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Old 07-02-2008, 11:55 PM  
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Default Re: AA change/adornment spec for tanking guard

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Originally Posted by Halbarad View Post
Maybe I am missing the point here, but why are you putting points into WIS? Are we talking PvP?

Your generic pre-70 spec isn't one... for example you are putting the points in the INT Line wrong. it should be 4,8,4 or 4,6,6 but not 4,4,8.

And 48 AA while leveling up to 70? are you solo grinding in Peat Bog? You should always have way more AA than levels, break even point may be at what... lvl 30? It has been some time.

There have been many good specs posted here, but those three above aren't one.

Either you go Tower or you go Buckler as a Guard... in both cases you maximise your damage.

I can't see that in the specs above.
Umm.. Every spec above is with a buckler.. /scratches head

I didn't ONLY have 48 AA, it's just that I couldn't put more than 50 in the first AA tree so all the other AAs went into the second tree, namely to get 9% more Double Attack, to go with my races free 1% Double Attack giving me 70% Double Attack.
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Old 07-03-2008, 12:23 AM  
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Default Re: AA change/adornment spec for tanking guard

Also NOTE: My spec needs to work both in PvE and in PVP. The two best PvP Guardians on Venekor, Lump and Enoe didn't use the traditional specs seen here. Enoe was a duel wielding Guardian, and his damage in PvP was respectable.

I can't remember Lumps build, he told me in vent and I didn't write it down, but this Guardian burned through my Manashield, and out damaged my Warlock (I didn't know about the Guardians Stoneskins at the time) and killed me which was respectful.

In PvP, avoidance is virtually worthless, well unless you're a Bruiser or Monk, so I don't want to spend too much on Avoidance, and up till now in T7 PvP, mitigation doesn't seem to be all that great either. I hope this changes with RoK gear.
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Old 07-03-2008, 12:51 AM  
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Default Re: AA change/adornment spec for tanking guard

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Originally Posted by Demron View Post
This is why for Rangers the craptastic lower level Ghostly Bylze Bow with a 9 second delay out damage any of the higher level bows until you got the Rigid Scale Bow in T7. Because most of the higher level bows only had a 7 second delay. Nearly the same thing happens with the melee auto attacks.

Until it was nerfed the low level Ghostly Bylze Bow out damage ALL OF THE OTHER Legendary bows from RoK. And still does, until you get the Fabled.
I have an 80 ranger. I still have my old GBoB and my RSB. Its not the delay, its the SPREAD that allowed the GBoB to outperform bows with much higher DR's. The second they added crit to the equasion (KoS expansion AA's) was the moment spread became VERY important.

100% Crits

Ghostly Bow of Bylze (lvl 59 Treasured)
72.3 DR 65-585 (1:9.0 spread) 9.0 delay (6.6 HPM)
6.6 x 586 = 3868

Warlords Longbow of Defense (lvl 79 Legendary)
105.7 DR 333-618 (1:1.8 spread) 9.0 delay (6.6 HPM)
6.6 x 619 = 4085

Arrow mechanics aside, you can see that a low level bow is almost on par with a bow 20 levels higher that has a MUCH bigger DR. Why? Crit making use of a 1:9 spread.

The misconceptions started in KoS. Crit was added and high spread weapons were found (Grinning Dirk w/ 1:9 spread). DPS who refused to do the math "assumed" it was the delay that made the difference.
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Old 07-03-2008, 12:24 PM  
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Default Re: AA change/adornment spec for tanking guard

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Originally Posted by Demron View Post
Dude, I'm going to be running more tests, and orange con mobs are not consistent for obvious reasons. I'm sorry you can't solo orange con mobs, but I can. I've been killing yellow con triples on my Warlock and Ranger, and I know Brigands can do the harder yellow con triples.

Most of the time it's a matter of gear, and procs. For PvE stun and heal proc's work best against non-named heroic mobs or less. A group with all Tribunal cloaks against stunable mobs will rarely, if ever have to heal.

Not only that my spec WILL change if I decide to raid with my Guardian.. In the meantime he is only going to be doing solo group dungeons, or solo'n for quests.
Blah blah blah blah blah. SS or didnt happen. Oh and you better be at 90% health as you claim. You are full of shit.

Not only that, you are piping on about how well your AA spec works and you are not even close, let alone capped for AA to actually get real results LOL with your supposed tests.

Nobody gives a fuck about other classes solo ability. We are talking about guardian. Also, I already went over that the ability to stun an orange mob was low, with a maybe 1/5 chance to 1/3 if your lucky.

How about before you open your fucking mouth you actually max your AA and do real tests before spouting off bs.



edited for more shit talking and punc.
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Last edited by Gildamethy; 07-03-2008 at 04:37 PM.
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Old 07-04-2008, 06:03 PM  
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Default Re: AA change/adornment spec for tanking guard

Gildamethy, you're a dick. In this case however, I'm on your side. I had the tribunal cloak while I was leveling from 70 (please note: YOU CAN"T EVEN USE IT UNTIL 70) and it sure as hell didn't stop yellow con^ (one ups!) from kicking the snot out of me... and I had a few pieces of EOF fabled set gear and the rest of my armor was relic or... doomguard is it? The Labs set anyways.

The AA setup i listed above (with WIS 4-1) was the spec I used while leveling solo in RoK zones and belly-smash is great for that.

As for GBoB being betetr than other, higher-level bows... that was due to 3 things. Firstly as stated above the spread made great use of crit mechanics. Secondly Focus Aim basically meant that rangers were critting on 70%+ of their attacks. And Thirdly, Arrows were fucked, meaning that the T7 bows were only doing about 80% of their listed damage anyway. I think if you went back now and tested them the GBoB would fail miserably to keep up.

Also Judist your math on those bows is a fair way off. A Crit will give you a range of damage from Max+1 to Max*1.3... the damage spread will give you the % of attacks that will be max+1, then you average the non-Max+1 hits out and add em up. Also when you factor in that you wont get 100% crits, the higher level bow completely destroys GBoB. (And no, Im not goin to work out by how much)
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Old 07-04-2008, 06:59 PM  
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Default Re: AA change/adornment spec for tanking guard

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Originally Posted by Paikis View Post
Also Judist your math on those bows is a fair way off. A Crit will give you a range of damage from Max+1 to Max*1.3... the damage spread will give you the % of attacks that will be max+1, then you average the non-Max+1 hits out and add em up. Also when you factor in that you wont get 100% crits, the higher level bow completely destroys GBoB. (And no, Im not goin to work out by how much)
I was looking into that this morning on the boards.

For the longest time I was under the assumption that only CA's were Max*1.3 and Autos Max+1. My old defiler has 101% melee crits and I guess (in the past) I never noticed an Auto hit for anything but Max+1.

And yea, no one rolls with 100% ranged crits, however I make my examples extreme to help show the impact crits had (when introduced in KoS) on spread ratios.
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Old 07-05-2008, 06:34 AM  
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Default Re: AA change/adornment spec for tanking guard

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Originally Posted by Paikis View Post
I had the tribunal cloak while I was leveling from 70 (please note: YOU CAN'T EVEN USE IT UNTIL 67) and it sure as hell didn't stop yellow con^ (one ups!) from kicking the snot out of me
QFE TBH
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Old 07-05-2008, 07:55 AM  
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Default Re: AA change/adornment spec for tanking guard

i have two builds on my guard, one for group and another i use for duo/trio(i box dps and tank) with healer friend.

group= int: 4-8-5-8-2 sta: 4-4-8-8-2 str: 4-4-8


duo= int: 4-8-4-5 sta: 4-4-8-8 wis: 4-4-6-8-2


now i konw every raid tank is gonna tell me that wis sucks. but when your low on buffs not having to worry about penaltys is nice. i hold agro very well with both builds. i do use the duo build when i supect a group will be low DPS or slack on healing. agi line is complete shit; for herroic content at least. i ran RE with an AGI build and the AE attack didn't hold a candle to my other two builds, plus dragon reflexs stun caused more of a head ache then any thing else.. imo

edit. typo

Last edited by Davngr; 07-05-2008 at 07:57 AM.
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Old 07-05-2008, 06:45 PM  
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Default Re: AA change/adornment spec for tanking guard

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Originally Posted by Paikis View Post
QFE TBH
The cloak is wearable at 67. I was questing in KP at 65, not wearing the cloak at 65.

Cloak of Justice - EQ2i


Ask Fluffypaws, he duo'd with me at 65 in KP when I was taunt locking level 80s (ask Alexonder and Gluke who lost fame to Fluffy because I taunt locked them) while he killed them and he was only 74, or 76.. He said multiple times my damage was very high, even remarked at my 3k+ hits with a CA, I'm sure you know of, and my 1200+ to 1500+ auto atacks.

Oh, and one arrow up yellows are much tougher than most "NO ARROW' mobs, up till they're red.

Last edited by Demron; 07-05-2008 at 06:56 PM.
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Old 07-05-2008, 07:19 PM  
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Default Re: AA change/adornment spec for tanking guard

Paikis

Since you know SO MUCH lets see how well you know the items in the game.

When solo I wear an assortment of stun and heal proc items. My weapon is adorned with a Vampiric, my boots have a stun (hint: leather), my weapon has a stun (hint: 3 second out of unrest), my buckler has a stun (hint: heritage quest reward), my cloak has a stun (hint: 5 second diety quest), and I know I have one other, but will have to look.

With that many stuns all you need to do is raise your damage high enough that you're cutting through the mobs fast, "IF" you're not missing. With potion I've raised my strength to over 700, closer to 800, and it's very, very noticeable.

Everytime I see the 3 second, or 5 second stun hit, I switch to a slower, much harder hitting weapon.
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