To some people, button mashing = skill. The better / faster you can mash buttons, the better a player you are.
I can understand a perspective where having the ability to recognize a situation and react appropriately by casting a spell, combat art or debuff to counter the situation would be considered skill - but not blind button mashing.
For example, last night, a few guild mates of mine flaked out over the click to heal raid UI mod. From their perspective, using this is "dumbing down" the game, taking all "skill" out of being a healer. I completely disagree with this. Over the past two and a half years, I can't even begin to count how many times healers have complained about what a bitch it is to target out of group raid mates to heal them. Someone providing a tool to help solve this problem is, to me, a god send. It helps make all healers who use it more responsive and can only serve to improve the raid. If one thinks skill is fumbling with the mouse to target an out of group raid member, while dealing with lag spikes and accidental mistargeting and healing of the wrong person (which happens no matter how good you are) is skill - more power to you... To me it's like choosing to sit outside in the rain stirring your stew in a cast iron pot over a sputtering fire instead of using a crock pot. If you can do a job better while freeing up time to do other things, why wouldn't you do so?
I don't think the idea of spell consolidation in and of itself is a bad idea... but as other people have posted, what worries me is how they implement it. Taking away the ability to make the best choices (when to cast a debuff, being able to cancel it to toss a heal, choosing who is best suited for single target buffs, etc) which is what does make a good raider, is bad. Easing up some of the mindless button mashing might be nice. Though, again, I would opt for the choice of letting the players decide which items the would like to group together. Which then again would be macros... ok, screw spell consolidation.
