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Old 08-04-2007, 04:38 PM  
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Default Re: Spell consolidation

Now i've been lurking this site for quite some time now, but this post made me register to reply.

Personally i think it's a lovely idea, my only concern is the conc slots.
When my Fury is part of the mage group i usually only run my stat group buff and 4xVim, will that change mean i can only run the buff package at 3conc and 2xVim or will the buff package only be 1conc?
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Old 08-04-2007, 04:38 PM  
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Default Re: Spell consolidation

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Originally Posted by razieh View Post
Also question!!! Does this mean malignancy, abhorrent seal, Bane of protection and Umbral trap are all one spell now..? If so how is that going to work as abhorrent seal is a toggled spell and who which spell determines the recast or is it a completely new recast.
My understanding is that in most cases, only 2 to 3 spells will be combined. I believe abhorrent seal and malignancy will be consolidated - I guess I'd be somewhat surprised if Bane was going to be consolidated within that package also, since it is such a different spell.

I also assume that Umbral Trap won't be consolidated in that package, since it is a level 35 spell.

Oh, other good news announced yesterday: For most classes, we will be getting level 53 upgrades to our Bloodline spells in an upcoming GU. The only exception will be for Bloodline spells that are based on a percentage rather than a fixed amount.
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Old 08-04-2007, 04:42 PM  
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Default Re: Spell consolidation

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Originally Posted by Apaxia View Post
Now i've been lurking this site for quite some time now, but this post made me register to reply.

Personally i think it's a lovely idea, my only concern is the conc slots.
When my Fury is part of the mage group i usually only run my stat group buff and 4xVim, will that change mean i can only run the buff package at 3conc and 2xVim or will the buff package only be 1conc?
I was told that someone asked that exact question about how this will affect concentration slots at the panel session, and I believe Aeralik or Lockeye answered that question. Unfortunately, I wasn't able to make out his response, and the person I talked to didn't remember what it was.

It would be great if someone who was at the panel session and heard this question and the answer to it could reply.
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Old 08-04-2007, 04:42 PM  
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Default Re: Spell consolidation

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My understanding is that the combined spells will use the longest single casting time that any of the individual spells had. So it isn't going to add together all the individual casting times in the new spell.
Ugh. So lets say I had an attk speed decrease, a dps decrease and a sta/resist debuff. The first 2 were fast casting the 3rd long casting. Do you see how I might want the ability to choose to cast the fast ones and leave the slow one for later?
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Old 08-04-2007, 04:46 PM  
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Default Re: Spell consolidation

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Ugh. So lets say I had an attk speed decrease, a dps decrease and a sta/resist debuff. The first 2 were fast casting the 3rd long casting. Do you see how I might want the ability to choose to cast the fast ones and leave the slow one for later?
Hopefully Aeralik or someone can reply with the actual, bottom line answer to this.
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Old 08-04-2007, 04:46 PM  
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Default Re: Spell consolidation

So as fury, let's say I only want to keep Carnal Mask up and not Spirit of the Hunt. Am I fucked if the two spells are consolidated? Will they cost two concentration slots?

Also, what if I only want to debuff a mob with Barbarous Intimidation, and not Maddening Swarm? Fucked again?

Seriously.. if they had any sense about them, they would let us choose which spells to link for the sake of rebuffing quickly, and just leave the rest of the shit alone.
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Old 08-04-2007, 04:53 PM  
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Default Re: Spell consolidation

Quote:
Originally Posted by LFG View Post
Quote:
Originally Posted by Apaxia View Post
Now i've been lurking this site for quite some time now, but this post made me register to reply.

Personally i think it's a lovely idea, my only concern is the conc slots.
When my Fury is part of the mage group i usually only run my stat group buff and 4xVim, will that change mean i can only run the buff package at 3conc and 2xVim or will the buff package only be 1conc?
I was told that someone asked that exact question about how this will affect concentration slots at the panel session, and I believe Aeralik or Lockeye answered that question. Unfortunately, I wasn't able to make out his response, and the person I talked to didn't remember what it was.

It would be great if someone who was at the panel session and heard this question and the answer to it could reply.
Quote:
Originally Posted by Mr-Furious View Post
So as fury, let's say I only want to keep Carnal Mask up and not Spirit of the Hunt. Am I fucked if the two spells are consolidated? Will they cost two concentration slots?

Also, what if I only want to debuff a mob with Barbarous Intimidation, and not Maddening Swarm? Fucked again?

Seriously.. if they had any sense about them, they would let us choose which spells to link for the sake of rebuffing quickly, and just leave the rest of the shit alone.
LEARN TO READ, I still don't know Elleffgee I am highly skeptical about this seems like they are just dumbing down whats required of people during raids, and taking away some of your control on what you cast.
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Old 08-04-2007, 04:57 PM  
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Default Re: Spell consolidation

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Originally Posted by LFG View Post
The spells for each class are going to be consolidated, based on similar spell timers. So as a defiler, for example, I will only have one group buff to cast everytime I die rather than 3, as I do now.
So basically Bards will either be extremely overpowered if all their buffs are going to 1-2 buffs or they're going to be even more boring as fuck considering that Troubs will no longer be able to cycle debuffs during Precision and Dirges just have to press 1 button to land all 3 debuffs (also how the fuck are they going to work recurring power cost into this?).

The whole idea of buff consolidation is dumb. If the devs are worried about it taking 20s to rebuff then make group buffs insta cast time instead of consolidating them.

Half the fun in this game is knowing when your abilities are going to refresh and prioritizing them. Having a lot of choices is good. I actually wish I had another 5 damage abilities so prioritizing would be even more important.
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Old 08-04-2007, 05:14 PM  
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Default Re: Spell consolidation

So taking my Mystics debuffs in a format of (casting time, debuff)
Duration 1min12s:
2s, DPS -39
2s, STA -128/NoxResist -1088 Encounter
2s, DPS -16.5

This will now be a 2s casting spell that combines all those debuffs.

Duration 36s:
2s, STR/STA -100
1.5s, Attk -27/melee skills -15.8
3s, Attk -26 Encounter

This will now be a 3s casting spell that combines all those debuffs?!

BTW I was wrong the resist debuff has the same casting speed, it just seems longer for some reason.

This will make the game easier and offer less choice. My 3box combo just got a hell of a lot more powerful. I'm going to set up a couple of footpedals and add more computers.... maybe I can be the whole raid.

I recently started maining my dirge on some raids and I have to wholeheartedly agree that combining their buffs would take a significant amount of the fun out of playing them.

Last edited by Shaggis; 08-04-2007 at 05:20 PM.
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Old 08-04-2007, 05:27 PM  
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Default Re: Spell consolidation

Im curious what affect this will have on DPS classes like myself. I have all of 3 debuffs, 4 if you count master strike, 2 on the same timer but have very different uses since one is also my snare. Would those be getting consolidated?

Bigger question are they consolidating damage CA/spells as well??
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