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Old 09-26-2007, 07:55 PM  
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Default Re: Guard DPS

Best i have hit on the 3 group encounters in EH was about 3400 about 2800 on single target
normally FTH im about 2000-2200 ZW, about the same for like third floor EH - wuoshi
havent paid attention to a MMIS raid parse lately ill try to post a few, with basicly just instanced MT gear except the axe heh
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Old 09-28-2007, 09:05 AM  
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Default Re: Guard DPS

2handers are a tremendous increase in DPS compared to DW/Buckler. There is just no contest. As far as DW vs Buckler, I don't see much difference. I personally like the Str/Agi/Int spec while DWing (since I am currently w/o a buckler) which also gives me good use of the AA while tanking named (haste/crit/reflex).
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Old 09-28-2007, 11:23 AM  
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Default Re: Guard DPS

Noah - 2handers will not out dps Buckler. On AoE fights 2hander will win, but in every zonewide a buckler should come out on top.
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Old 09-28-2007, 12:13 PM  
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Default Re: Guard DPS

I currently use -
4 4 8 sta
4 4 8 str
4 8 5int

This option will makes me work more on mutli mob encounters, now and then I will have to switch targets to maintain aggro, but our offtanks are extremly good players so its never really an issue. I like to have the extra haste the int line brings (with our current group mt set up) for the single target im attacking.

I also like - but am not currently using
4 4 8 sta
4 4 8 str
4 4 8 agi

This option makes multi mob enounters alot easier and almost boring, it will however boost the overall parse stats b/c of the damage on multi mobs.

I am not fond of dragoon's reflex - I have no issues with stability, my healers are uber and i would rather put the points more towards dps and or aggro. However, each guilds raid make up, tanks personal gear, the ability of a guilds healers,and the ability of other key classes to debuff all come into play. So for some guardians sadly this may be a needed option.

I am not fond of excutioner's anger - I have no issue with hate so never felt the need to try / use it.

Last edited by Clink; 09-28-2007 at 12:20 PM.
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Old 09-28-2007, 08:44 PM  
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Default Re: Guard DPS

depends on what 2h, no way you can tell me you would do more DPS spec'd buckler than you would using the axe of unending war, because i switched out of buckler when i got it and saw my ZW dps shoot up
2000+ on single targets easy, 3000+ on aoe encounters
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Old 09-28-2007, 11:51 PM  
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Default Re: Guard DPS

Tried a new spec tonight.

4/4/8 str/agi 4/8/5 int

DW'd gladius and Vilucidae's sword. Parsed just shy of 1900zw on 3rd floor.

Group was the usual: Ass/Templar/Warden/Defiler/Dirge
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Old 09-29-2007, 04:16 AM  
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Default Re: Guard DPS

now is that better or worse grind?
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Old 09-29-2007, 12:22 PM  
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Default Re: Guard DPS

What are the stats of Accel Strike at rank 8?
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Old 09-29-2007, 01:29 PM  
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Default Re: Guard DPS

Quote:
Originally Posted by kascall View Post
now is that better or worse grind?
Better. I dont usually parse that high ZW without a coercer, which i've VERY rarely use, since we dont really have an active one.

Altho it is a purely dps spec. So i'd expect an increase. Turned out to be a smidge better than i expected tho. Survivability bombed however.

Quote:
Originally Posted by keldo View Post
What are the stats of Accel Strike at rank 8?


So turns out to be 38% for 30s, with a recast of 30s. So pretty much permanent, unless you miss with Accel strike.

Last edited by Grind; 09-29-2007 at 01:31 PM.
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Old 09-29-2007, 01:56 PM  
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Default Re: Guard DPS

If you go to the end of int line you only need 7 points to have it 'permanent'
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