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10-08-2007, 02:13 PM
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Regular
Character: Seston, Panix
Guild: The Seekers
Server: Permafrost
Posts: 119
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Weapon Crits, and why ratio is besT?
Okay, so there has been talk about weapon damage and crit's... and what to look for in a weapon:
Here's what I've come to understand thus far, but i need help....
Combat Arts: When you Crit with a CA, the Crit is maxDmgofCA + [maxDmgOfCA+1]*30% so if your CA does 1100-1600 when it crits, it does 1600 + [1600+1]*30% = 2080
Weapon Attack: How does crits work with this? I was told that the larger the ratio between minimum dmg and maximum damage, the better your crit will be.
Like a weapon that does
71-213 damage will crit for a lot more than a weapon that does:
170-215 damage ...
Can someone explain the importance of the ratio between maximumDmg vs. minimumDmg for weapon attack?
I've done a search for this but all I can come up with is Spell crits
Am i just so lame that im the only one that doesnt know how this works? And thats why theres no posts on it?? >_<
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10-08-2007, 02:57 PM
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Show Don't Tell
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Re: Weapon Crits, and why ratio is besT?
Actually, CAs only gain a 30% bonus for crits, they don't go by the Max+1 rule.
As for everything you explained above, that's completely wrong. When you crit a CA, you will gain 30% bonus damage to whatever you would have normally hit for. However, when you crit an auto-attack you will do 30% bonus damage to whatever you would have normally hit for, and if that is below max+1, you will do max+1, if it's above max+1, you will do whatever the value is.
Meaning, swing a weapon that does 700-1600, it hits for 800 but crits, so you will do 1601, since 800*1.3=1040, which is below 1600. Now if you swing and hits for 1500 and it crits, you will do 1500*1.3=1950.
Now onto CAs however, if you have a CA that does 700-1600 and you hit for 800 and a crit, it will do 800*1.3=1040, and if you hit for 1500 you will do 1500*1.3=1950. There is no Max+1 rule involved for CAs.
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10-08-2007, 03:06 PM
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Regular
Character: Seston, Panix
Guild: The Seekers
Server: Permafrost
Posts: 119
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Re: Weapon Crits, and why ratio is besT?
Lol. Gawd i suck.. Okay so whats this whole ratio idea i keep hearing about? With auto-attack and your weapon? Why is a higher ratio better?
I saw some weapons had a 31-273 [something like that, it was a ridiculous 9.0 ratio].
And thanks for the reply :D
Also, flame if you want guys, i just seek information ^ ^
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10-08-2007, 03:13 PM
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Show Don't Tell
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Re: Weapon Crits, and why ratio is besT?
Quote:
Originally Posted by Stevers
Lol. Gawd i suck.. Okay so whats this whole ratio idea i keep hearing about? With auto-attack and your weapon? Why is a higher ratio better?
I saw some weapons had a 31-273 [something like that, it was a ridiculous 9.0 ratio].
And thanks for the reply :D
Also, flame if you want guys, i just seek information ^ ^
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Because as I said, if you have a weapon that does 31-273, and you swing and it hits for 40, but it crits, it'll crit for 274 guarenteed. Now, if you have a weapon that's 150-154, and you swing and it hits for 154 and crits it'll only hit for 200. This is why a large ratio is good if you have a really high crit chance.
__________________
How many times do you hear it? It goes on all day long
Everyone knows everything And no one's ever wrong
Until later...
Who can you believe? It's hard to play it safe
But apart from a few good friends We don't take anything on faith
Until later..
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10-08-2007, 03:14 PM
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Regular
Character: Jayn
Server: Nagafen
Posts: 296
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Re: Weapon Crits, and why ratio is besT?
Quote:
Originally Posted by Stevers
Lol. Gawd i suck.. Okay so whats this whole ratio idea i keep hearing about? With auto-attack and your weapon? Why is a higher ratio better?
I saw some weapons had a 31-273 [something like that, it was a ridiculous 9.0 ratio].
And thanks for the reply :D
Also, flame if you want guys, i just seek information ^ ^
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The reason that higher ratio weapons are better is that generally weapons of the same tier have a similar damage rating. Damage rating is calculated as (low hit + high hit) / delay. Because of this, a weapon that hits for 60-120 damage every hit with a 2 second delay will be a 90 DR, but a weapon that hits for 1-179 damage with a 2 second delay would also have a 90 DR. With 0 crits, both weapons would average 90 damage per hit, but every crit with the 1-179 damage weapon would hit for 180-232 instead of 121-156. With that, you can see that the weapon with a large ratio between min and max damage will tend to hit much better numbers as the player's crit percentage increases.
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10-08-2007, 03:18 PM
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Regular
Character: Dantx
Guild: Confirmed
Server: Unrest
Posts: 830
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Re: Weapon Crits, and why ratio is besT?
Quote:
Originally Posted by Stevers
Lol. Gawd i suck.. Okay so whats this whole ratio idea i keep hearing about? With auto-attack and your weapon? Why is a higher ratio better?
I saw some weapons had a 31-273 [something like that, it was a ridiculous 9.0 ratio].
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It's because with crits, a higher min:max ratio will yield more MAX+1 hits which are greater than 30%, thus resulting in more damage.
Take your example of 31-273.
273 / 1.3 = 210
That means every crit hit between 31-210 will yield greater than 30% damage increase which is 179 / 242 = ~74% of critical hits.
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Quote:
Originally Posted by Pinski
Buff the god damn Bard.
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11-11-2007, 11:35 PM
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Visitor
Character: Chichco
Guild: Onyx
Server: Nagafen
Posts: 45
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Re: Weapon Crits, and why ratio is besT?
But really all that matters is the Max dmg of the weapon, right?
I can see the benefit of having higher max damage = higher crits,
but I don't see how having a lower minimum damage is usefull, it just means your non crits will be less.
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11-12-2007, 12:40 AM
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bullet holder
Character: Grind
Guild: Malicious Intent
Server: Smolderthorn
Posts: 721
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Re: Weapon Crits, and why ratio is besT?
If the DR's are equal, a weapon with a lower damage will have a higher top end.
DR = (Min + Max) / Delay
Example 1: (1 + 399) / 4 = 100 dr
Example 2: (100 + 300) / 4 = 100 dr
Depending on your crit%, will determine which weapon is better for you.
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11-14-2007, 07:08 AM
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Regular
Character: Lurtz
Guild: Knights of the White Shield
Server: Splitpaw
Posts: 115
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Re: Weapon Crits, and why ratio is besT?
Been playing around a bit and I think below is correct, not 100% sure though, feel free to correct me anywhere.
2 weapons with same DR but different min/max's
DR = (min+max)/Delay
Crit DR = ((max+1)+(max+30%))/Delay (assuming 100%Crit)
Weapon A.
1-149, 2 sec Delay = 75 DR
Crit DR =
150 - 194(193.7) = 172
Weapon B
50-100, 2 sec Delay = 75 DR
Crit DR =
101 - 130 = 116(115.5)
when on very low crit % it won't really matter which weapon you use because the gain won't be noticable. The higher your crit % gets though the closer you'll get to the Crit DR of the weapon.
Assuming a linear increase in damage with crit % increase the value of the actual DR of the weapon can be seen below dependant on your Crit%
[table]
Crit% A B
0 75 75
10 84.7 79.1
20 94.4 83.2
30 104.1 87.3
40 113.8 91.4
50 123.5 95.5
60 133.2 99.6
70 142.9 103.7
80 152.6 107.8
90 162.3 111.9
100 172 116
[/table]
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Lurtz - Guardian (Raid Lead and MT of KotWS), taking a beating since 2006.
Murukan(Retired) - Brigand and Pimp extraordinaire 
Souldreamer(Retired) - Warlock, Dungeon rug since march 2005.
Last edited by Souldreamer; 11-14-2007 at 07:20 AM.
Reason: Being fucking special and can't get the table to show properly - Given up trying :)
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11-14-2007, 09:33 PM
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L337 Poster
Character: Heal or Buff type things
Posts: 2,402
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Re: Weapon Crits, and why ratio is besT?
And apparently the crit % you have scales against what you are fighting, atleast that is what I am being force fed by Skel and Leo.
But I personally do not agree with that as I cannot remember the last time I had a non crit melee hit on an orange mob(apparently only orange or reds show a noticeable scaling) when playing my Inquisitorwith 101% crit rate, 109% in raid with a bard.
But there is a parse of Leo with the same AA spec and having 109% crit rate having 11 non crits for melee against the orange named in MMIS.
/shrug
Like I said, haven't seen it on my parses or noticed it myself during fights and I only have my damage displayed in my combat tab and above the mob's head so its not like I'm just losing it in raid combat spam.
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