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08-06-2007, 02:48 PM
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That didnt make any sense!
Character: Sadaen
Guild: Dirty Dozen
Server: Oasis
Posts: 134
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Re: Spell consolidation
Quote:
Originally Posted by LFG
Nah, and let me tell you my complete history so you'll understand how wrong you are.
I was originally a very gung-ho, supportive player of SoE on the Official Forums. I got invited to the first player "Summit Program", which was held at the first Fan Faire in Las Vegas, I don't remember the exact date of that but it was in the first half of 2005 after the original release, as I recall. What that involved was me getting flown out to the Fan Faire by SoE, and attending a few days worth of meetings where they sought my opinions, along with the opinions of the other players who'd been invited. After that event, I even had an ingame item (a potion) named after my main character at the time, Ixnay.
Following that, I became progressively more anti-EQ2 and SoE in what I said on the SoE forums for a long time. My negativity towards SoE then involved many factors:
(1) I felt the game was going to hell in a handbasket, and that the overall management of SoE was trying to shove absolute garbage down our throats in a politically correct way I completely disagreed with.
(2) My friend Khalan was banned from the Official Forums for saying that he believed devs would have a greater awareness of bugs in the game if they actually played it. I was outraged by that action, and felt it was the worst possible form of censorship, and I needed to raise awareness of it game wide on a world wide basis.
(3) A great number of players that I was guilded with, and many other leading players world wide had been banned from the Official Forums, and it was simply no longer any fun to post there.
(4) I felt like the mods in place on the Official Forums at the time were out of control and making wildly inconsistent and arbitrary moderating decisions, so I could never tell what was allowed and what wasn't.
(5) I was directly warned that I also faced banning based on my continued activities on the Official Forums, and I decided not to cut that tie permanently by continuing to post there, so I created this site instead.
(6) One of the other main purposes in me starting this site was because I honestly believed that SoE devs weren't getting valid and truthful information from the Official Forums because they were so heavily moderated, and because many of the players who had the greatest amount to contribute to this game had been silenced by that moderation.
So I eventually stopped posting on the Official Forums, and created this site, after I became convinced that complete candor and honesty from players was in the best interests of EQ2, and that it was urgent for SoE to hear that information in a reasonably uncensored way. I believed this game would fail if what I perceived as an ivory tower mentality at SoE was allowed to continue unopposed, and it was time for people to stop monitoring what other people could say and hear.
I definitely did not start this site for the purpose of only giving SoE shit and a hard time, and to criticize them for everything they did, whether I considered it right or wrong. I started this site to provide SoE with honest, candid, and unedited opinions from the players who I believe care about this game the most, and who are most heavily invested in it.
So have I sold out, and am now taking the SoE party line on everything they say and want to implement? Hardly. This is simply a case of the pendulum swinging back in a more positive direction. I started out as a supportive player, became a highly unsupportive player based on things I strongly disagreed with, and am now a supportive player again regarding only those things I agree with. The reason I am tending to agree with more than I disagree with now is based on the new open mind of SoE toward the type of players who use this site, and also based on the fact I simply agree with what is being done in this case.
There is no conspiracy here - this is merely a shift in my outlook toward a more positive direction based on the more recent, positive outlook that has been adopted by SoE toward players like us in recent months.
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Thanks. Im sure that was a bitch to write up and I appreciate your side. But I think we will just have to agree to disagree.
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08-06-2007, 02:50 PM
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100% Anti-Dev
Character: Khalan/Kazaumi
Guild: Retired
Server: Oasis
Posts: 821
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Re: Spell consolidation
anyone who questions lfg's intergrity is fucking retarded. Just look around at this site to see how wrong you could possibly be.
To suggest he's somehow shilling these changes for soe is absolutely ludacris.
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08-06-2007, 02:51 PM
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.
Character: Slamdeezy
Guild: Special Needs Dream Team
Server: Smolderthorn
Posts: 1,339
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Re: Spell consolidation
Quote:
Originally Posted by razieh
On another point WHATS THE DEAL WITH OVERLAND ZONES!!! My favorite part of all the MMOs I have ever played is the overland zones. Making these solo makes traveling completely pointless(no danger! no immersion!) Since they are making overland zones bigger why not make them the xp spot. Bring people out of the dungeons and make the dungeons like heroic named farming area. When I walk threw looping plains id love to see a bunch of people running around the zone.
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I remember being really pissed off pre-DoF when they made the changes to overland zones and entrances to dungeons have nothing but solo mobs. I can't believe they are going to go back to that. =/
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Slamdeezy - 70 Restoration Shaman - Smolderthorn
Yes, my shaman's gear sucks
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08-06-2007, 03:00 PM
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Confirmed Exploits Life
Character: Widem
Server: Unrest
Posts: 2,258
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Re: Spell consolidation
Quote:
Originally Posted by Sadaen
Thanks. Im sure that was a bitch to write up and I appreciate your side. But I think we will just have to agree to disagree.
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LFG has become more gung ho about SOE...
that doesn't necessarily have to be a bad thing. they have made leaps and bounds in itemization. they have made some progress in game mechanics and have take many positive steps in that direction. saying that hes completely sold out? i dont think so, not yet at least  .
but the flames wasnt created as some construct to bring sony to its knees. it was just as he said. there was tons of great information being censored by people (mods) that couldnt get throughto the people that needed/wanted the feedback(devs). LFG simply created a new medium with the help of the community.
and of course it was made to make fun of peoples stupid ideas.
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08-06-2007, 03:05 PM
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Confirmed Exploits Life
Character: Widem
Server: Unrest
Posts: 2,258
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Re: Spell consolidation
Quote:
Originally Posted by Khalan
anyone who questions lfg's intergrity is fucking retarded. Just look around at this site to see how wrong you could possibly be.
To suggest he's somehow shilling these changes for soe is absolutely ludacris.
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lfg is a person like you and me and ive seen times on this site where he has done things that have been dubious to say the least. things he has apologized for and people have forgiven forgotten and swept under the rug. i just thought it was a pretty dumb comment like he was like your jesus or something.
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08-06-2007, 03:39 PM
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Regular
Character: Ritul
Guild: Paradigm
Server: Oasis
Posts: 125
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Re: Spell consolidation
LFG is the second coming of christ.
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08-06-2007, 03:50 PM
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Operating Thetan Level IV
Character: Morara
Guild: Guild of Guildiness +5
Server: Oobag
Posts: 5,383
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Re: Spell consolidation
More like the second coming of The Jesus.
Eight year olds, dude.
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08-06-2007, 04:08 PM
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L337 Poster
Character: Heal or Buff type things
Posts: 2,272
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Re: Spell consolidation
So they're taking most of the skill factor out of the game.
Congrats. They've managed to make an easy game even easier.
Get all of the sense of accomplishment you can get out of the game before they do this, once this goes live everyone will be able to do every encounter unless they are actively trying not to win.
Consolidating cures, debuffs and buffs makes healers completely easy mode. No more worry about balancing out getting your debuffs on the mob and keeping your group alive. No more worrying about needing to actively pay attention to cure, just spam click one button, it gets it all.
This will completely fuck this game over.
EDIT: You would think they learned their lesson from SWG.
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Quote:
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"When the stock market crashed, Franklin D. Roosevelt got on the television and didn't just talk about the, you know, the princes of greed. He said, 'Look, here's what happened.'" A neat trick given that Herbert Hoover was president in 1929 and no one was watching television.
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~Biden 10-02-08
Ouch.
Last edited by pagansaint; 08-06-2007 at 04:09 PM.
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08-06-2007, 04:20 PM
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Purple Fairy Power!
Character: Malificant
Guild: Arion
Server: Unrest
Posts: 28
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Re: Spell consolidation
I'll confess that I didn't read all of the responses in this thread but I think this is a bad idea and is just one more dumbing down of what was a challenging game.
I play a Warden and a Dirge. On the Warden being able to hit one button and have all of my buffs load would be nice. It is slightly tiresome to have to stand there and rebuff after death. However, if that's what I have to do to avoid this change then fine.
On the Dirge this could potentially be HELL. Prime example, the 3 main de-buffs which all use power to maintain. So, are they are going to be combined now into one super duper powersucking monster of a de-buff? What if I just want to cast 1 de-buff? Same idea the buffs. I like to choose what I'm running and love the ability to change them on the fly. So what's going to happen with them??
Obviously we don't know all the detail about this cluster fuck of an idea but I just get the feeling its going to be bad. Bad, bad, bad. Did I say it was going to be bad? Perhaps I'll be proven wrong but I doubt it.
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Malificant - 80 Dirge || Tenal - 73 Warden Co-Leader of Arion, Unrest Server
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08-06-2007, 05:16 PM
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Visitor
Character: Syldar
Guild: WTB!
Server: Antonia Bayle
Posts: 66
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Re: Spell consolidation
Well, like others have said, this will be a problem for coercers. If all the group buffs are linked and still take up the original number of conc slots, we'll have to cancel everything to charm.... Same for Druids that take the charm animal AAs, and illusionists that want to use pets. Not a huge deal for the game overall, but kinda important to those classes that may want the freedom to choose. Of course, I'm still reserving final judgment until they release it. It's kinda pointless (but sometimes fun) to argue about stuff that hasn't happened yet.
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