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03-29-2008, 11:30 PM
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It appears my hypocrisy knows no bounds.
Character: Anap
Guild: Archon
Server: Crushbone
Posts: 534
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Re: How to: Raid Tanking?
If you're just getting rounds of random double attacks, then blame that on good 'ol SOE. There's nothing funner in this game than to have a fight going nice and smooth and all the sudden you get popped for a 9k+10k double attack. Gotta love the RNG!
If your healers can keep you up on the initial pull until the mob gets debuffed, they shouldn't have a problem keeping you up throughout the fight. Make sure your debuffers and healers are doing what they're supposed to be! Have someone giving aoe timer calls in vent so your healers and warders can get you capped off before the aoe hits.
There's a ton of things you can do to help your healers out as well: cycle through your temp mit buffs as they pop, tos, block, dragoon's reflexes, sentinel sphere, etc.
Looking at your gear, it's not bad... not all that great either, but not bad to be starting out with in PR. You shouldn't have too much trouble in PR with that gear. You'll get some good upgrades out of PR, so keep at it and farm away.
__________________
EQ2LL - Where the links are at! (Download/Search/Donate)
Maybe EQ2 just isn't your game. I know! Let's have a spelling contest!
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03-30-2008, 04:43 AM
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Regular
Character: Brick
Server: Oasis
Posts: 477
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Re: How to: Raid Tanking?
Work heavily on avoidance. The 7k-10k hits are normal. Its getting hit multiple times in a row that define how "squishy" a tank actually is.
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04-02-2008, 12:28 PM
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Visitor
Character: Lucianclaw
Guild: C L A W
Server: Najena
Posts: 18
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Re: How to: Raid Tanking?
If you MTing in PR...
make sure you use you tank buffs, ToS, Block, and I use SS as well and never die.
Also, if you have templar, defiler, warden/fury...you can probably have the defiler throw up a death ward on pull to help stabalize the fight.
Also, if you pet pull the first 4 named sometimes they take the big hit for you.
As folks already said...the PR fights have a lot of jousting so usually you will not die if you use SS. I tend to use block/ToS with SS a lot. Also, OT should be interceding through the fight and not sure if I am crazy but when I block or ToS (as a OT) just before an intercede I do not tend to take damage. A watchout for intercede if your OT and expecting to take over if MT drops. If MT is in the red, you could take 2 big hits instead of the one and you may die too!
Hope this helps.
Lucianclaw
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04-03-2008, 12:27 PM
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Visitor
Character: Mohare
Guild: Ancient Valor
Server: Najena
Posts: 80
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Re: How to: Raid Tanking?
If you have a brawler on the raid, make sure you get altruism. It really helps for those unfortunate double attacks. I know it helped us when we were still trying to get used to them.
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04-03-2008, 01:44 PM
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Visitor
Character: Lucianclaw
Guild: C L A W
Server: Najena
Posts: 18
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Re: How to: Raid Tanking?
We love altruism, just remember to stand up...doh!
Quote:
Originally Posted by Mohare
If you have a brawler on the raid, make sure you get altruism. It really helps for those unfortunate double attacks. I know it helped us when we were still trying to get used to them.
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04-04-2008, 02:19 PM
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The Skin of Evil
Character: Armus
Guild: I forgot what it is this week
Server: Lucan
Posts: 68
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Re: How to: Raid Tanking?
The Reet helm is big. as mentioned, concentrate on hp and avoidance, in that order. mit is somewhat pointless. aim for mit in defensive stance of at least 4.3k. With a healer that should put you around 5k mit and 60%. Best defense, no be there. get your avoid to 55%+ and run with a dirge. support classes are huge in this game. you should be tanking with avoid of 63%+ and most folks run 70-72% once tweeked. to help with hitpoints, run hp potions. an extra 440hp is never a bad thing and will benefit you more than 60 stat points in agility or anything else.
to help in 90% of the fights in t8, pull with sactuary up. that allows debuffs to get in before the crap hits the fan. consider using an off tank for adds or running with some other tank class using intercede and such. this is very helpful for levi. Prewarding is ok but be careful on the pull. Taunts get resisted real easy these days but a combat art hit almost never misses.
My "turtle" spec varies from str, agil, intel (no buckler) to agil, sta, intel (no melee crit boost). if you get the buckler from PR, the sta line makes it almost equal to a tower shield (still swap for tos). otherwise stick with a tower and you will have a little agro fight but shouldnt be too bad. Run a dirge and coercer/swashy and you should keep agro from all but the stupiest wizards and such.
While the fabled epic weapon is good, if you really need help, finish SoD and put the repost adorn on it. it's +5 block is uncontested and you will see a huge increase in your avoidance (like 3-4 percent). I still use for really hard fights. I have the epic for most mobs and a GBH with power tap for really long fights without a chanter.
oh last thing, for agro issues, get the leviathan belt from chel. Procs off you getting hit so won't help you reclaim agro too much but once you have it its hard to lose it. There is an agro cap but if you dont have a dirge/coercer the belt is immensely useful. and don't worry about the "damage" it does - its nothing with decent mental resist (4k+)
Last edited by Armus; 04-04-2008 at 02:28 PM.
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04-04-2008, 06:33 PM
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some newbie
Character: Fenix
Guild: Bane
Server: Blackburrow
Posts: 457
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Re: How to: Raid Tanking?
Couple basic things that are not directly related to tank gear:
1) Dirge in group - Stoneskin, parry. You will notice a huge difference without one.
2) Templar in group - Stoneskin, Shield Ally AA spec (some templar don't have this, get your templar a good shield with block adorn, and 3% parry wrist adorns).
3) Other fighter in raid with most avoidance with their avoidance buff on ya, brawlers work well here.
Even a well geared tank without these is only half a tank.
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04-07-2008, 02:29 PM
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cyberz?
Character: Chuman
Guild: Lineage
Server: Butcherblock
Posts: 148
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Re: How to: Raid Tanking?
Quote:
Originally Posted by keldo
Couple basic things that are not directly related to tank gear:
1) Dirge in group - Stoneskin, parry. You will notice a huge difference without one.
2) Templar in group - Stoneskin, Shield Ally AA spec (some templar don't have this, get your templar a good shield with block adorn, and 3% parry wrist adorns).
3) Other fighter in raid with most avoidance with their avoidance buff on ya, brawlers work well here.
Even a well geared tank without these is only half a tank.
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Side comment: the shield that every raid cleric should carry is the Guard of Drelikus and be speced for Shield Ally.
And I agree, the optimal MT group setup will make or break the entire raid. A premier MT group has the power to trivialize some lower tier encounters.
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