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02-13-2008, 08:17 PM
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get off my ass!
Character: Lyger
Guild: Trinitas
Server: Mistmoore
Posts: 942
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Re: Zerk -----> Guard
Quote:
Originally Posted by Jorn
Guardians for the Win!
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Proud to be a Guardian
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tell your momma she needs to clean up before she comes over this time.
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02-13-2008, 08:38 PM
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Regular
Character: Brick
Server: Oasis
Posts: 477
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Re: Zerk -----> Guard
I'll quote the only part of your rant that mattered.
Quote:
Originally Posted by Amuga
Don't fucking sit there like an uber guard tank because you've been there for however long and say that we should've betrayed in KoS, because in that expansion there were actually reasons to have both guards and zerks in your raid for different types of encounters in all 5 raid zones.
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Finally! Understanding!
Its not the weapon, its the encounters. The devs wanted to give zerkers a huge boost in flurry/aoe tanking, and they absolutely did. But they forgot one thing... there are far too few encounters that make use of it.
Remember,
The devs dont change class types to fit new encounters in new tiers. However they DO have a responsibility to add/design encounters that make use of all the classes out there.
The epic didnt fail. Content did.
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02-13-2008, 08:52 PM
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Regular
Character: Widdlytinks
Guild: Nightcap
Server: Unrest
Posts: 111
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Re: Zerk -----> Guard
Yeah, it was a rant, but the only reason i did it was to get more people to realize how much it will affect existing guards. SoE needs to get their shit together. This has huge ramafications on the guard community as well and many people don't realize it. If I ever decide to dust off my zerk, i'll betray him immediately. But i'm having too much fun owning bitches as an Illu.
Edit: Shit, I just gave away my motivation to posting during this whole thread... guards share vp molds with illus! fuckkkkkk
Last edited by Amuga; 02-13-2008 at 08:55 PM.
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02-14-2008, 12:37 AM
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Retired!
Character: Shandreya
Guild: Retired :(
Server: Retired :(
Posts: 682
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Re: Zerk -----> Guard
Quote:
Originally Posted by Judist
I
Its not the weapon, its the encounters. The devs wanted to give zerkers a huge boost in flurry/aoe tanking, and they absolutely did. But they forgot one thing... there are far too few encounters that make use of it.
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I agree with you, to a point. The epic is a total failure, but I will definitely agree that the Zerker class is totally hamstrung by a lack of AE encounters in RoK, and it indeed does make us far less useful than we could otherwise be.
That said, I'll re-iterate that the Berserker epic is still a complete failure. They gave us a skill we already had since T6 (AE autoattack - we are now the only class that can get up to and over 240% AOE autoattack, over 2.4 times the cap - does that mean i can triple attack the mobs? no), an absolutely and utterly worthless effect that produces about 100 threat per second under good conditions via our HP regeneration, and a pretty good/decent AE DPS damage proc. The proc is good, the rest needs to be scrapped, as it's complete and utter shit compared to what you Guards got, no two ways about it.
I don't want the survivability of a Guardian (I wouldn't even come close to it, even if you gave me the Guardian epic, anyways), but I want an epic that's on par with that which other classes, especially our Warrior counterpart, got, not something that's totally horrible.
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02-14-2008, 07:27 AM
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Breeze aggro i tell ya!!!
Character: Charmeur
Guild: Validus
Server: Splitpaw
Posts: 328
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Re: Zerk -----> Guard
Quote:
Originally Posted by Judist
Did you read what I was replying to? I said "nothing changed" asin guards were always better as MT's and will remain that way.
I know exactly what Zerkers wanted. They wanted to be Guardians. They didnt get it. So Zerkers will still remain the redheaded stepchild of plate tanks. Regardless of the fact they didnt get Guardian avoidance, zerkers can still get the job done, even if its uglier.
Like always...
And before you flame dipshit, learn to read.
Edited to add: Why to idiots keep coming in here and think the "guard > zerker" is a new thing? Its been that way for a long time. FFS any zerker who wanted to MT fulltime could have easilly betrayed in KoS.
Its nothing new...
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Well, try to explain me, why a guardian has the same or better single target dps then a zerk and on top of that has a survivability that by far surpases ours?
I'm not asking for any nerfage and it's cool you guys get so much love. All i'm asking is to at least give the zerkclass something too but the only thing that happens is zerks being pushed even further down.
What's the use of a beserker nowadays? MT, nope, guards' job. OT, nope take a guard or a pally if you need an OT that has insane aoe aggro. scoutbuffer? pfff, everything is in the dim. returnscurve anyway so *shrug. Better to take another high dps class or another utilityclass that contributes a lot more to the raid.
And fyi, zerks were very potent MT's in KOS. The devs also intended to let both the warriors being a viable choice (and somehow still think both are) with the guardian being the more defensive one and the berserker the more offensive one.
It's not only content lacking it's also a problem with the class itself.
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02-14-2008, 07:47 AM
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Regular
Character: Brick
Server: Oasis
Posts: 477
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Re: Zerk -----> Guard
Quote:
Originally Posted by Zormik
It's not only content lacking it's also a problem with the class itself.
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Which is why you cant blame the weapon. The zerkers are dying breed and have been dying for some time (same as coercers) but its not because of the Mythical.
Sure, 1% of zerkers worldwide who can obtain the mythical may have been saved by a single item if it was designed differently, but thats not the answer is it?
Please dont think I'm bashin zerkers, or want the class to fail, or dont see how amazing the guardian epic turned out to be. Its just that the way I see it, the zerker mythical is fine and the root of the problem is definitly elsewhere.
Last edited by Judist; 02-14-2008 at 07:49 AM.
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02-14-2008, 12:54 PM
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Bringer of Blood
Character: Margoth
Server: Crushbone
Posts: 76
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Re: Zerk -----> Guard
I don't usually stick my head out of the Berserker thread often, but i'm considering rolling a guard instead of betraying. As it is, the Mythical is for raiders... The only problem with the clicky 100% AE Attack is.. Well, Other than Overking and Avatar raid mobs, I have yet to see a raid encounter that isn't one mob only.
If you specced the same way I did on the Warrior tree as a Guardian, you could do almost as much DPS on a solo encounter. With your mythical ability on your epic that lets you use a tower instead of a buckler, you are gonna be about even offensively but you suddenly have 1k+ or more protection. As you can see, there are quite a few reasons why Zerkers are complaining and might be taking it out on the Guardians.
At launch of the game, Zerkers were classified as offensive tanks not off-tanks or plate scouts. As time went on with various expansions, our dps increased slightly and our survivability took a nosedive. With the caps on double attack, haste and the like, we are almost able to or can go well over the caps, sometimes solo. Our class is mostly broken atm wether you want to argue or call it whining.
To make the story short, the Zerker epic should have something that's useful on raids as opposed to group instances...
Last edited by PJesus; 02-14-2008 at 12:58 PM.
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02-14-2008, 03:02 PM
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Visitor
Character: Tyrnnus
Guild: Pandemonium
Server: Unrest
Posts: 32
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Re: Zerk -----> Guard
[quote  Jesus;461844]I don't usually stick my head out of the Berserker thread often, but i'm considering rolling a guard instead of betraying. As it is, the Mythical is for raiders... The only problem with the clicky 100% AE Attack is.. Well, Other than Overking and Avatar raid mobs, I have yet to see a raid encounter that isn't one mob only.
If you specced the same way I did on the Warrior tree as a Guardian, you could do almost as much DPS on a solo encounter. With your mythical ability on your epic that lets you use a tower instead of a buckler, you are gonna be about even offensively but you suddenly have 1k+ or more protection. As you can see, there are quite a few reasons why Zerkers are complaining and might be taking it out on the Guardians.
At launch of the game, Zerkers were classified as offensive tanks not off-tanks or plate scouts. As time went on with various expansions, our dps increased slightly and our survivability took a nosedive. With the caps on double attack, haste and the like, we are almost able to or can go well over the caps, sometimes solo. Our class is mostly broken atm wether you want to argue or call it whining.
To make the story short, the Zerker epic should have something that's useful on raids as opposed to group instances...
QFE - raid weapon really only good in instances for group content.
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02-14-2008, 03:31 PM
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cyberz?
Character: Chuman
Guild: Lineage
Server: Butcherblock
Posts: 148
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Re: Zerk -----> Guard
Quote:
Originally Posted by Tyrnnus1
QFE - raid weapon really only good in instances for group content.
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Oh really? So once you get your mythical epic you're going to use the NSS instead unless you're in a single group instance? Go fuck yourself.
Why can't people just accept that any mythical weapon is fucking awesome. In fact, they're so fucking awesome that any toon that has the mythical weapon will have it equipped at all times in all situations, regardless of class (if i'm wrong, go ahead an correct me).
Saying that the best offensive procing tanking weapon ever created on a weapon with the highest DR of any other weapon is "only good for group content" is ridiculous.
You can discuss about how the guard weapon is defensively superior to the zerker weapon, but don't make assonine, worthless, and downright retarded comments like this one.
And btw, your weapon does have something useful on raids. With the hate bonus you receive and 5% damage reduction, the only arguably better defensive/tanking bonuses from a weapon you can weild is from Soulfire. So STOP SAYING IT'S COMPLETELY WORTHLESS!!! Defensively inferior to guard's? Yes. Completely worthless? FUCK NO!
Last edited by Chumann; 02-14-2008 at 03:38 PM.
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02-14-2008, 03:55 PM
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Visitor
Character: Noren
Server: Unrest
Posts: 25
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Re: Zerk -----> Guard
Quote:
Originally Posted by Chumann
Oh really? So once you get your mythical epic you're going to use the NSS instead unless you're in a single group instance? Go fuck yourself.
Why can't people just accept that any mythical weapon is fucking awesome. In fact, they're so fucking awesome that any toon that has the mythical weapon will have it equipped at all times in all situations, regardless of class (if i'm wrong, go ahead an correct me).
Saying that the best offensive procing tanking weapon ever created on a weapon with the highest DR of any other weapon is "only good for group content" is ridiculous.
You can discuss about how the guard weapon is defensively superior to the zerker weapon, but don't make assonine, worthless, and downright retarded comments like this one.
And btw, your weapon does have something useful on raids. With the hate bonus you receive and 5% damage reduction, the only arguably better defensive/tanking bonuses from a weapon you can weild is from Soulfire. So STOP SAYING IT'S COMPLETELY WORTHLESS!!! Defensively inferior to guard's? Yes. Completely worthless? FUCK NO!
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I think the point trying to be made is one of the attractive procs is made for encounters that rarely exist in the game since everything is basiclaly single pull encounters.
Yes, we will get a dps increase from this weapon then what most currently have..however how much? Do you think we are going to be parsing 1-2k more then usual. I doubt it. However, only testing will see.
What I would like to see if this is the mindset of SoE, zerk= offense guards= defense
show the same disparity between dps and surviability. To me the differnce in surviability is vast and the difference in damage is not nearly as big in scale.
My 2 cents.
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