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08-05-2007, 05:33 PM
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Pirate Jones Jr.
Character: Tirinya
Guild: Clan Lupar
Server: Nektulos
Posts: 168
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Re: Spell consolidation
Quote:
Originally Posted by LFG
There will still be different damage types. The specialty group cures will not be affected. This change only removes unnecessary drudgery from single target cures, and doesn't relate to damage.
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I don't feel like you are thinking this through properly, but I suppose we'll just have to wait and see it in action.
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08-05-2007, 05:41 PM
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I BE PREZ-O-DENT
Character: Morara
Guild: Guild of Guildiness +5
Server: Oobag
Posts: 5,564
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Re: Spell consolidation
FYI, SOE ruined the mastery for tanks, as the tank line all had separate recast timers.
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08-05-2007, 05:44 PM
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Show Don't Tell
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Re: Spell consolidation
These spell consolidation changes will not work for the enchanter class, period.
That is all. There is no way you can do any consolidation of spells for enchanters. None of my spells are alike, none of them can be consolidated. There is 0 room for change, without completely crippling the enchanter class, which I expect to be the way to do it. If that's your plan, then I guess I should start looking for something else to do with my time and money.
Thank you, and go fuck yourself SoE.
__________________
How many times do you hear it? It goes on all day long
Everyone knows everything And no one's ever wrong
Until later...
Who can you believe? It's hard to play it safe
But apart from a few good friends We don't take anything on faith
Until later..
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08-05-2007, 06:08 PM
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<3
Character: Phaymous
Guild: Retired from
Server: Confirmed
Posts: 675
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Re: Spell consolidation
LFG:
Maybe its the content you find dull and boring rather then your spells and the way you play your character. I know the first time I had firsted any major encounter, the whole time I was fighting it and it looked like we would win, I was adrenaline rushed, never once did I think "man this is so boring I have to cast so many heals."
Now that I've done it for countless months, its the content that bores me. I find other things to entertain myself, such as fufulling secondary roles like parsing high as fuck as a Warden, enjoying the company of guildies. I don't login for the raids, I login for them.
I was drunk as fuck last night when called for Flame and still remembered without a doubt that "0 = Cure Arcane" or "Alt+9 = Death Protect" on my hotbars, its fucking second nature, if you can't handle pressing four different buttons for four different situations you need help.
I hope these changes or similar changes never make it to live.
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08-05-2007, 06:57 PM
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Regular
Character: Kenman
Guild: Quit
Server: Quit
Posts: 403
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Re: Spell consolidation
This has got to be the most retarded idea I've ever heard of. It's going to be awesome fun hitting one button and sitting there with my thumb up my ass waiting for it to refresh.
Call me stupid, but isn't using less buttons repeatedly more spamming than it is actually using your brain and picking which of plenty abilities to use? If I can set a rock on my keyboard and tank a mob in this game I quit, fuck SOE for thinking up garbage like this.
You're not going to attract the fucking retards over at WoW because they'd rather play the real thing than a cheap knock-off of it. What you will do is scare away all the fucking loyal subscribers that play the game because it's more difficult than WoW.
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Kenman, 70 Berserker
Last Time Played: November 18, 2007

Woot!
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08-05-2007, 07:25 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,513
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Re: Spell consolidation
Ok, let's take this one archtype at a time, and one type of spell at a time.
Who among you plays a healer and is opposed to only casting one group buff instead of three? What could you possibly enjoy about casting three group buffs every time you die?
And regarding debuffs, I think people are over-reacting to this plan. I can think of maybe three, four max spell group types that will be consolidated.
Is that really the end of the world to some of you?
I realize this other main benefit is not a big deal to people who only raid, but do you have any idea how much nicer and easier these changes will make two-boxing? Yes, two-boxing, the thing I enjoy doing most in EQ2, outside of raiding.
Look, this is going to go to test and will sit there for as long as it takes to get it right, much like the duel wield changes were on test for a long time. It will not be hard to level a toon up to 24 or so on test to fully test out these changes if you want, because at that level, pretty much most of the spells will be consolidated.
I understand that some people are concerned about this and your first reaction is that you don't like it, but I also gotta believe there are an equal or greater number of people like me who welcome this change, and who believe it will make the game more enjoyable and less mundane and repetitive.
All I'm saying is - keep an open mind. This is only going to happen to priest classes first. If this ends up being a disaster and the majority of players hate it after they try it, don't you think SoE will either adjust it or tone it down some based on significant user feedback? They are businesspeople afterall, and are not going to force something down your throat that causes them to lose money.
Give it a chance before you condemn it.
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08-05-2007, 07:31 PM
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a walrus
Character: Snarkw
Guild: The Kraken
Server: Nagafen
Posts: 3,365
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Re: Spell consolidation
Why the hell would they do priest classes first? Thats the class they have the potential to screw up the most. I think the class they have the potential to screw up the least is fighters and maybe scouts.
Even with 14+ combat arts I still don't have downtime. I just don't see the point in increasing the amount of downtime.
I do agree that it will make boxing easier, but ... what? What kind of benefit is that? This game was never meant to be boxed, although it is certainly a playstyle that many people have adopted.
The problem is that people move to EQ2 from other MMOs and complain that EQ2 is too "spammy". That's the way it was designed, period. To change it now would be a huge mistake.
Quite literally the only thing that makes the difference between a good player and a bad player now, especially when it comes to raiding, is those who spam and those who don't. That is the difficulty in this game. They have opted not to make encounters intuitive, so the only possible way to interact with them is by hitting buttons, and hitting them as fast as possible.
Do I want people who are worse at this game to be as good just because I have to sit there with my thumb up my ass? No.
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08-05-2007, 07:40 PM
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<3
Character: Phaymous
Guild: Retired from
Server: Confirmed
Posts: 675
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Re: Spell consolidation
Snark basically said everything I would have.
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08-05-2007, 07:42 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,513
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Re: Spell consolidation
Snark, that is your best sig to date.
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08-05-2007, 07:47 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 9,513
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Re: Spell consolidation
Quote:
Originally Posted by Snark
Quite literally the only thing that makes the difference between a good player and a bad player now, especially when it comes to raiding, is those who spam and those who don't. That is the difficulty in this game. They have opted not to make encounters intuitive, so the only possible way to interact with them is by hitting buttons, and hitting them as fast as possible.
Do I want people who are worse at this game to be as good just because I have to sit there with my thumb up my ass? No.
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Snark, I strongly believe that the difference between top WW guilds and lesser guilds does not come down to individual players spamming spells, but overall raid leadership and coordination. You as well as anyone knows that if you give a strat to a scrub guild on a silver platter regarding a complex encounter, most still won't be able to execute it. This change will have absolutely no effect on that reality.
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