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Old 08-07-2007, 04:22 AM  
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Default Re: Spell consolidation

OK, i skipped the middle 14 pages.

These changes blow. Grats on destroying my class (Troubador) Without all the battle spam those procs better be getting a HUGE damage increase.

Just leave shit how it is. IT FUCKING WORKS ALREADY!
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Old 08-07-2007, 04:43 AM  
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Default Re: Spell consolidation

Troubs need a complete rework, honestly. We were great until the proc changes, and then BLAMO, they put in the worst spell ever: Jester's Cap. Thanks for Single Target buffs from a Music Playing Class.

Please, let's think about it: Bards' powers come from playing music and telling tales. These aren't targettable things, ya know? Either people are in range or they aren't. Not only do the mechanics suck in game, but you really take away from any sense of RP for those of us that love the class.
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Old 08-07-2007, 09:13 AM  
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Default Re: Spell consolidation

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Originally Posted by Cracatoa View Post
Please, let's think about it: Bards' powers come from playing music and telling tales. These aren't targettable things, ya know? Either people are in range or they aren't. Not only do the mechanics suck in game, but you really take away from any sense of RP for those of us that love the class.
bards channel their powers through music, poetry, etc... but that doesn't mean it can't be targeted. the target has to hear you, but not everything that hears you has to be a target.
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Old 08-07-2007, 12:12 PM  
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Default Re: Spell consolidation

Automatic Spell Consolidation is a step in the wrong direction IMO.
EQ2 alreay has a macro system built into it. USE THE EXISTING SYSTEM.
I would reather have the option to Build Macros/pick and choose how my spells/CAs cast, then the EQ2 Devs doing it for me.

Some small adjustments to the macro system could produce the same effect without taking control/skill away from the player. Less Hot Bars, Buttons and more control over spell/CA order.
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Old 08-07-2007, 01:23 PM  
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Default Re: Spell consolidation

I swear the worst thing to hear in this game is...

"You're on trauma cure tonight"

If I wanted a twitch game, I'd crank up my consoles and twitch to my hearts desire. Having to 'spam' cures in my opinion doesn't take skill. Especially in near end raiding when the people in your raid don't have the best gear and have next to nothing in resists, all I seem to be doing, in those cases, is curing. There really should be a line in there somewhere when a healer has to make the decision to heal or cure. In the not so end game raiding scene, its all cures for at least one sometimes two healers on the raid.

Of course when you get to end game and resists are pointless, and people are geared better, there is certainly less twitching involved, but for those that aren't quite there yet, its a real annoying aspect of the game that should never have made it in to the game in its current inception.
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Old 08-07-2007, 01:26 PM  
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Default Re: Spell consolidation

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Of course when you get to end game and resists are pointless, and people are geared better, there is certainly less twitching involved, but for those that aren't quite there yet, its a real annoying aspect of the game that should never have made it in to the game in its current inception.
Hate to spoil the ending for you but in the endgame spamming cures will still be your #1 job.
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Old 08-07-2007, 01:47 PM  
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Default Re: Spell consolidation

I'm just going on the limited experience I had progressing through kos and into eof. As the gear got upgraded, and probably more importantly, because people paid more attention and learned the dynamics of the game, I was curing less and healing more.
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Old 08-07-2007, 01:52 PM  
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Default Re: Spell consolidation

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I'm just going on the limited experience I had progressing through kos and into eof. As the gear got upgraded, and probably more importantly, because people paid more attention and learned the dynamics of the game, I was curing less and healing more.
Should have played in T5, when it was pretty much the same as it is now.

Of course, people don't seem to remember T5 and curing back then, but they remember curing now. But what needs to happen is like Matron's arcane. You don't have to spam cures to save your tank from it, you just have to cure it once it gets on the tank and then you still have a good amount of time to save yourself from it. But instead, we end up with major debuffs that are instant effects and killers, because honestly that's the only way to make things semi-challenging in EQ2.
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Old 08-07-2007, 02:00 PM  
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Default Re: Spell consolidation

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Of course, people don't seem to remember T5 and curing back then, but they remember curing now. But what needs to happen is like Matron's arcane. You don't have to spam cures to save your tank from it, you just have to cure it once it gets on the tank and then you still have a good amount of time to save yourself from it. But instead, we end up with major debuffs that are instant effects and killers, because honestly that's the only way to make things semi-challenging in EQ2.
There's a lot of things they could do that would keep curing important but not in the state of where you need to spam cure like during Mayong.

Another ability could be an aggro loss over time on the tank - say 1000 every second. Something you'd want to cure as soon as possible, but not have to spam cure.
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Buff the god damn Bard.
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Old 08-07-2007, 02:05 PM  
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Default Re: Spell consolidation

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Originally Posted by Ladred View Post
I swear the worst thing to hear in this game is...

"You're on trauma cure tonight"

If I wanted a twitch game, I'd crank up my consoles and twitch to my hearts desire. Having to 'spam' cures in my opinion doesn't take skill. Especially in near end raiding when the people in your raid don't have the best gear and have next to nothing in resists, all I seem to be doing, in those cases, is curing. There really should be a line in there somewhere when a healer has to make the decision to heal or cure. In the not so end game raiding scene, its all cures for at least one sometimes two healers on the raid.

Of course when you get to end game and resists are pointless, and people are geared better, there is certainly less twitching involved, but for those that aren't quite there yet, its a real annoying aspect of the game that should never have made it in to the game in its current inception.
i'm not quite sure of your point on many varying levels.

first off, you are either completely exagerating or are completely uniformed on an encounter if you are solely being "put on trauma cures."

there is not one encounter in this game where it benefits you to have 1 healer or 24 healers constantly spamming a cure type on someone. not 1. furthermore this change will only change that statement to be "your on cures tonight" instead of "your on trauma cure tonight".

the reason most priests ultimately fail at their overall role and have so many problems with cures is because most of them dont take the time to really understand what is going on. All they see is green, red, orange, and purple. you need to look at these for what they really are and become familiar with not only what the actual attack is, but the importance of the cure. A priests job is not to cure, but to keep their group/raid alive. Curing is only a tiny aspect of that and you know what sometimes their are effects you just really dont need to cure, and are pointless for u to have any hand in.

Lets take contested Mayong. The two most necessary things to cure are:Mayong's Touch, and Blanket of Night. Both completely timable and with casting animations. As a fury on this encounter i get pretty dicked over with group cures. Never the less, i am never having to spam cures. You just have to know how to utilize your raids assets to its best potential and pay attention to things in raid going on which healers traditionally did not have to do. For me my exact way of dealing with blanket is: I see animation, i cast group regen, i target myself and cast cure arcane and by the time im done casting i have just cured myself of blanket. At this point there should be no way in hell (unless you can group cure arcane) that it is your job to sinlge target cure your entire group. Thats completely fucking stupid when they should have cure potions which would get them up much faster while only sacrificing 1second of time. Now its time for touch: look for casting animation and now i cast cure arcane...that was hard...1 cast.

As for things like dejection you can completely time that as well. Right as your tank body agros you will see the mob twitch and as soon as that happens you cast cure trauma and walla, your dead b/c you have agrod every mob and the tank thinks its funny to wait just 1 more second to taunt, but hey you cured dejection.

Seriously though, there should be no reason for spamming cures, especially when SOE has given you so many warning signs of the ability to come.
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