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Old 04-10-2008, 06:14 PM  
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Default Mit vs Stats

Hello Gang,

I am a 61 Guard and have a Mit vs Stats question. I went on a city raid last night and got the plate molds for head, hands, and feet. Turned them in and now I am trying to figure out if I should use those or the T7 Mastercrafted gear that I have the rares for but have not had made yet.

As an example, the Head Piece gives +12 Str, +15 Sta/Agi w/ Mit 408.


The MC head piece gives +20 to Str/Sta/Agi w/ Mit 384.

I am thinking I should use the first piece when in a group and the MC when Solo'ing. Any thoughts?

Thanks in advance for your advice and Happy Hunting

Last edited by Strummer; 04-10-2008 at 06:16 PM.
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Old 04-10-2008, 06:21 PM  
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Default Re: Mit vs Stats

imo, I would just use the stuff you have and not waste the money on the crafted stuff. At level 61, 5 or 8 more str, sta, and agi shouldn't make a difference, and neither will 24 mitigation. Assuming there is nothing else different on the gears.
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Old 04-11-2008, 08:41 AM  
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Default Re: Mit vs Stats

Hmm tough one.

When in doubt I always default to the higher imtigation. There are other items/buffs that help build your stats.
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Old 04-22-2008, 08:30 AM  
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Default Re: Mit vs Stats

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Originally Posted by Lizerd Keng View Post
imo, I would just use the stuff you have and not waste the money on the crafted stuff. At level 61, 5 or 8 more str, sta, and agi shouldn't make a difference, and neither will 24 mitigation. Assuming there is nothing else different on the gears.
Wouldn't the cumulative effect of 7 pieces of gear be worth it if he has the rares though? (don't have the stats handy, but 7 x 8 is a 56 point bump in stats, which is enough to notice some difference). The mit increase of 24 a piece, assuming again it remains constant, is even more significant.
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Old 04-22-2008, 01:12 PM  
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Default Re: Mit vs Stats

im currently working an alt up and tbh i havent wasted any money on any mastercrafted gear if you play well enough you get decent enough drops and it doesnt matter that much at those lvls im 63 now and have tanked alot of poa already lol, though ive wasted alot of plat on collections think its over 100 but i have 102 finished collections at 63
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Old 04-22-2008, 01:52 PM  
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Default Re: Mit vs Stats

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Originally Posted by azakama View Post
Wouldn't the cumulative effect of 7 pieces of gear be worth it if he has the rares though? (don't have the stats handy, but 7 x 8 is a 56 point bump in stats, which is enough to notice some difference). The mit increase of 24 a piece, assuming again it remains constant, is even more significant.


idk, they didn't ask that or give the numbers to compare. They simply asked about these particular pieces.

But assuming you or someone is interested, at level 61 the stat cap would be 935, so 56 points isn't much unless it's all stamina, and/or you are very very low on stats (low end of the diminishing returns curve). And one set has slightly higher stats, the other has slightly higher mit, a full set of either should still not make much of a difference.

If it was me, this was my main toon, I wasn't leveling very fast, and I had the money to blow, I'd probably have both sets in my bags and switch out depending on if I wanted more strength or more mitigation for tanking. But that's alot of if's.

I stick my my original suggestion. Pick the cheapest option that doesn't sacrifice too much (and this isn't too much), saving your money for better things at the highest tier.
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Old 04-23-2008, 09:00 AM  
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Default Re: Mit vs Stats

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Originally Posted by Lizerd Keng View Post
idk, they didn't ask that or give the numbers to compare. They simply asked about these particular pieces.

But assuming you or someone is interested, at level 61 the stat cap would be 935, so 56 points isn't much unless it's all stamina, and/or you are very very low on stats (low end of the diminishing returns curve). And one set has slightly higher stats, the other has slightly higher mit, a full set of either should still not make much of a difference.

If it was me, this was my main toon, I wasn't leveling very fast, and I had the money to blow, I'd probably have both sets in my bags and switch out depending on if I wanted more strength or more mitigation for tanking. But that's alot of if's.

I stick my my original suggestion. Pick the cheapest option that doesn't sacrifice too much (and this isn't too much), saving your money for better things at the highest tier.
Yeah, this makes total sense. I guess it's too individual specific to give any general advice outside of what you mentioned here.

My guardian is just a baby still lol. I'm learning quite a bit, and am still trying to understand the situational aspects of playing one. My main is my illusionist, which honestly is a lot simpler (albeit a lot faster from a clickty-click stand point).

I saw there was a decent general gaurdian thread but it looked dated. Is there a version (sticky maybe, somewhere) that you can recommend that covers things like this?

Stats vs. Mit - Situation details about when to go mit and when to go stat (and the overall benefit of mit...still trying to figure out the whole mit calcluation thing)
AAs for leveling - kind of covered overall I think, but would be nice to see some comprehensive covereage on general recommendations for leveling a guardian (most likely solo or pug instances) vs. end game instancing vs. raids (raids are very well covered here)
EOF and KoS Trees - Same as AAs for the most part. Based on what I've read so far it sounds like this is relatively static as far as setup (?)
Avoidance - What is it, situations, etc. Personally, I'm still trying to figure this one out like Mit. I'm sure it's important, but for a caster where the name of the game is to NOT get hit, these new stats baffle me lol
General gameplay recommendations - I get the whole thing about when to pull with a bow vs. when to body pull, as well as ensuring the mobs back is to the group (plus good communication as far as when the pull is about to happen). Any other general recommendations would be great.

Anyway, it woudl be great if you could help me with the above. If you think I should copy/paste the above to a new thread let me know and I'll just start a new one. Considering the original question was fundametnally about stats vs. mit as a generalization, I figured I'd piggy back on the discussion.
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Old 04-23-2008, 01:59 PM  
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Default Re: Mit vs Stats

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Originally Posted by azakama View Post
General gameplay recommendations - I get the whole thing about when to pull with a bow vs. when to body pull, as well as ensuring the mobs back is to the group (plus good communication as far as when the pull is about to happen). Any other general recommendations would be great.
.
kinda laughed at this bc i been so lazy, now ive already played a zerker before so its not really an issue and once people group with me for 10 minutes they realize im gona pull until the healer has no power and we're about to fight something where i need heals, im 63 and no macro for incoming yet, ill save that for when i get into a dumbass group that cant comprehend the way i pull
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Old 04-23-2008, 04:43 PM  
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Default Re: Mit vs Stats

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Originally Posted by Aralas View Post
kinda laughed at this bc i been so lazy, now ive already played a zerker before so its not really an issue and once people group with me for 10 minutes they realize im gona pull until the healer has no power and we're about to fight something where i need heals, im 63 and no macro for incoming yet, ill save that for when i get into a dumbass group that cant comprehend the way i pull
haha...sorry, should have clarified in this case that was for tougher bosses (or at least, I figure you'd give the raid a heads up o.O )

But yeah, you're the kind of tank I definitely prefer grouping with on my Illusionist main haha. Go go go!
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