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Old 08-04-2007, 09:09 PM  
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Default From Official forums under Expansions

,,, Highlighted some stuff

This was all just said from the EQ2 VN Boards. Alukan is the one who originally posted this so cheers to them for remembering it all. I just copied and pasted.


Without further ado, info from the VN Boards. Once again curtosy of Alukan
* You will reach Kunark by boat. When asked about druid and wizard ports the dev literally said OOPS ... he had forgotten all about that
* Sarnak were discovered by the Spiroc in a deep lab and accidentally woke them up 50 years ago
* Two of the racial abilities of Sarnak are Dragon Breath (they breath fire) and Super Jump ... I guess they can jump far
* Metrics of SOE show that folks hate grouping to gain XP in overland zones so nearly all mobs in overland zones will be solo mobs
* There will not be an increase in AAs .. so if you are already level 100 ... no change. But he did say that you can store two templates of how your AAs are allocated and swap back and forth via an item in your house. So you can have a Raid setup for AAs and a Solo setup for AAs.
* New mounts and titles for increase in guild level ... examples were a Rhino and the glowing dog things in Neriak .
* There will be no new Heritage Quests since all the work needed to make the 24 class Epics. Class Epics quests will be like the Sword of Destiny style. You can get the first version of the Epic via grouping (the Legendary version) and to make it Fabled, you need to do Raid.
* 3 new gods will be brought back ... Bertoxx ... Karana ... The Tribunal. There will be one more god release via a Live Update between now and the expansion release.
* The current gods will raise in level and so will the loot they drop.
* Raid progression is linear ... there will be 3 entry level raids and it will grow from there. All raids will be persistant. As a matter of fact all instances (even group instances) will be persistant.
* Timmorous Deep will be level 1-20 and then all other zones will be level 65 and up.
* The Sarnak starting city is now Evil (not neutral as originally released).
* Mounts will be available that will go faster than any that are currently available.
* Chardok zone will have the bottomless pit.
* There will not be any 3 group raids ... there may be a couple of 2 gorup raids but the devs clearly don't think they bring much to the game.
* There may or may not be contested mobs. The devs don't feel they bring much to the game for the amount of development needed to create them (eg, less than 1% of 1% of players will fight them).
* Veeshans Peak is one of the raid zones ... currently has 11 named with Trakannon leading them.
* Exiles can level past level 70 (not sure what that question was asked for).
* There will be some Raid progression that requires you to have completed Raid Zone A before you can progress to Raid Zone B. Not everyone in raid will need to have completed the first to progress to the second.
* Zones are huge ... the Kylong zone is 3 kilometers by 4 kilometers in size ... that is over twice the size of The Commonlands. That one zone will have Field of Bone, Kurns Tower, Lake of Ill Omen, Swamp of No Hope, Karnors Castle.
* They have a new graphics ability that allows the look of the area you are in to change as you go from one part of a zone to another. So field of bone can be hot bright sun overhead and the swamp can be very dark and dreary.

Last edited by Raina; 08-04-2007 at 09:20 PM.
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Old 08-04-2007, 09:24 PM  
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Default Re: From Official forums under Expansions

No contesteds, no new AA's, persistant instances do you want all the raiders to quit?
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Old 08-04-2007, 09:25 PM  
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Default Re: From Official forums under Expansions

Only less than 1% of the raiders experience contested becuase THERE'S NOT ENOUGH CONTESTED.
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Old 08-04-2007, 09:31 PM  
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Default Re: From Official forums under Expansions

No new AA's, no new contested, avatar loot we have now will still be the best in the game, raid progression with 1 person flag (no change).

Oh, and a card game that gives you fabled loot and ridiculous xp potions.

Haha, what can you even say at this point. Fuck.
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Old 08-04-2007, 09:34 PM  
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Default Re: From Official forums under Expansions

So, EQ2 has turned into WoW.
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Old 08-04-2007, 09:42 PM  
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Default Re: From Official forums under Expansions

Things like this makes the decision to quit so much easier...

I can't find the head exploding icon, but I feel like thats a good response to SOE's plan.
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Old 08-04-2007, 09:43 PM  
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Default Re: From Official forums under Expansions

Quote:
Originally Posted by Morara View Post
So, EQ2 has turned into WoW.
I thought it happened eons ago.....
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Old 08-04-2007, 09:44 PM  
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Default Re: From Official forums under Expansions

I think all this was a parting shot from that faggot Lockeye.
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Old 08-04-2007, 09:52 PM  
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Default Re: From Official forums under Expansions

Here are some PRE RoK things a friend said they mentioned going into the game

Shard of Fear - new pre Kunark heroic dungeon zone is done and in testing
Shard of Hate - new pre Kunark x4 raid dungeon is also done and in testing
New Avatar is supposed to come before Kunark as well


And a little more RoK info not mentioned here

ROK Raiding:

Veeshan's Peak

Volcano x4 raid instances - Guarded by the Ring of Scale. Zone has Flame Spurts, Magma Raptors / Wyverns / Golems and enslaved Iksars and Sarnaks who we have to free. There 5 guardians of the Peak which are all raid mobs. There are 7-8 dragons on top of that including Silver Wing and the end boss is Trakanon. He has his own lair within the zone. Xygoz is another dragon who is sleeping and his dreams will attack you. There are 11 unique scripted encounters inside the zone (dragons) and they've been working on that aspect exclusively on the raid side for the last two months.

Karana, Bertox and Tribunal will be new Avatars. As I mentioned yesterday the old avatars (plus the new one coming before Kunark) will all scale up with the expansion and their loot will scale as well. The intent is for them to still be the hardest end game mobs with the exception of Trakanon.

Last edited by Narkle; 08-04-2007 at 09:54 PM.
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Old 08-04-2007, 09:59 PM  
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Default Re: From Official forums under Expansions

gg No new static = I am done.

What a fucking dissapointment !


May be 1% of the people are experiencing static is because 1% of the mobs are static. I still remember t5 there were a lot more static and it was a rush to get as many locked down as possible. Granted farming eyes suck for t6, but at least there was a contested area, and 3 more statics in DoF.

London Hellgate : )

Last edited by hearth; 08-04-2007 at 10:04 PM.
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