Re: Server Resets
It is a workaround but not the solution to the problem.
If the server's memory clutters up (memory leaks etc), you need to fix your code. It is a bug, not an obvious one like a zone crash, but it still is one if the longer the machine is up, the longer it takes to execute stuff.
Alos, if a server's (I'm talking a so-called "zone server", no matter how many machines that actually is for an instance of a zone cannot handle 100 players in a zone without fucking them up, there's nothing massively multiplayer about the game.
Server restarts are a plaster for an open vein. They will slow down the bleeding, but they won't make it stop. As the game continues to grow and is still in development, you cannot possibly settle for this solution, from a coder's point of view. Server restarts every night is the kind of stuff that MS advises - you never wanna go down that road. ;)
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