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Old 05-29-2008, 02:10 AM  
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Default Re: Druushk

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Originally Posted by Muraha View Post
You know we are not really that scary in here. You dont have to make up a fake login name just to ask a question.

I dunno about that your avatar looks like she bites. =)
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Old 06-05-2008, 02:37 PM  
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Default Re: Druushk

Quick question,

Some guildies of mine said they heard that the lights that travel through the prism maybe affect him in some way if they're changed after you use them to open his door.

Is there any validity to this? Seems unlikely, but now I'm curious.
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Old 06-05-2008, 03:10 PM  
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Default Re: Druushk

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Originally Posted by Chumann View Post
Quick question,

Some guildies of mine said they heard that the lights that travel through the prism maybe affect him in some way if they're changed after you use them to open his door.

Is there any validity to this? Seems unlikely, but now I'm curious.
It's as believable as the beehive is for Tangrin.
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Old 06-05-2008, 05:50 PM  
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Default Re: Druushk

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Originally Posted by Guk_Rallin View Post
What's the secret to tanking Druushk, I seem to tank fine until the 4th fear, which is when I don't have sancutary, reflexes, or my freedom of action pot. Is there a way to get a constant rotation of no fear, what are the group setups?
Here is some info i gave another guild a while back...


First time we killed Druushk we used Guard, Temp, Defiler, Warden, Mystic, Dirge.

Was a bit redundant, but since the tank was eating up my group ward do quickly, having a second one around was pretty helpful.

Druushk hits pretty hard pre-mythical.

We figured that with alternating Jesters caps and Ritual of Alacrity on the Templar we could get sanc off as often as possible.

and for the times that we didn't get a sanc, having 2 shammies in the group can be helpful.

Make sure no one in the MT group is meleeing (Other than MT), especially the dirge (little bastard). These little nickle and dime hits will take up stoneskins and eat away at the group wards.

We usually keep up a fighter (monk) from another group up within block range for this fight, and they just stand there max block range and do their block goodness. You can block and tsunami for extra goodness on a fear aoe too.

Once you get the pace down its a pretty good fight.

Its important to start your fight off well, i try and call out for at least 10% dragon damage before the first add.

Real spoiler alert.

We use a brig and assassin on the 2 close statues and 2 troubs (or zerker or other regen toons) on the far statues.

The brig and assassin come in to help with the add, and when they get the message for statues, they run out and wait for statue. once someone calls which statue, the brig and ass run in and help with the add. It makes for a very quick kill on the add, and gives 2 of the 4 clickers something to do.

Shoot me a PM or a tell in game Guk.Odii if you have any questions i'd be happy to help ya out.
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Old 06-05-2008, 07:05 PM  
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Default Re: Druushk

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Originally Posted by Pinski View Post
It's as believable as the beehive is for Tangrin.
I'm a noob to contested mobs. I'm gunna go out on a limb and assume that this means different color combinations from the prism to make him more killabile is complete bogus... right?
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Old 06-06-2008, 09:59 AM  
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Default Re: Druushk

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Originally Posted by Chumann View Post
I'm a noob to contested mobs. I'm gunna go out on a limb and assume that this means different color combinations from the prism to make him more killabile is complete bogus... right?
Ziploc just gets him out of the room, that is all.
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Old 06-06-2008, 10:10 AM  
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Default Re: Druushk

Dev strat leaked via email... sources are anon at this time.


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Old 06-06-2008, 02:41 PM  
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Default Re: Druushk

Hey Odii, Resurrection is the guild you gave the tips to. One thing we figured out on our own is have your healers use shield of rainbow hues, for that chance they resist the fear. The first AE we used Sanctuary, Second AE was Reflexes, and the Third AE was sentinel sphere right when the message came up so you didn't get one shotted, and then tower of stone, with jesters and roa, the fear didn't hurt us. We killed him though, now the challenge is Nexona.
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