Quote:
Originally Posted by Cochy
If anyone thinks that this change is good for the game health you are seriously retarded. Giving the best item in the game for scouts and fighters from a quest that can be completed in a day completely screws up progression. You notice in tier 5 we didn't see this huge bitching about casuals not having the best loot, why is that? Because Sony started a trend with master day in tier 6 and the difficutly of the game has only gone downhill from there. Maybe with ROK they will get their heads out of their asses and actually add a sense of progression but I doubt it.
If you think this is about disco's wow you are even more retarded then I thought, this doesn't have anything to do with disco's it is about the games health. There needs to be a sense of progression you need to have to work to obtain the best items or whats the point of working harder towards a goal you will be under 5% better than the guy who plays 2 hours a week.
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These are the best items in the game? Seriously? Maybe I just haven't followed the item threads close enough but I could've sworn I saw more than one person say they should be better.
No, you know what you saw in T5? A massive combat and gameplay revamp. How many people can you remember that left for WoW right after T5 and didn't come back? T5 made raiders happy, and that was it.
If you really think a casual player will have this in a day or even a week you are absolutely crazy. I know a ton of casual players and most of them aren't even on Chapter 2 yet.
There is tricky balance to this which I don't think you guys are seeing. If you make it Claymore hard (and I'm talking pre-Tarinax nerfs), people get tired of it and quit. That's great for the people who complete it, but that means they've dumped development time into content a lot of the players won't care about or see. How many people are still doing the Peacock line? It ain't many.
No hardcore player wants to hear that, but it's a shift in the MMO market that is affecting every game.