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Old 02-13-2008, 10:33 AM  
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Default Zerk -----> Guard

Is it a difficult a transition? Have played nothing but a zerk really, but I will be betraying tommorow
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Old 02-13-2008, 10:53 AM  
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Default Re: Zerk -----> Guard

it was an easy transition for me
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Old 02-13-2008, 11:41 AM  
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Default Re: Zerk -----> Guard

most of the CA's are the same... it really isnt much different.
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Old 02-13-2008, 12:27 PM  
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Default Re: Zerk -----> Guard

NOREN... NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I just met you this week!

Go to our Zerker forums on the official site and state your mind. Berserker class needs a lot of work - Plea for help.

We are pissed as a whole... we need to stand together.... Zerks that refuse to betray out of stubbornness... Zerks who are seriously considering it... and Guardians who understand our plight.
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Old 02-13-2008, 12:45 PM  
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Default Re: Zerk -----> Guard

Zerkers are meant to dps and keep aggro better, Guardians are meant to take more damage less aggro. Exactly as the epics are made you guys will be fucking aggro/dps machines.

All this crying and complaining is WEAK!
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Old 02-13-2008, 01:57 PM  
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Default Re: Zerk -----> Guard

Lol... DPS and aggro machine on raid mobs that don't exist very often... this only increased our DPS and aggro on multiple mob encounters which doesn't include MOST of the high end content in this game.

Please think it through... we need help...
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Old 02-13-2008, 02:01 PM  
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Default Re: Zerk -----> Guard

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Originally Posted by Skoshi View Post
Lol... DPS and aggro machine on raid mobs that don't exist very often... this only increased our DPS and aggro on multiple mob encounters which doesn't include MOST of the high end content in this game.

Please think it through... we need help...
You need help with your chronic complaining. Guards = surivability Zerkers = dps/aggro

How long you been playing this game?
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Old 02-13-2008, 02:20 PM  
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Default Re: Zerk -----> Guard

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Originally Posted by jamisz View Post
You need help with your chronic complaining. Guards = surivability Zerkers = dps/aggro

How long you been playing this game?
Are you kidding me man?

This weapon is painfully obviously a weapon for zerkers to hold aggro on mulitple mob encounters...Great, so I can use it effectively and to it's fullest potential on what 8-10 encoutners?

Yes, Zerkers are suppose to dish out more punishment but receieve a little more then Guards in the end. That is fine. Look at Guard epic tho, you get to keep you 60% DA and have a tower shield now.

We are being kept to a buckler in order to keep our DA.

Guards and Zerks should be able to both tank effectively any mob. Most raid guilds aren't even taking zerks anymore, they are running 2 guardians because mobs hit so hard in the new content.

We are suppose to vastly out dps Guards, but the case is we barely do or sometimes we don't at all because of the buff selection they get to have due to their role.

If that is the case then there should be the same vast in differnce between Zerk/Guard DPS as there is Zerk/Guard Survivability.

You would see zerkers parsing 9k zone wide if that was the case.
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Old 02-13-2008, 02:22 PM  
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Default Re: Zerk -----> Guard

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Are you kidding me man?

This weapon is painfully obviously a weapon for zerkers to hold aggro on mulitple mob encounters...Great, so I can use it effectively and to it's fullest potential on what 8-10 encoutners?

Yes, Zerkers are suppose to dish out more punishment but receieve a little more then Guards in the end. That is fine. Look at Guard epic tho, you get to keep you 60% DA and have a tower shield now.

We are being kept to a buckler in order to keep our DA.

Guards and Zerks should be able to both tank effectively any mob. Most raid guilds aren't even taking zerks anymore, they are running 2 guardians because mobs hit so hard in the new content.

We are suppose to vastly out dps Guards, but the case is we barely do or sometimes we don't at all because of the buff selection they get to have due to their role.

If that is the case then there should be the same vast in differnce between Zerk/Guard DPS as there is Zerk/Guard Survivability.

You would see zerkers parsing 9k zone wide if that was the case.

And with your new mythical epic weapon you will be vastly outparsing guards. Grats!
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Old 02-13-2008, 02:28 PM  
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Default Re: Zerk -----> Guard

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Originally Posted by jamisz View Post
And with your new mythical epic weapon you will be vastly outparsing guards. Grats!
Yea and then I can pull aggro on mobs that DA for 10k and die because I have no fucking survivablity. Pure fucking genious. I can already have 100% AE attack with the press of a button.
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