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  1. #1
    Newb Enough
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    Default EQ2 Progression Server coming!!!

    Check it out:
    https://forums.daybreakgames.com/eq2...une-16.560924/

    That's actually pretty damn cool. I'm excited to play pvp again!

    Greetings Fellow Norrathians!

    We wanted to make a post this week and give you a glimpse of what we are planning for our Time-Locked Expansion Servers and what you can expect to see here in the very near future.

    Our current plan is to launch 2 new TLE Servers, a PvE and a PvP version. Both of these servers will have back up servers in case we need them. I am going to go over the current iteration of how they will be launching and what our plans are with them, and also list what we are considering, which we will give you, our player base, a chance to vote on with in-game polls. More on that later.

    What can we expect to be in place with the launch of the Time-Locked Expansion servers?

    The plan is to shoot for maximum nostalgia that is still within our power to make happen. So there will be many features that will not be available to players when we launch these servers and many that will never be available, especially for PvP.
    • PvP server: no battlegrounds EVER!
    • PvP server: no prestige housing!
    • PvP server: no flying, leaping or gliding EVER!
    • PvP server: No more pvp stats on gear. Procs return to items that have them.
    • PvP server: Travel bells will be restricted, more information to be determined.
    • There will only be ground mounts and they will have reduced ground speed. Most likely 45%/50% run speed.
    • Only All Access Members will be able to create characters and log into the TLE-Servers.
    • A new queue system for logging into the servers
    • Content will be locked to classic EverQuest 2, starting areas will be Frostfang Sea and Darklight Wood. More on this later.
    • Expansions will be voted to be unlocked at certain times by the population of the server. Majority vote 2/3 of the population.
    • No Veteran Rewards or Veteran experience bonus.
    • No Recruit a Friend
    • No /claims. Anything you could claim on your normal accounts will not be available on the new TLE-Servers
    • Loyalty System and daily quests will be locked to Chains of Eternity expansion.
    • Legendary, Fabled and Mythical crits will be locked to Altar of Malice Expansion.
    • No dungeon finder
    • Level agnostic dungeons will be locked to an undetermined expansion feature.
    • No races or classes will be restricted from character create if you own them. They will all be playable at launch.
    • Re-forging, Mercenaries, and Tradeskill apprentices will be locked to Age of Discovery.
    • Mercenaries may or may not return to PvP, this will most likely become a poll in the future.
    • Guidhalls and their amenities will be locked to a undetermined expansion. We are still considering this.
    • No prestige home portal or home UI will be available.
    • Marketplace will be highly restricted and polls will be done to determine what will be available.
    • Experience penalty will be returned to launch levels of experience gain
    • Coin will also be returned to launch levels of coin gain.
    • Adventure packs will be linked to specific expansions, still being determined.
    What will be the AA and level caps, levels and restrictions for the PvE and PvP Servers?
    • Exp01: Desert of Flames, Adventure, Tradeskill and Guild Level raised to 60, Guild Level Cap Increased to 60
    • Exp02: Kingdom of Sky, Adventure, Tradeskill and Guild Level raised to 70, Alternate Advancement Subclass Window unlocked with a 50 AA cap, Guild Level Cap Increased to 70
    • Exp03: Echoes of Faydwer, AA Class Tree Unlocked, AA Cap is Raised to 100, Tinkering, Transmuting, and Adorning Unlocked
    • Exp04: Rise of Kunark, Adventure, Tradeskill and Guild Level raised to 80, AA Cap is Raised to 140, Guild Level Cap Increased to 80, Guild Halls
    • Exp05: The Shadow Odyssey, AA Shadows Tree Unlocked, AA Cap is Raised to 200
    • Exp06: Sentinel's Fate, Adventure, Tradeskill and Guild Level raised to 90, AA Cap is Raised to 250, Guild Level Cap Increased to 90
    • Exp07: Destiny of Velious, Adventure, Tradeskill and Guild Level raised to 92, AA Heroic Tree Unlocked, AA Cap is Raised to 300, Flying, Leaping and Gliding Mounts
    • Exp08: Age of Discovery, AA Cap is Raised to 320, Mercenaries, Apprentices, Reforging
    • Exp09: Chains of Eternity, Adventure, Tradeskill and Guild Level raised to 95, Prestige Window Unlocked, Guild Level Cap Increased to 95
    • Exp10: Tears of Veeshan, AA Dragon Tree Unlocked, AA Cap is Raised to 350
    • Exp11: Altar of Malice, Adventure, Tradeskill and Guild Level raised to 100, Prestige Class Tree is Unlocked, Guild Level Cap Increased to 100, Legendary, Fabled and Mythical crits
    There are going to be a few things we are going to allow you guys to vote on with in-game polls. We also can add additional poll questions as they come up and we deem them important for the player base to determine. Okay, so what will the polls involve and when can we vote?

    *Note – In order to vote in the PvE and PvP polls you must be an all access member or have an account that is more than 30 days old*

    Polls will be coming in-game today, and the first poll will run until Tuesday, June 23. These will be touching on a lot of subjects. For instance, we have guild halls slated to go in with Kunark. We may do a poll that asks, do you want guild halls with Kunark? Do you want guildhalls at all?

    After this post, we will do our best to answer questions we see and also perhaps find additional items to add to future polls.

    We look forward to getting these servers up and running and are really excited to see what comes next! Approximate beta for TLE Servers is Jul 7th. Thanks everyone!

  2. #2
    Done with MMOs, once again.
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    Default Re: EQ2 Progression Server coming!!!

    No shit?
    Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos for EverQuest II
    Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest for EverQuest II

  3. #3
    IT'S OVER 9000 gahnand's Avatar
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    This thread exists on naggy, yes its true, but its going to be shit. They are debating whether or not to include beastlords in classic which assume means t5. They don't want to Jew ppl who paid for the class. Aids

  4. #4
    Newb Enough
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    Default Re: EQ2 Progression Server coming!!!

    I think they've already said that they wouldn't include classes until their expansions get released. Which is good since they're not balanced for shit at low levels.

  5. #5
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    Default Re: EQ2 Progression Server coming!!!

    wonder if all the broken shit will be added also will there be diminishing returns? it seems like the game will remain in it's current state but they also did not specify that it would.

  6. #6
    IT'S OVER 9000 gahnand's Avatar
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    The reason it wont be like it was is because of all the bugs it had. It will be some watered down version of the current game.

  7. #7
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    Default Re: EQ2 Progression Server coming!!!

    Maybe I have rose colored glasses, but I don't really remember all that much broken stuff at launch. Course I'm also not a whinny bitch who complains about everything. I did play Vanguard for years after all.

    Oh and I'm not saying either of you two are either, I don't know you. But you know there are a lot of people who love to complain.

  8. #8
    Senior Member Kien's Avatar
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    Default Re: EQ2 Progression Server coming!!!

    Poisons procing off of each other, tanks having 100% miti and tanking in mana regen robes, epics that roam in zones not being actual epics and being soloed by any class. that's only a bit i can remember from 11 years ago

  9. #9
    IT'S OVER 9000 gahnand's Avatar
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    Stormhold. Case closed.

  10. #10
    MINDSLIME MUTHERFUCKER
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    Retired finally

    Default Re: EQ2 Progression Server coming!!!

    I amplaying on the vanilla server in eq1 . And its not vanilla they are adding shit every patch . now it has parcels ect silly really . they are trying to do somethign good. but in the end its not all that great .

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