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Old 08-07-2007, 11:09 AM  
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Default Re: From Official forums under Expansions

That dude is full of shit. They never said "may or may not" they said some contested and they never gave a number on the number of raid zones. Unless a dev was feeding him that shit outside of the panels he needs to open his fucking ears.
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Old 08-07-2007, 11:11 AM  
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Default Re: From Official forums under Expansions

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Originally Posted by Stinkfinger View Post
Well I don’t see Radar’s post here so I will play his part just a bit…

I think this is good stuff, who groups and kills heroic mobs over land? That never happens, only place I know is the breeding grounds and the Cyclopes in DOF.

Who really cares about contested mobs, to me that just a waste of time spend an hour forming and traveling just to kill one mob, sort of dumb. I much prefer the effort spent making cool zones, then effort on one mob here or one mob there that no one but the top 1 percent of the people care about. The only reason people here like them is because most are in the top guilds in the server and can form up and kill them and get decent loot. If there are going to be contested mobs then they should be easier for more causal guilds let more people in on the game, but if that happened the high end guilds would just complain how easy the game is and would not bother.

The change of the combat system where CA mean less spamming really is an excellent idea. Truly, more strategy less spamming is a good thing. And I am one to believe the classes are not in balance. Hopefully with a new complete look at all the classes and abilities, they can better balance them. Furies dpsing over 2 k? tanks like zerks topping the parse,,,are you kidding? I mean really come on guys.

Requiring everyone to be flagged to raid a zone is just stupid idea. One of the main reason why people left EQ1 by the droves. When people can join a guild but they cant raid with them cause they are newer and have not down the previous zone or zones? That’s just dumb. You should be able to play with your guild and friends.

People who live and die by a video game are a dying bred. The “everything is to easy crowd” are few and far between, concentrated in forums like this, but the huge minority. WoW recognized this, and EQ1 did not,,,,and you see the results. Vanguard did not, now there game is failing they are trying to "dumb down"

The fact of the matter is, EQ2 has a good balance of any game out there, causal and less the casual,,,,if you want “HARDCORE”…try eq1. EQ2 has never been for the hardcore,,,,and is a successful game because of it. Because they don’t bend to the will and idea’s of the 30 or so people that posts on threads like this …..

Ok done pinch hitting for RADAR X ……
The game you've outlined sounds like something I could play on a console. That's definitely not something anyone I know would be interested in.

Less spamming, more strategy? Is having 10 second of downtime between your next CA strategic in your mind? Do you need that time to remember what spells you have? How does that equate to strategy in your mind? How about we use a two button controller and really make things "strategic"? Good idea?

Contested mobs should be easier? Easier would just mean we would 1 group them. Not only would it not solve the problem but it would piss off the remaining raiders who want a challenge. There's no reason EQ2 can't cater to all types of game play. Reuse the Avatar graphics and save some development time just make them really cool encounters. I'm all for it.

[ PS. EQ2 while healthy, is not as successful as it could or should be. ]
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Old 08-07-2007, 11:16 AM  
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Default Re: From Official forums under Expansions

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Originally Posted by Stinkfinger View Post
I think this is good stuff, who groups and kills heroic mobs over land? That never happens, only place I know is the breeding grounds and the Cyclopes in DOF.
You know why nobody groups and kills heroic mobs in overland zones? Because there are no overland zones with a good amount of heroics. In DoF the 2 best places to kill heroics were overland(Giants and Cyclops), Breeding Grounds was a good place to start leveling in KoS. Of course, that's like the only places that have a good amount of heroics. The Ravasect cave in Bonemire was tiny, in fact, Bonemire was pretty much a huge pile of dribble with little to nothing in it except some instances.


Fact is, of course nobody groups and kills heroics overland, when there are no heroics in overland zones! You know where everybody leveled before they decided to remove heroics from overland zones? Yah, that's right, they leveled in overland zones! Overland zones were the prime leveling areas because of how many people played the game, dungeons would get filled fast and so people leveled outside in the overland zones. Of course, lower population, meant dungeons didn't fill up, so there was now space still in the dungeons.
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Old 08-07-2007, 11:40 AM  
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Default Re: From Official forums under Expansions

Overland ONLY SOLO?? WTH, Thats Stupid.
Especially when the Overlands are MASSIVE. i mean for fucks sake put some heroic deathtraps in the zone for the stupid peeps who get lost and dont know how to use a fucking MAP!

I say make Overland Zones MORE intersting and peeps will play them. Put up some Nameds, Some MOB Forts, Scripts, Good random Drops!
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Old 08-07-2007, 11:51 AM  
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Default Re: From Official forums under Expansions

I really like contested mobs, but I really don't like a single contested mob standing out in the middle of no-where. I'd much rather see an UNINSTANCED metric fukton dungeon zone that got progressively harder as you went through, and put thirty huge gonad nailing contesteds in there. The big point is a dungeon crawl that isn't instanced. I like instances, I do, but geeze not every single dungeon. You can even put a super instance at the bottom, like the hole in EQ1.
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Old 08-07-2007, 04:39 PM  
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Default Re: From Official forums under Expansions

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Originally Posted by Niber View Post
The game you've outlined sounds like something I could play on a console. That's definitely not something anyone I know would be interested in.

Less spamming, more strategy? Is having 10 second of downtime between your next CA strategic in your mind? Do you need that time to remember what spells you have? How does that equate to strategy in your mind? How about we use a two button controller and really make things "strategic"? Good idea?

Contested mobs should be easier? Easier would just mean we would 1 group them. Not only would it not solve the problem but it would piss off the remaining raiders who want a challenge. There's no reason EQ2 can't cater to all types of game play. Reuse the Avatar graphics and save some development time just make them really cool encounters. I'm all for it.

[ PS. EQ2 while healthy, is not as successful as it could or should be. ]
Trust me the sky is not falling,,,in EQ1 the most hard core game out there, and there is no button spamming,,,,,,, you have 10 spells for the most part,,,,,and the game play is much harder,,,,and requires more thinking, and timing,,,, you have been conditioned that button spamming means hard not the fact at all.......whack a mole is not hard,,,,as someone said was not the combination of the master strikes better to free up space? did that dumb down the game?? Lets get real

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Old 08-07-2007, 05:01 PM  
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Default Re: From Official forums under Expansions

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Originally Posted by Stinkfinger View Post
Trust me the sky is not falling,,,in EQ1 the most hard core game out there, and there is no button spamming,,,,,,, you have 10 spells for the most part,,,,,and the game play is much harder,,,,and requires more thinking, and timing,,,, you have been conditioned that button spamming means hard not the fact at all.......whack a mole is not hard,,,,as someone said was not the combination of the master strikes better to free up space? did that dumb down the game?? Lets get real
Even as a paladin in EQ1 i had more than ten spells. I haven't logged in my enchanter in a long time but I know for a FACT she had more than 10 spells. You could only memorize 8 at a time, this is true, but many people had a "buff set" and "solo set" and "raid set" that they switched between, and that isn't counting things like melee abilities (which there were only... 6? 8? of those? Been too long since I really delved into eq1 lol!
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Old 08-07-2007, 05:18 PM  
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Default Re: From Official forums under Expansions

eq1 had 1 spell bar with 8 slots then increased to 9 with AA.

If they are gonna go with less spamming ala eq1 then they really need rethink the way they design encounters.Also to note eq1 was/is a gear based game more so then eq2 is or prob will ever be.
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Old 08-07-2007, 06:48 PM  
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Default Re: From Official forums under Expansions

Quote:
Originally Posted by Stinkfinger View Post
Well I don’t see Radar’s post here so I will play his part just a bit…

I think this is good stuff, who groups and kills heroic mobs over land? That never happens, only place I know is the breeding grounds and the Cyclopes in DOF.

Who really cares about contested mobs, to me that just a waste of time spend an hour forming and traveling just to kill one mob, sort of dumb. I much prefer the effort spent making cool zones, then effort on one mob here or one mob there that no one but the top 1 percent of the people care about. The only reason people here like them is because most are in the top guilds in the server and can form up and kill them and get decent loot. If there are going to be contested mobs then they should be easier for more causal guilds let more people in on the game, but if that happened the high end guilds would just complain how easy the game is and would not bother.

The change of the combat system where CA mean less spamming really is an excellent idea. Truly, more strategy less spamming is a good thing. And I am one to believe the classes are not in balance. Hopefully with a new complete look at all the classes and abilities, they can better balance them. Furies dpsing over 2 k? tanks like zerks topping the parse,,,are you kidding? I mean really come on guys.

Requiring everyone to be flagged to raid a zone is just stupid idea. One of the main reason why people left EQ1 by the droves. When people can join a guild but they cant raid with them cause they are newer and have not down the previous zone or zones? That’s just dumb. You should be able to play with your guild and friends.

People who live and die by a video game are a dying bred. The “everything is to easy crowd” are few and far between, concentrated in forums like this, but the huge minority. WoW recognized this, and EQ1 did not,,,,and you see the results. Vanguard did not, now there game is failing they are trying to "dumb down"

The fact of the matter is, EQ2 has a good balance of any game out there, causal and less the casual,,,,if you want “HARDCORE”…try eq1. EQ2 has never been for the hardcore,,,,and is a successful game because of it. Because they don’t bend to the will and idea’s of the 30 or so people that posts on threads like this …..

Ok done pinch hitting for RADAR X ……
You wouldnt happen to be Hawkeye would you?

I recall in T5 some of the best places to exp as you were leveling were in overland zones and the ones that werent were non instanced dungeons. Giants in TS, Faes in Nek forest, Everfrost, Commonlands/Antonica. DoF had giants and clops in PoF and Clefts was a great place to exp. The game is getting more and more instanced based where all you do is get your little group together and go farm instances. Dungeons should be the placest where only the bravest adventurers dare to go for fame and fortune and overland zones should be where you level up.

Making contested easier would do nothing for the casual player at all because the top guilds would just have an easier time keeping them locked down because they would still drop the best loot even though the were weaksauce encounters.
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Old 08-07-2007, 09:00 PM  
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Default Re: From Official forums under Expansions

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You know why nobody groups and kills heroic mobs in overland zones? Because there are no overland zones with a good amount of heroics.
Solo mobs are fine and dandy - lots of them are great, but don't wipe out heroics - the more the merrier, IMO.

When your group experience gets chopped down to "x y or z dungeon/instance" or "let's go see if we can bag an epic" then yeah, people get bored and end up solo'ing because ironically there's more to go do solo than grouped.

The other downside to more solo mobs in overland zones - they're like roach motels for afk farmers/botters.


Contesteds - the more the merrier. My only fear is zone lag - but other than that, bring it on. Keep pestering for them - it can't hurt, and you've got clear evidence that Dev's do read the forums.

More T8 contesteds to go around would be great (keep 'em all busy so we casual raiders can go clear out the T7 :P) - Avatars are nifty, but it would be awesome to see some ninja additions of T8 epics tossed in there. You're running through a zone, minding your business, and get wtfpwnd by something and you have no idea what it was (Shroom 85 Epic x4!). What a (evil!) way to find out there's a new mob in the game. You're going over the bridge on the way to Unrest, look down and there's an epic sea serpent down in the water (hey there's nothing else down there right now anyway).

But, just as well it'd be nice to see more lower level contesteds added in. "Old World" had one or two in every zone to go tackle - I'd love to see that with new world content.

Even if new raiders cutting their teeth aren't interested in them (I don't see why they wouldn't be, however), high level raiders will still go out with alts and take them down. That may not sound worth the work, but it's a ton of fun for the us to go mentor/run T5 epic stuff after official raids are done for AA and twink gear and just to see what we can pull off now.

Secondary benefit to having a random contested wandering around some of those heavy solo zones - they'll mow down some of those dumbass afk farmers in the process. I miss the days of random Doomsquall/Grimfeather deaths because people didn't see the giant BLOB coming up behind them. :D Or running in to pull skellies and getting an epic by accident. heh heh good times.


End thought: most of us are a bit on the ADHD side. We'll never be hurting for more colorful shiny things to go poke at.

*Edit - yeeeeees I saw that typo of the magical math defying t8 lvl 75 and fixed it.
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