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Old 10-26-2007, 06:35 PM  
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Default Re: Guard DPS

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Originally Posted by Jaraxx View Post
O that seems legit! I thought they got rid of that retarded fucking tactic.
Yep, it was my adapted strat from the old tinkered item trick. Our chanters handle the rotation and timing over vent. Even if you only have 1 chanter on the raid, you can still skip some of the adds by memwiping/bluring at the right times.

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Originally Posted by Cracatoa View Post
And blurring him to avoid getting the add is gimp, pure and simple.
We're not taking extra chanters just for that fight. They are the same chanters that go to every raid.

What can I say? We're gimp, but we only get 1 add.

Last edited by Conqueror_Beld; 10-26-2007 at 06:39 PM.
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Old 10-26-2007, 08:59 PM  
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Default Re: Guard DPS

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Originally Posted by mindeen View Post
jeez, 90.38% to hit percentage (on pure slash)? Could I ask what your group make up was?
Temp/Defiler/Warden/Illu/Dirge

It's not really the MT setup we usually run with, just had the Coercer afk that night and spare healers. I kinda like the Warden in there with 2H partly because it caps out c/s/p, and also since it covers the loss in avoidance. Plus you really don't need a transfer with DPS that high and dirge hate.
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Old 10-28-2007, 04:16 AM  
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Default Re: Guard DPS

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Originally Posted by Jaraxx View Post
Well I just did freethinkers tonight. I hit 4.2 or 4.3k On Othysis and here's my zonewides breakdown 2.2k All fights included. Before Treyloth/Malkonis I was sitting at 2700.
Why would you use import/merge if thats a full ZW?
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Old 10-28-2007, 12:00 PM  
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Default Re: Guard DPS

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Originally Posted by Skel View Post
Why would you use import/merge if thats a full ZW?
Your talking to a parse idiot here, I don't understand what you mean. That's my full ZW.
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Old 10-28-2007, 12:14 PM  
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Default Re: Guard DPS

ACT compiles the full parse for each zone at the top of the zone. It's labeled 'All' and is the same as a merged parse.

The only reason to create a merged parse is to delete an encounter, or wipe. Thus making it potentially a not-full zonewide.
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Old 10-28-2007, 12:26 PM  
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Default Re: Guard DPS

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Originally Posted by Grind View Post
ACT compiles the full parse for each zone at the top of the zone. It's labeled 'All' and is the same as a merged parse.

The only reason to create a merged parse is to delete an encounter, or wipe. Thus making it potentially a not-full zonewide.
Makes sense to me - I'll talk to Noke.
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Old 10-28-2007, 02:35 PM  
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Default Re: Guard DPS

If its imported from the log files after the fact, i'm not sure how it'll show in the parse. I rarely give a hoot and clear them right after raids are finished, then never import them again.

If that isnt your screenie, i wouldnt be surprised if thats the cause.
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Old 10-28-2007, 05:11 PM  
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Default Re: Guard DPS

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Originally Posted by Grind View Post
If its imported from the log files after the fact, i'm not sure how it'll show in the parse. I rarely give a hoot and clear them right after raids are finished, then never import them again.

If that isnt your screenie, i wouldnt be surprised if thats the cause.
Idk I made him bring up the parse the day after to show a breakdown to see exactly how much of my dps came from what. I don't do the actual parsing myself and my guildies are assholes and won't post this shit on our boards unless I bitch at them.
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Old 10-28-2007, 05:24 PM  
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Default Re: Guard DPS

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Originally Posted by Grind View Post
If its imported from the log files after the fact, i'm not sure how it'll show in the parse. I rarely give a hoot and clear them right after raids are finished, then never import them again.

If that isnt your screenie, i wouldnt be surprised if thats the cause.

If imported from your own log on a pervious date it shows up like normal. It would however show up in imported/merged if someone sent you a .act to import.

Not trying to discredit the parse, FTH does have 20 encounters if you dont wipe and you pull the wolfs all at once. Was just curious as to why jaraxx did it that way.
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Old 10-28-2007, 05:53 PM  
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Default Re: Guard DPS

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Originally Posted by Skel View Post
If imported from your own log on a pervious date it shows up like normal. It would however show up in imported/merged if someone sent you a .act to import.

Not trying to discredit the parse, FTH does have 20 encounters if you dont wipe and you pull the wolfs all at once. Was just curious as to why jaraxx did it that way.
We certainly don't pull one encounter at once.

Edit: and I didn't parse this myself or do a import of it. It was done for me, posted on our boards and I saved it to photobucket then posted it here.
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Last edited by Jaraxx; 10-28-2007 at 05:55 PM.
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