Quote:
Originally Posted by Vydar
These pvp set pieces are designed to give factioned only raiding guilds something to do to balance out the disparity of not having all the classes.
Also keeps PvP'ers occupied since raiding skills, abilities, and guilds on PvP servers in comparison to PvE servers pretty much sucks.
Basic simple facts about game mechanics are lost and ignored on the PvP servers on a constant basis. When I ask a warden if he's placing his HoT on the MT and canceling out the MT warden's HoT, and he asks what an HoT is, it makes me die a little inside.
Or when I get a tell mid-raid from someone asking me why I put a fury in the caster group instead of a templar... and the fact that average DPS parse from a lot of players is barely 2k.
Raiding is more difficult due to a less focused, skilled player base, and the factioned only guilds have a huge disadvantage that the exiled guilds don't have. Since exiles can't access this gear, they get to make up some of that disadvantage.
Under the current retarded system of PvP token writs, no one will see any of the 3,5,7 set rewards any time soon.
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I thought this once too, until I realized anyone new to EVERQUEST wouldn't understand the term HoT which I first encountered more than 12 years ago in EQ1. You can't fault people for their lack of knowledge in regards to in-game terminology.
The first time I ever used the term PBAoE was in Dark Age of Camelot, and rarely see it used since. When I speak of my PBAoE on my Warden people, even long term EQ gamers go WHAT?
So instead of assuming the person is ignorant, change your term, and you might find out they will understand. Some people don't use Heal over Time, instead they go by the spells true name, Regenerations.