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Old 03-31-2008, 10:10 AM  
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Character: Galadriaal
Guild: Gnomish Marine Corps
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Default Suggested Minimum MT "specs" EOF/RoK?

Hey All,

Our guild has decided to put more focus on Raiding and getting to some of the more exciting content. We have several people who are experienced raiders, and others not so much. I have led raids in many many other games, not so much in EQ2 but am taking on the spot as well as taking on the "getting people raid knowledgeable" role.

There is quite a bit I have a handle on, but need some help with some of the outside classes (I play a Dirge and a Fury).

One of the things we are currently dealing with is people wanting to be main tanks. We have several, which is cool - it helps if one gets hit by a bus we have another in the wings.

The problem I am having is getting together information on what would be the minimum "specs" for someone who wants a shot at the main tank role?

What would you guys, who have been there and done that, suggest as a reasonable bare minimum for a chance of success set of stats on a tank who wants to do some main tanking?

Primarily - Avoidance, Mitigation, Hit Points, DPS etc.

To make it easy, what should a tank bring to the raid self buffed only.

I have spent a lot of time trying to find an answer to this and while there is a CRAPLOAD of great info here and helps in other stuff I am putting together for our crew, I couldn't find anything to suggest a minimum spec.

Maybe it doesn't exist (the answer that is) and I am good with that. Being a non guardian player I don't have that first hand knowledge, and just want to have a good idea of what to tell folks.

Wordy? yeah - sorry, but thanks in advance.

-Enjoy
Skerry.
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Old 03-31-2008, 10:48 AM  
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Character: Arnesto
Guild: Chronology
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Default Re: Suggested Minimum MT "specs" EOF/RoK?

As close to 60% on avoid and mit as they can get self-buffed if not over that on avoidance.
I would say a lvl 80 legendary guard should have no problem hitting at least 10k-11k hps, self buffed only, when you start raiding.
I would think this is a good place to start.

A lot of hardcore/more serious raiders out here with throw numbers at ya you just can't achieve without having the T7(EoF) raid gear they had/have. At least that was my experience.

Good Luck
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Old 03-31-2008, 10:53 AM  
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Default Re: Suggested Minimum MT "specs" EOF/RoK?

Our old MT left the guild about a month into RoK, my alt (Lurtz) was at the time level 74 with a mix of crappy T7 fabled and some T8 Legendary. The Friday he left I came online and was asked to be the new MT so PL'd the Guardian to 80 in 3 days ready for our next raid on the Tuesday. Getting lucky with drops over the weekend (Ancient Dreadscale Greaves, Ganaks Torque etc) I think I remember being sat at 57% Avoid, 11500hp, and 55% Mit.
As a new MT I'd say thats about what they should be aiming for.

After a couple of months in T1 and T2 I'm now at 69% Avoid, 55% Mit and 12600hp Self buffed and pretty much only have my jewelry to upgrade.

As a guild getting into raiding I wouldn't use any other class type other than Guardian as MT simple because of all the "Ohh Shit" abilities they have which will help you as a guild progress faster because they'll have more chance of living through the content while you learn it.

Don't be afraid to step on peoples toes when you choose the important positions Raid Leader/MT/ST/OT/MT Healers/Other Healers, you want people who know their shit or are able to learn it for these positions since the raid depends on them more than others.
Don't feel sorry for the fighters who don't make the cut, keep 4/5 on the roster for raiding, and ask the others to re-roll the classes you need.
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Old 04-01-2008, 07:45 AM  
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Default Re: Suggested Minimum MT "specs" EOF/RoK?

Atleast full t8 legendary armour, or t7 fabled preferably EoF fabled.
Adornments: HP shoulders/rings, parry wrists, block shield, riposte weapon - soulfire is a must, dps mod neck/bow.
With such gear, you dont really need to look at the toons stats.

MT - guardian is best
OT - pally/sk/zerker

Defiler, templar, dirge always in MT group.
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Old 04-01-2008, 10:25 AM  
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Character: Galadriaal
Guild: Gnomish Marine Corps
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Default Re: Suggested Minimum MT "specs" EOF/RoK?

Hey, thanks for the great answers, definately helps me put together a goal for people.

Extremely appreciated!

-Skerry
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Old 04-02-2008, 10:55 AM  
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Character: Lucianclaw
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Default Re: Suggested Minimum MT "specs" EOF/RoK?

I MT T1 raids in RoK and do just fine, our guild is rather new to T1 RoK raiding too.

Self Buffed/with food (reductions and infusions)/potions (agility)

Mostly Lengendary RoK gear, with adornments (no fabled adornments yet)

I sit at about 55% mitigation, and 60% avoidance.

Buffed by my group and I an over 60% mititgation and 63%+ avoidance I believe. If I hit my tank buffs, those numbers climb even further. I use my buffs on pulls and when I know the next big hit or AoE is coming (deathward call-outs).

I do not have Soulfire, so as nice as it is to have and probably will come in more handy in T2 RoK raid zones...I would NOT say it is a must have for T1 RoK. Also, someone told me cause it is lvl 70 your hit rate goes down in the higher RoK zones so if someone can confirm this or set the record straight for me that would be great help.

The only RoK fabled item I have managed to get from PR so far is the honorbound vambraces.

The 'oh shit' abilities of my Guardian make it fairly easy to survive. I am not even agility specced, so no dragoon reflexes.

Lucianclaw
Najena

Last edited by Lucianclaw; 04-02-2008 at 10:56 AM.
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Old 04-02-2008, 01:23 PM  
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Character: Joshuaa
Guild: The Brethren
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Default Re: Suggested Minimum MT "specs" EOF/RoK?

Working on levelling a guard at the moment to replace the tank hole in our guild.. but using my 80 sk to mentor/plow through quests for levels etc..

Which "Oh shit" abilities are there, without me spending 9 hours reading everything.

Can someone make a list please? I'd love to understand them all without having to die 30x learning the hard way. (<-- although that's the best way to learn..) I'd just like having the "heads up" on the sweet guard stuff.
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Old 04-02-2008, 02:12 PM  
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Default Re: Suggested Minimum MT "specs" EOF/RoK?

Quote:
Originally Posted by Breeniac View Post
Working on levelling a guard at the moment to replace the tank hole in our guild.. but using my 80 sk to mentor/plow through quests for levels etc..

Which "Oh shit" abilities are there, without me spending 9 hours reading everything.

Can someone make a list please? I'd love to understand them all without having to die 30x learning the hard way. (<-- although that's the best way to learn..) I'd just like having the "heads up" on the sweet guard stuff.
Off the top of my head, and this depends how you spec your AAs

STUFF Guardians have.
1. Block - blocks one attack
2. Tower of Stone - blocks 3 attack, have to have Tower Shield. Make a macro to equip and cast ToS.
3. Dragoon Reflexes - available if you spec all way down AA line, your will be unable to use any CAs for 12 seconds, 9ish seconds if you spec AA all the way down INT line
4. Stone Sphere - absorbs damage from others, and can cast stone skin or whatever is is called on you and absorb damage to you
5. Unyielding Will - USE with EXTREME caution. If you die, you pop back up with like 35% health but you heart explodes and you die about 50 seconds later
6. Your two temporary buffs, both increase you mitigation. I can not remember their names.

Off top of head, what others can do for you
1. Healer casting deathwards if you know a big attack or AoE are coming
2. Bard can have stone skin on you I believe
3. Brawlers can cast Altruism?, not sure of name but if you die you get feigned with like 5% health...chances are in raid healers will have you to full health in a blink and you can pop back up and use rescue or reinforce and get aggro back fast.
4. Tank can intercede on you

There are more, folks I am sure will fill in my gaps.

Lucianclaw
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Old 04-03-2008, 09:55 AM  
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Default Re: Suggested Minimum MT "specs" EOF/RoK?

Quote:
Originally Posted by Lucianclaw View Post
5. Unyielding Will - USE with EXTREME caution. If you die, you pop back up with like 35% health but you heart explodes and you die about 50 seconds later
I disagree with this entirely. Here's are the things about Unyielding Will:

If you "die" and this buff is running,
1) You regain 35% of your health instantly
2) You DO NOT incur revive sickness
3) You DO NOT incur item loss/degredation
4) You DO maintain all buffs on you
5) It will only trigger if you DO NOT have another form of death prevention currently on you (from healers/monk)
6) It will not trigger if you're "unconscious", only from "death"

So knowing all of these things, why would you not use often? The thing to remember is that if you have Unyielding Will running and the heal triggers, then you have successfully died, as in if it didn't trigger you would be face planted waiting for a rez. That being said, if you would have died, why not just delay it for a while?

In practice, there's no real reason to be sparring with it, because you're going to die one way or another. It might as well just be a few seconds later than you should have
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Old 04-03-2008, 10:00 AM  
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Default Re: Suggested Minimum MT "specs" EOF/RoK?

CHumann,

You are right, I just do not want to tell people to use it without thinking it through. My preference is to have the brawler buff on me, where when I die I get healed back to 5% and my healers can recover me quickly and I can regain aggro. So I use Unyielding Will a lot, I just see it more of a back up to other alternatives...if that makes sense. In other words, there are other options and I use them up before using Unyielding Will which is great way to buy you more time.

LC

Quote:
Originally Posted by Chumann View Post
I disagree with this entirely. Here's are the things about Unyielding Will:

If you "die" and this buff is running,
1) You regain 35% of your health instantly
2) You DO NOT incur revive sickness
3) You DO NOT incur item loss/degredation
4) You DO maintain all buffs on you
5) It will only trigger if you DO NOT have another form of death prevention currently on you (from healers/monk)
6) It will not trigger if you're "unconscious", only from "death"

So knowing all of these things, why would you not use often? The thing to remember is that if you have Unyielding Will running and the heal triggers, then you have successfully died, as in if it didn't trigger you would be face planted waiting for a rez. That being said, if you would have died, why not just delay it for a while?

In practice, there's no real reason to be sparring with it, because you're going to die one way or another. It might as well just be a few seconds later than you should have
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