Quote:
Originally Posted by Bitmap
thats an improvement like consolidating all the master strikes into one button. that freed up an entire hotbar for me, and the whack a mole approach to curing is tedious. if i wanted to play whack a mole i would rather do it tradeskilling. I wish they would implement a click to cure feature like the profit reborn UI uses.
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Quote:
Originally Posted by LFG
That's an excellent point - I considered the master strike consolidation to be a significant game improvement also, and I see this as just about the same thing.
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are you two fucking stupid? the master strikes are 1 ability that used the same recast timer. SOE had it fucked up by making it all 1 different spell b/c in actuallity is was just 1 spell.
this is not the same, they are taking COMPLETELY DIFFERENT spells and putting them together for absolutely no reason.
being able to buff everything at once sounds kewl but you know what? most priests for that matter dont use their 3 group buffs not to mention you have just completey opened up zerging as for lets a say a defiler can buff his group and now have the mob fully debuffed in no time.
LFG this is NOT the way you want the game to go. SOE at this very time is meddling with parts of the combat system which are absolutely working perfectly. if they want to focus on something it is itemization and curve returns. this is already working perfectly and this makes no sense why they would change it.
does it not make sense that if you are trying as hard as you can, im talking concentrating 100% that you should be constantly busy with stuff to do? when you die should you not be penalized for dieing by not being able to be at full buffs for quite some time? all of these changes seem completely counter intuitive.