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Old 12-01-2008, 10:50 AM  
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Default Re: AA Changes (Warrior Tree) in TSO

STR, STA, INT.... AGI tree is and always has been a fucking waste of points.
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Old 12-04-2008, 12:59 PM  
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Default Re: AA Changes (Warrior Tree) in TSO

for raids

STR 4,4,8,2
STA 4,4,8,8
INT 4,5,8,8,2


for groups

STR 4,4,8,5
AGI 4,4,8
STA 4,4,8
INT 4,4,8

Been using it for the last 2 weeks in zones and love it for aggro control

Last edited by Mixer; 12-04-2008 at 01:14 PM.
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Old 12-04-2008, 04:33 PM  
It appears my hypocrisy knows no bounds.
 
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Default Re: AA Changes (Warrior Tree) in TSO

Quote:
Originally Posted by Frogweiser View Post
STR, STA, INT.... AGI tree is and always has been a fucking waste of points.
And the survey says..... ding! ding! ding!
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Old 12-08-2008, 11:04 AM  
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Default Re: AA Changes (Warrior Tree) in TSO

Another convert.

Non-mythical Guardian. Respeceed out of Agility line . . . my "OH NO" Dragoon Reflexes button is gone. Protectors Realm - Kor-Sha - SoH - TSO instances . . . haven't missed it. Sticking with Str/Sta/Int lines.
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Old 12-09-2008, 09:40 AM  
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Default Re: AA Changes (Warrior Tree) in TSO

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Originally Posted by Erondis View Post
Another convert.

Non-mythical Guardian. Respeceed out of Agility line . . . my "OH NO" Dragoon Reflexes button is gone. Protectors Realm - Kor-Sha - SoH - TSO instances . . . haven't missed it. Sticking with Str/Sta/Int lines.
When I tank SOH, I chain pull 4-5 mobs at a time, so the Agi line is pretty essential. If you single pull it then of course AE autoattack is completely worthless.

For any single-target trash, I dual wield now, and just hotswap a shield in for ToS or if something adds. I wish I had room in the AA mirror for an AE str/agi/sta/int spec and a single target str/sta/int, but on stuff like Switchmaster, Kultak, and Gynok, I've found the extra get out of jail free card reflexes from an Agi/Sta/Int spec gives to be useful, especially since I don't have avatar stoneskin boots to take the big hits for me.

If I was OT'ing or pure DPS more often I'd be really curious how viable taking the Str endline + maxed int/double attack would be for trash, since with intercede, jewel, and a choker, getting health down isn't that hard. Question would be if you can do it without gimping the group healer's DPS by forcing them to heal outside their usual choker healing.
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Old 12-09-2008, 09:42 AM  
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Default Re: AA Changes (Warrior Tree) in TSO

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Originally Posted by Vaux View Post
When I tank SOH, I chain pull 4-5 mobs at a time, so the Agi line is pretty essential.
I still dont understand why you need AGI to tank multiple encounters. Reinforcement, blue AE, tab target. And before you say our AE dps sucks, it doesnt.
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Old 12-09-2008, 03:26 PM  
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Default Re: AA Changes (Warrior Tree) in TSO

Only 4-5 mobs at a time in SoH? wtf...
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Old 12-09-2008, 03:58 PM  
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Default Re: AA Changes (Warrior Tree) in TSO

Real question is why pull any trash mobs at all. There's like a total of 10 you need to pull to get to all the named.

and if you don't lose aggro w/o ae auto to any class with ae ability they suck nuts
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Old 12-09-2008, 03:59 PM  
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Default Re: AA Changes (Warrior Tree) in TSO

... cause I got like 6 masters offa that trash
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Old 12-09-2008, 04:18 PM  
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Default Re: AA Changes (Warrior Tree) in TSO

Frog... our aoe dps does suck. How ever i agree with you... We can still tank more than one mob with out the agi line... Shit i tanked all the last shit + the named in najena tower thingy instance... WITH out a chanter.... and had a happy warlock and a conj in the group to. There are loads of items that proc aoe damage to use when you do groups... If you have that many mobs on you guess what? They proc alot was doing some very nice dps for sure.. All tho you need to go over the edg to do this... and you still doesent hold aggro vs them as a zerk pally sk... But it can be done for sure.
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