phd’s, a decent amount of law enforcement, teachers, a high qty of medical professionals and much more.

These people HAVE to get up and go to work in the morning. So staying up till 2-3 AM is not a possibility for them.

Many of them have families, so raiding 5-7 days a week is also not a plausibility for them.

Imagine this, your going under the knife for a simple procedure your doctor has been up until 3am for the last 5 days working on a raid zone and he’s also suffering massive depression because his wife just left him and took the kids because they feel neglected by him. Do you really want this? I mean you could come out missing a nut or something by mistake.

In EQ1 my husband and I were in a 5 night a week raid guild, 5+ hours a night and raiding top end content. We would rush home from work nuke something and eat dinner infront of the computer to assure we weren’t late for raids. We had a 2nd job in EQ1 and that was raiding. FFS the day we got married we had to be at a flagging raid THAT NIGHT because we needed the flag for progression. Am I proud of that fact? FUCK NO! But.., its done and over with. We both enjoy raiding so we made adjustments to ensure we could raid the way we wanted to. Plus I can always use that ol "Ohhh I never really had a honeymoon" trip every now and then .

When we started playing EQ2 we asked ourselves if that’s what we wanted again. A 2nd job. The answer was no.

A lot of people who you guys are chalking up to be "Special needs guilds" or "Shitty raiders" are in the same exact boat we were in. Sorry we just can’t compete with those 24-year-olds that work at Mc Donald’s and still live in mommy and daddy’s basement. Oh you got one up on us! Good on you! We bow to your enormous epeen.

Our guild raids 3 nights a week, were even throwing in another raid every other Sunday to make sure were not totally forfeiting other zones (IE: deathtoll). We have cleared all KoS raid content and we are now working towards EoF progression. Were ½ through FTH and we have every mob down in MMIS with the exception of Mayong. Were not out there trying to fight for your bragging rights, were just trying to play the damn game and enjoy it.

Your EoF set loot that is going to your alts, transmuting or rotting that you take for granted? Those are our first pieces that thrill us to see drop. 1 piece of set gear on one of our raiders causes more delight then you could ever imagine. In one zone 2 named mobs have dropped the same exact loot for us 4-5 out of 6+ times at it.

That’s just great (thanks for that SoE!) Anyone need fury or brigand arms? Because, umm we damn sure don’t.

We had issues with EH because our 2nd tank is a cop and was on nights for 3 months so it was pretty hard rolling in there with one tank. The multitude of crap tanks we got through our door during the application process was unbelievable as well. We faced a unique dilemma. For our guild to progress we either needed another tank who was geared equally to (or better than) us, or we went back and farmed kos zones again to make another tank where he could stand in enough to progress with us in EoF. So the Stakes and wolfsbane has been somewhat elusive to us at this point.

All of my raiders are quality players, and above that they’re all quality people. They bust ass for their "meager" accomplishments and I’m pretty sure were not the only guild out there like this, just read some of these post!

Are you guys so worried that a guild like this., 100% NOT your competition on any level may be thrown a bone? JFC you guys stake these vamps at 6% kill it and move on. When it comes time, we have to throw the kitchen sink at it. We have groups w/o bladedance (that’s not excuses not to have your ass in there burning that mob down!), depend on chanter stuns, and pray to god decaps and other heavy hitters (LB MB etc) are up to get these mobs down and ensure were wrapping the night up at 11:30. Ninja AFKs a problem? Not with us because you ninja on one of those names and your caught. If we don’t kill it the first go around, were down till all the big shit refreshes.

You guys have got your discos., you have moved on to avatars and contested mob battles. Who the fuck cares that a guild can buy stakes at 2+ plat a pop?

You guys should feel like hot shit, because in game you are. Other players strive to be like you guys. Do you know how many nights people look up your eq2 player profiles to see how your spec’ed and possibly mimic you? Or even DREAM about seeing the gear that adorns your alts bodies. I don’t want to come off as putting any of you high end raiders down, because really that’s not my goal here. You guys are out there, clearing the new content and blazing trails for other guilds. Kudos to you.

I’ve been where a lot of you hard core raiders are coming from. "Go hard or go home". And that’s awesome and it’s a fucking amazing feeling to be clearing that shit within days/weeks of release. Its accomplishments you guys should stand proud of! My hats off to you who have the luxury / ability of doing that. Seriously.., YOU GUYS ROCK. But come on.. Cock Blocking? Go cock block each other when the content is new and fresh, not these guilds who are striving to stand before wuoshi before RoK comes out (note I said stand before, not take down. Take down is a bonus!).
Whats the point of beating a nerfed mob?????

I am not in a uber hardcore raiding guild. Tuesday was my first attempt at Mayong. We got her to 47% as Deludar said.


If we needed the mob nerfed for us to kill it then what does that say?????

It says we might have never killed it.

I would rather fail 1000 times and finaly succed the day befor rok then need a mob nerfed so i can kill it.

Whats the fun in killing a easy mob????

Their is none. You clear the easy zones for gear (rare drops and alts), money and a escape from concetration that is requiered in the harder zones. I don't raid for just the loot.I raid because I want the sence of urgentsy when you fight a tough mob.

Dps needs to kill it fast because the longer its alive the more shit can go bad, The tank needs to hold agro and ot needs to be ready if shit hit the fan the Healers need to be ready to cure and spam if he takes spike damage.

You don't get that on easy mobs. You get don't steal agro guys or you get a brig/wizzie tanking half a named fight because they took agro and can be kept alive.
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Last edited by Izzdar; 06-28-2007 at 03:08 PM.
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Old 06-28-2007, 03:10 PM  
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Default Re: Test update notes

Quote:
Originally Posted by Sarynety View Post
Ok your right, I’m wrong. Its a nerf, go cry in your cereal and turn all emmo and shit!

I cut myself at night.

You expect me to have any respect for after you say that your guild isn't doesnt raid as much because "we have PHDs and real jobs" Go fuck yourself. Are you trying to say that people who clear content and want mobs to remain tough must be morons and not have real jobs? You need to get a clue
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Old 06-28-2007, 03:11 PM  
Engrish Major
 
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Default Re: Test update notes

Quote:
Originally Posted by Sarynety View Post
Ok your right, I’m wrong. Its a nerf, go cry in your cereal and turn all emmo and shit!
But but but ... I don't have cereal... What should I do?????? I have no place to cry and I am getting all teary...... Should I just curl up in the corner and cry and cut myself???? Because aparently we are all getting emo....
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Old 06-28-2007, 03:12 PM  
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Default Re: Test update notes

dam you Del you beat me to it I hate you.
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Old 06-28-2007, 03:18 PM  
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Default Re: Test update notes

Quote:
Originally Posted by Widem View Post
dude but their guild has PHDs! and apparently whenever you have sex you are automataclly right for 3 days afterward.
Hehehe.
You know, I sure would like to be right. :P
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Old 06-28-2007, 03:18 PM  
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Default Re: Test update notes

Were the spikes and wolfsbane in game before this update? – Yes
  • Only difference is now there a little more easily accessible
So how does that really equate to a nerf?

The items were ingame, the manner in which they are used is the same and the impact they have on the mob hasn’t changed.

Cry me a river that now people can buy them. They still have to have the skill and ability to use them. (granted it doesn’t take much).

Now as I said we have just gotten to mayong, so I could be totally wrong about the impact of making that wolfsbane more available, however I am guessing it will not be all that drastic. If a guild is not skilled enough to beat the encounter they can have all the tools in the world and it wont make a diff. (other then that uber amazing "I win button"). And are you telling me that the wolfsbane is the 100% "I win" button on that fight? It requires no other skill, coordination, planing or ability to play your class other then just rolling up in there with wolfsbane? Wow.. that’s truly sad.

At no point have I spoke of nerfing the mobs spell’s abilities, or the encounter. I’m only talking about making those 2 things more accessible. And honestly I think you guys are taking it way outta proportion.

*edit* peace out I have said my part and I'm not going to keep feeding the flame =).
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Old 06-28-2007, 03:23 PM  
That didnt make any sense!
 
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Default Re: Test update notes

Yes without Wolvesbane YOU WILL NOT BEAT IT. And its not only that its his Touch being taken away.
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Old 06-28-2007, 03:24 PM  
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Default Re: Test update notes

Limited quantity item that you need to be on the last floor of the longest raid zone in game. Making them buyable makes them a lot more accessible, and makes the mob easier due to the fact that now anyone can get these.
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