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08-06-2007, 07:14 PM
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100% Anti-Dev
Character: Khalan/Kazaumi
Guild: Retired
Server: Oasis
Posts: 821
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Re: Spell consolidation
I agree with Razieh I mean, Priests aren't like DPS classes where they can Spam their Heals and be uber, you can't even spam you Damage because your going to run OOp if you do (cept cheatzor Shamans) so you have a much slowed pace to button presses as a priest. Heal Here, Cure there, Debuff, Nuke. It's not the spammy chaining of arts that scouts or mages require to play their class.
I have 4 debuffs I keep on a mob and all can be cast within 15 seconds, otherwise what the hell do they want me doing, theirs a good balance of downtime and actual doing shit as a priest and removing a lot of things like debuffs will make it so I can Cure, Heal and DPS with 3 Buttons. No thanks
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08-06-2007, 07:34 PM
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/meh
Character: Zira/Tan/Scotch
Guild: pǝɹıʇǝɹ
Server: Ironclaw - WAR
Posts: 306
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Re: Spell consolidation
Quote:
Originally Posted by LFG
The thing I like best about this change is having all four single target cures reduced to one spell. Yay, 4 cure keys combined into one.
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omg.... thats the worst change I have ever heard.... dribbling idiots will now be able to cure fast...
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08-06-2007, 07:56 PM
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L337 Poster
Character: Heal or Buff type things
Posts: 2,268
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Re: Spell consolidation
How about they combine the types of heals also, it will make just as much sense and be on the same level of stone stupid design.
You know, single target reactive/regen/ward "consolidated for easier play" with the large single target heal. Or the group regen/reactive/ward with the main group heal. Lets "consolidate" the small single target heal in with the new easy button cure.
How about they just give us tools to script our toons fully. That way all we have to do is click one macro button then we can go watch TV or play guitar hero.
Consolidating buffs, cures, debuffs and who knows what else, maybe heals like I said, will kill this game as surely as their changes did to SWG.
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Quote:
Originally Posted by Talonis
Instead of arguing with your doctorate in Wikipedia, I'll offer a little insight.
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Ouch.
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08-06-2007, 07:59 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,124
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Re: Spell consolidation
Quote:
Originally Posted by razieh
You aren't a priest don't talk for us please(cure changes did nothing), there is just enough for us to do as it is and they want to reduce that? AKA something I am not fond of personally the sky is falling is not my attitude, I will wait till it hits test before I pass final judgment but I'm weary of this idea.
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Before KoS, cures were not a big deal, but we still had them and I still used mine. With KoS, curing became an exercise like whack-a-mole at Chuck E Cheese. I long for the old days. Being required to spam cures in a high pressure race to avoid wipes did not enhance my gaming experience.
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08-06-2007, 08:54 PM
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Regular
Character: Oopo
Server: Nektulos
Posts: 490
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Re: Spell consolidation
The only annoying thing about curing is when there are effects like dejection, touch, and invalidation. Spam curing fucking blows but consolidating cures will in no way fix that. And as for consolidating buffs, I'm against it because it cheapens the penalty of dying.
Every part of this spell consolidation sucks. It's just another step for EQ2 to becoming an expensive chat room for nerds.
Edit: And with 3 defilers in guild, I don't how the hell you could be asking for less to do LFG.
Last edited by Oopo; 08-06-2007 at 09:04 PM.
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08-06-2007, 08:58 PM
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~The Ballpit Scene~
Character: Razieh
Server: Unrest
Posts: 1,889
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Re: Spell consolidation
Quote:
Originally Posted by LFG
Before KoS, cures were not a big deal, but we still had them and I still used mine. With KoS, curing became an exercise like whack-a-mole at Chuck E Cheese. I long for the old days. Being required to spam cures in a high pressure race to avoid wipes did not enhance my gaming experience.
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I REALLY REALLY REALLY don't understand how you can ever remotely call it whack a mole. All AoEs give very distinct 5 second animations so you know when to cure, ya every furious storm I cure my self... Then request less random dots/debuffs on people and keep the cure system the same.....
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08-06-2007, 09:08 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,124
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Re: Spell consolidation
Quote:
Originally Posted by Oopo
Edit: And with 3 defilers in guild, I don't how the hell you could be asking for less to do LFG.
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Not all 3 defilers play at the same time, and I've only been raiding weekends for the past 2 months. At most, we have 2 shaman in a raid at any time. We all have multiple toons and can play an alt when we have too many of the same class for mains.
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08-06-2007, 09:23 PM
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Regular
Character: Oopo
Server: Nektulos
Posts: 490
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Re: Spell consolidation
Quote:
Originally Posted by LFG
Not all 3 defilers play at the same time, and I've only been raiding weekends for the past 2 months. At most, we have 2 shaman in a raid at any time. We all have multiple toons and can play an alt when we have too many of the same class for mains.
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Ok. With 2 defilers in raid, I don't how the hell you could be asking for less to do.
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08-06-2007, 09:35 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,124
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Re: Spell consolidation
Quote:
Originally Posted by Oopo
Ok. With 2 defilers in raid, I don't how the hell you could be asking for less to do.
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I honestly don't understand why anyone thinks spamming spells should serve as the basis for skilled raiding.
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08-06-2007, 09:57 PM
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a walrus
Character: Snarkw
Guild: The Kraken
Server: Nagafen
Posts: 3,350
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Re: Spell consolidation
Quote:
Originally Posted by LFG
I honestly don't understand why anyone thinks spamming spells should serve as the basis for skilled raiding.
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It shouldn't - but spamming less doesn't help the problem. Skilled raiding should involve the intelligence of the players, and the ability of them to work as a team. The problem here has nothing to do with pressing buttons, it has to do with how the encounters are designed themselves.
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