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Old 07-25-2008, 08:24 AM  
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Default Re: Guard DPS

You're on now too! Go get some sleep slacker! The dirge doesnt have the 6 set (newer member and our other dirge goes ot for that fight).

Also I dont wear byzola's hat on that fight, going in defensive stance/gear for Nexona. I do have trak's 5 crit cloak though.

I'm not really interested in who's higher but how to get myself higher. I dont hit my lower ca's as much as you ( on your nexona fight figuring the recast you hit it within 2 sec(gut kick). And while I never hit 2 auto attacks in a row without hitting a CA I do have space between some CAs like gut kick(do you hit 2 ca's in between your auto? Will be nice to compare and also nice to get some activity going on this post to help improve all our dps.
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Old 07-25-2008, 09:55 AM  
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Default Re: Guard DPS

Quote:
Originally Posted by Homegrown View Post
also keep in mind this was our keying recruits / alts run so our dps was a bit lower than it normally would be, but not terrible
Define terrible, for your guild's current content (avatars/tangrin?) your raid DPS is roughly 40-55% less than it should be, I would regard that as a significant deficit. Normally I wouldn't comment but you invited it!
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Old 07-25-2008, 12:01 PM  
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Default Re: Guard DPS

I have a question about people's auto attack dps and average damage per hit. I am guessing that the parses showing 2500-4k slashing dps (about 3300ish avg hit) are from people with their mythical. I use my fabled epic atm for most tanking situations and I can't seem to get my average hit higher than 1700-2k. Is this just from the mythical or is there something I can do to raise the average hit? Btw my str is usually right at 1k in a raid.
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Old 07-25-2008, 12:34 PM  
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Default Re: Guard DPS

Most are running 1k+ STR w/ 200 DPS mods w/ JCapped M1 Dispatches (along w/ every other healthy mit debuff out there).
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Old 07-25-2008, 12:36 PM  
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Default Re: Guard DPS

Seen mine hit 2k7 with fabled epic Vel'arek. I have 84% melee crit (no, havn't pass drussk yet but ppl are coming back so we're on it now ;p) and 100% da in raids, also have over 125 dps/speed with procs.
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Old 07-25-2008, 12:38 PM  
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Default Re: Guard DPS

That would explain it. My dps mod on a raid is only 121 iirc. Do most of raids take 2 brigs? We have just started having 2 brig raids and I must say, I like it. My melee crit is a bit lacking as well. I think I might be geared too defensively.

Last edited by Mohare; 07-25-2008 at 01:21 PM.
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Old 07-25-2008, 02:49 PM  
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Default Re: Guard DPS

Mythical also makes a HUUUUUGE difference in auto attack DPS, for obvious reasons.

Honestly, the difference between a pre-mythical raid and post is so huge you probably can't even imagine it. We went from Druushk at ~10-12 minutes to Druushk under 4 minutes. Pre-VP named times were cut in half, and we are a pretty casual guild. I wouldn't even bother to try to compare DPS with a mythical'd guard because the outside factors are so big.

@ Stout

I am also curious, I was posting before work so I couldn't respond right away. Here is my reasoning for doing the DoT's and fast recast stuff first.

I played a rogue all the way up to T8, and in optimizing my DPS, I noted that their fast recast stuff almost always was the highest parsing art. 10 second reuse backstab, 10 sec reuse quick debuff, things like that. So I got in the habit of casting them first, along with DoTs (to give time for the full effect to happen).

My general order is something like:
Obliterate, Acceleration Strike, Seperate, other DoT, Gut Kick, Overmatch, Lay Waste, Exact Strike, Mar, Retaliation, Exe Wrath, Shield Bash, Head Trauma and then just repeat as they pop. Later in fights I prioritize higher damage arts with longer recast over quick ones, but really usually no more than a couple are up at once, so you never really have to choose that often.

I do not time my CAs with ACT, because I run our raids and it is just too distracting when trying to tank and listen to ACT beeping at the same time. Honestly, in the tests I have done it doesn't make a huge difference for us - things that reduce our DPS the most are things like casting ToS / Mit buffs, etc.

For Nexona, I really like that mob because I feel my guild is very good at it. It is a trade off because we are terrible at other encounters (we wipe to Silverwing more than Druush and Nexona combined). I don't go full defensive, in fact I usually tank in a mostly offensive gear set up. Otherwise I lose aggro to my transfers over the course of the fight.

It would be cool to get some real discussion in this thread, I agree. Hopefully this is a good start. Maybe someone who is good at math will evaluate things for us!
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Old 07-25-2008, 03:52 PM  
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Default Re: Guard DPS

Personally, I tink casting Acceleration strike > obliterate is better, simply becase you get the atk speed and casting speed 1 CA Faster hehe. I always start with an auto atk hit then I hit, in order:

Acceleration strike [To proc faster casting] / Obliterate [To debuff parry faster / Exact strike / Exe. Wrath [I try to trow marr right after this one, before next auto atk] / Mar /retaliation / alternate siege / 2 dots / Gut kick / overmatch / trauma / HO --> overmatch --> Slanderous Assault (longer to cast but with the casting speed proc and a dirge I time it between 2 atks) Then Shield bash and Toudra slam.

Trowing higest hitting CAs first is simply better because they come back sooner. If you can two them (marr, retaliation / obliterate) two time in a one minute fight, you'll get more dps than only one time. I tink this can be applyed to longer fights too.

It may depends on your raid too, when they trow debuff etc, in my guild they trow dispatchs on pulls so I can place all this in. If they start to debuff defence etc only 5 sec after pull (somes guilds wait that the tank take well aggro -_-) You better cast your faster recast cas at first.
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Last edited by Vormav; 07-25-2008 at 03:56 PM.
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Old 07-25-2008, 04:34 PM  
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Default Re: Guard DPS

Keldo;
Our starting order is basically the same. I always hit decimate first, if its up, as its hit bonus is high and rarely misses. Then i run the debuffs/dots. However, past that our order must change drastically. Again I rarely ever run out of CA's, and it sounds like we have to same mentality, but somewhere the order breaks down lol.

ToS, siege, etc all kill my dps because it causes me to miss auto attacks which is our bread and butter. When dps'in I do w/e i can to never miss/delay an auto attack. I also call the AE's etc on avatars and tough encounters, so sometimes I am self timing my CAs, but the basic rule for me is one CA between an auto attack. I can get 2 in but typically it delays my auto attack, which I try to never let happen.

@judist- I am never near 200 dps mod. With a coercer i sit at roughly 150 which is more then enough for me. To get over 150 steadily i would have to sacrifice crit/DA which isnt worth it. We also run one brig; however, I dont belive he was on the first 3 parses I linked. As a half elf i do get piercing stab, which decreases mob's physical mit by 914 so i hit that 3rd behind acc strike and obviously whenever its up.

On Nexona I'm just under 5k, but again I dont go offensive to maintain survivability and will post that parse whenever we do it.

Vormav- I follow your line of thinkin to get the big CAs off to hopefully have a chance to pop them off agan before w/e mob dies;however, I wouldnt sacrifice an auto attack to try to get exec wrath on Marr.
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Old 07-25-2008, 04:57 PM  
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Default Re: Guard DPS

I use decimate before acceleration strike because I get ticked off when it misses.
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