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08-08-2007, 03:13 AM
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~The Ballpit Scene~
Character: Razieh
Server: Unrest
Posts: 1,828
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Re: Spell consolidation
Quote:
Originally Posted by sarafan
My theory on it is some people prefer to have that level of control over something. And being able to micro manage does in fact take skill as it's not something everyone can master. To others it doesn't matter as much and they will happly give up that control for ease of use.
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I love almost all things that require micro management, the more the better. Thats why I play lots of RTS/Puzzle games if I'm not playing EQ2. Its something enjoy immensely, and the analogy was very well said in my opinion.
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08-08-2007, 04:59 AM
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Administrator
Character: Retired
Guild: Onyx is the best guild ever to play EQ2
Server: Nagafen
Posts: 8,908
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Re: Spell consolidation
Quote:
Originally Posted by razieh
I love almost all things that require micro management, the more the better.
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I get all the "micro management" I need from being in charge of my PC. 
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"Bottom line: we're not all being honest with ourselves here." Become, Kraken forums
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08-08-2007, 05:41 AM
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a walrus
Character: Snarkw
Guild: The Kraken
Server: Nagafen
Posts: 3,340
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Re: Spell consolidation
Quote:
Originally Posted by LFG
I get all the "micro management" I need from being in charge of my PC. 
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Uhm, what? 
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08-08-2007, 07:46 AM
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[I cannot control my vocabulary]
Character: Uyaem
Guild: Xanadu
Server: Runnyeye
Posts: 868
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Re: Spell consolidation
Quote:
Originally Posted by LFG
I get all the "micro management" I need from being in charge of my PC. 
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LOL.
About the part where cures get "consolidated"... I have only a healer alt, but I hate the idea - mainly because it takes away my control over what I do, if you think about the following "conflict of interest":
a) Curing gets easier, you get an effect - bam you hit the button, regardless which effect it is
b) Curing gets harder, you get several effects - now, which one is cured with the first button press? Maybe the mob has a nasty trauma effect and a weaksauce elemental DoT. Which one is cured first? Or both (= super easy mode)?
In the end the character I'm trying to save could die because I didn't have the choice, i knew the trauma needed to go first but the game chose to cure elemental for me.
There's no definitive statement on how this will work yet ofc, but I cannot see a way to consistently resolve that conflict of priority through game mechanics - on another mob, curing elemental might be more important than trauma. The more skilled player, or maybe rather the player who is more alert here can make the right decision, in the system as it is in place today. With only one cure button, he can not.
So what to do? Cure all effects at once with a single button press?
- Partially defeats the purpose of multiple overlapping effects.
- Defeats the purpose of having different kinds of effects
Last edited by Uyaem; 08-08-2007 at 07:47 AM.
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08-08-2007, 08:17 AM
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Diva Of Queens Court
Character: Firza
Guild: United Kingdoms
Server: Splitpaw
Posts: 547
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Re: Spell consolidation
these changes are intended to make the game easy.
Don't make stuff complicated by talking about game mechanics...or tactics...or anything fancy like that. Just kill stuff, get exp, and kill more.
yup, here are the 6 buttons you have to press . 3 of them when you log on, the other three prior to ech new fight.
grats on auto ding.
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08-08-2007, 09:48 AM
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~The Ballpit Scene~
Character: Razieh
Server: Unrest
Posts: 1,828
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Re: Spell consolidation
I'm still waiting for a full SoE Dev explanation to how they are going to do it. They could fix a few things so I'm not to worried yet, though of all things the cure system works perfectly fine now. Change the way debuffs and dots work, but from a priest end four cures and they way we use them is perfect.
In the current game mechanics/items if they were to cut down my debuffs I would still spam them(to proc my items). If the change to BoE goes live like they explained it that will only give me more incentive to spam my dots instead of previously letting them tick. Nothing will change unless they do a complete overhaul to itemization, game mechanics, game encounters, spells and items from past tiers. But from what it seems like so far is that I will be spamming still just less spells to pick from.
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08-08-2007, 10:24 AM
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Nobody
Guild: Blackberries
Server: Unrest
Posts: 8,426
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Re: Spell consolidation
Quote:
Originally Posted by Uyaem
Which one is cured first? Or both (= super easy mode)?
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Both, and here's why:
They're combing the cures, which means the "Cure All" Spell will Cure Level+8 Levels of Piercing, Slashing, Crushing, Heat, Cold, Magic, Mental, Divine, Poison, and Disease effects on target. Thus, if there's a Piercing, and a Cold on the target, cured in 1 cure!
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08-08-2007, 10:26 AM
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Diva Of Queens Court
Character: Firza
Guild: United Kingdoms
Server: Splitpaw
Posts: 547
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Re: Spell consolidation
and no worries, it will be insta cast, recast 1 second
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08-08-2007, 10:30 AM
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Regular
Character: Dantx
Guild: Confirmed
Server: Unrest
Posts: 726
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Re: Spell consolidation
If they are set on combining cures (which I think is a bad idea), then why don't they just add another cure that is the "cure all" which is a 2 sec cast, 5 sec recast, and cost 3x the power.
That way, healers can choose to use the cure all if they want to play in easy mode, but it obviously won't be as effective as curing using the appropriate cure and they won't have to change the current system which will piss off a lot of people.
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Quote:
Originally Posted by Pinski
Buff the god damn Bard.
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08-08-2007, 03:25 PM
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Regular
Character: Odinn/Slangin
Server: Blackburrow/Nagafen
Posts: 251
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Re: Spell consolidation
Quote:
Originally Posted by Pinski
Both, and here's why:
They're combing the cures, which means the "Cure All" Spell will Cure Level+8 Levels of Piercing, Slashing, Crushing, Heat, Cold, Magic, Mental, Divine, Poison, and Disease effects on target. Thus, if there's a Piercing, and a Cold on the target, cured in 1 cure!
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If anyone says that this doesn't remove some skill from raiding/grouping, they are fucking retarded.
Also, how many things will they 'miss' if they do this overhaul on spell lines. My guess is...a lot. More shit to break. It is fine how it is.
Don't the devs have other problems they can be working on instead of making eq2 playable by 5 year olds? How bout working on shit people actually asked for? I have never even seen a complaint about this.
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