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Old 08-05-2007, 12:05 PM  
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Default Re: Spell consolidation

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Originally Posted by Thundolfe View Post
Please offer your opinion why. "Less buttons to push" is not an acceptable answer.

(if you're just being sarcastic I apologize)
One cure button to replace four. To me, hyper precise button mashing is drudgery, and detracts from my enjoyment of the game. With the recent cure changes, raid curing became like that electronic game "Simon". Now I only have to deal with one button.

I'm not being sarcastic. I'm surprised to learn some people *like* to spend their raid time dealing with overloaded hotbars and clicking multiple buttons rather than enjoying the raid action in other ways. Honestly, these changes will make raiding much less tedious, and much more enjoyable, for me. I will now be able to play by watching the raid and hitting one hotkey to cure from my "home" keys, rather than frantically watching between the debuffs that land on my group and raid members and the never ending spamming of up to four different cures. This eliminates my need to maintain a Vulcan mind lock on my hotkey bars. I'm thrilled about it.
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Old 08-05-2007, 12:13 PM  
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Default Re: Spell consolidation

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Originally Posted by LFG View Post
One cure button to replace four. To me, hyper precise button mashing is drudgery, and detracts from my enjoyment of the game. With the recent cure changes, raid curing became like that electronic game "Simon". Now I only have to deal with one button.

I'm not being sarcastic. I'm surprised to learn some people *like* to spend their raid time dealing with overloaded hotbars and clicking multiple buttons rather than enjoying the raid action in other ways. Honestly, these changes will make raiding much less tedious, and much more enjoyable, for me.

thats an improvement like consolidating all the master strikes into one button. that freed up an entire hotbar for me, and the whack a mole approach to curing is tedious. if i wanted to play whack a mole i would rather do it tradeskilling. I wish they would implement a click to cure feature like the profit reborn UI uses.
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Old 08-05-2007, 12:28 PM  
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Default Re: Spell consolidation

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Originally Posted by Bitmap View Post
thats an improvement like consolidating all the master strikes into one button. that freed up an entire hotbar for me, and the whack a mole approach to curing is tedious. if i wanted to play whack a mole i would rather do it tradeskilling. I wish they would implement a click to cure feature like the profit reborn UI uses.
That's an excellent point - I considered the master strike consolidation to be a significant game improvement also, and I see this as just about the same thing.
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Old 08-05-2007, 12:29 PM  
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Default Re: Spell consolidation

I've lurked these boards for a bit, came late to the party...heh. I am not happy about this change. So we get to sit around and not keep our brain thinking of what to do next? I'm sorry but this change is like putting an "I Win" button on an "Easy" game already.

LFG, if they make it a one button cure what is the point of having different damage types? Is everything going to just go to one damage type? Then there wouldn't be a need for multiple resists because we just have a fast "Cure All" button.

I vote no to this change.
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Old 08-05-2007, 12:38 PM  
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Default Re: Spell consolidation

There will still be different damage types. The specialty group cures will not be affected. This change only removes unnecessary drudgery from single target cures, and doesn't relate to damage.
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Old 08-05-2007, 12:40 PM  
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Default Re: Spell consolidation

welcome to EQ2 NGE and the easymode
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Old 08-05-2007, 12:40 PM  
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Default Re: Spell consolidation

I could be wrong, maybe it is still only single type cures on UIs, but I thought that some of the more popular UIs already have a one button cure?
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Old 08-05-2007, 12:43 PM  
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Default Re: Spell consolidation

To some people, button mashing = skill. The better / faster you can mash buttons, the better a player you are.

I can understand a perspective where having the ability to recognize a situation and react appropriately by casting a spell, combat art or debuff to counter the situation would be considered skill - but not blind button mashing.

For example, last night, a few guild mates of mine flaked out over the click to heal raid UI mod. From their perspective, using this is "dumbing down" the game, taking all "skill" out of being a healer. I completely disagree with this. Over the past two and a half years, I can't even begin to count how many times healers have complained about what a bitch it is to target out of group raid mates to heal them. Someone providing a tool to help solve this problem is, to me, a god send. It helps make all healers who use it more responsive and can only serve to improve the raid. If one thinks skill is fumbling with the mouse to target an out of group raid member, while dealing with lag spikes and accidental mistargeting and healing of the wrong person (which happens no matter how good you are) is skill - more power to you... To me it's like choosing to sit outside in the rain stirring your stew in a cast iron pot over a sputtering fire instead of using a crock pot. If you can do a job better while freeing up time to do other things, why wouldn't you do so?

I don't think the idea of spell consolidation in and of itself is a bad idea... but as other people have posted, what worries me is how they implement it. Taking away the ability to make the best choices (when to cast a debuff, being able to cancel it to toss a heal, choosing who is best suited for single target buffs, etc) which is what does make a good raider, is bad. Easing up some of the mindless button mashing might be nice. Though, again, I would opt for the choice of letting the players decide which items the would like to group together. Which then again would be macros... ok, screw spell consolidation.
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Old 08-05-2007, 12:46 PM  
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Default Re: Spell consolidation

I like the idea of combining buffs although I'll feel better once I know what it does to concentration slots.

I'm not sure if I like the cure combine.

I don't like the debuff combine. Part of being a good player is learning what to do when and in what order. This is situation and mob dependant and is part of what separates the good player from the person who just shows up.

I've been working really hard to understand exactly what all my spells do and how they can be used to max benefit and to me that is part of the challenge/fun of the game.
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Old 08-05-2007, 02:03 PM  
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Default Re: Spell consolidation

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Originally Posted by Comalv View Post
welcome to EQ2 NGE and the easymode
NGE must be the Godwin's Law of MMO's at this point....
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