,,, Highlighted some stuff
This was all just said from the EQ2 VN Boards. Alukan is the one who originally posted this so cheers to them for remembering it all. I just copied and pasted.
Without further ado, info from the VN Boards. Once again curtosy of Alukan
* You will reach Kunark by boat. When asked about druid and wizard ports the dev literally said OOPS ... he had forgotten all about that
* Sarnak were discovered by the Spiroc in a deep lab and accidentally woke them up 50 years ago
* Two of the racial abilities of Sarnak are Dragon Breath (they breath fire) and Super Jump ... I guess they can jump far
* Metrics of SOE show that folks hate grouping to gain XP in overland zones so nearly all mobs in overland zones will be solo mobs
* There will not be an increase in AAs .. so if you are already level 100 ... no change. But he did say that you can store two templates of how your AAs are allocated and swap back and forth via an item in your house. So you can have a Raid setup for AAs and a Solo setup for AAs.
* New mounts and titles for increase in guild level ... examples were a Rhino and the glowing dog things in Neriak .
* There will be no new Heritage Quests since all the work needed to make the 24 class Epics. Class Epics quests will be like the Sword of Destiny style. You can get the first version of the Epic via grouping (the Legendary version) and to make it Fabled, you need to do Raid.
* 3 new gods will be brought back ... Bertoxx ... Karana ... The Tribunal. There will be one more god release via a Live Update between now and the expansion release.
* The current gods will raise in level and so will the loot they drop.
* Raid progression is linear ... there will be 3 entry level raids and it will grow from there. All raids will be persistant. As a matter of fact all instances (even group instances) will be persistant.
* Timmorous Deep will be level 1-20 and then all other zones will be level 65 and up.
* The Sarnak starting city is now Evil (not neutral as originally released).
* Mounts will be available that will go faster than any that are currently available.
* Chardok zone will have the bottomless pit.
* There will not be any 3 group raids ... there may be a couple of 2 gorup raids but the devs clearly don't think they bring much to the game.
* There may or may not be contested mobs. The devs don't feel they bring much to the game for the amount of development needed to create them (eg, less than 1% of 1% of players will fight them).
* Veeshans Peak is one of the raid zones ... currently has 11 named with Trakannon leading them.
* Exiles can level past level 70 (not sure what that question was asked for).
* There will be some Raid progression that requires you to have completed Raid Zone A before you can progress to Raid Zone B. Not everyone in raid will need to have completed the first to progress to the second.
* Zones are huge ... the Kylong zone is 3 kilometers by 4 kilometers in size ... that is over twice the size of The Commonlands. That one zone will have Field of Bone, Kurns Tower, Lake of Ill Omen, Swamp of No Hope, Karnors Castle.
* They have a new graphics ability that allows the look of the area you are in to change as you go from one part of a zone to another. So field of bone can be hot bright sun overhead and the swamp can be very dark and dreary.