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12-09-2008, 05:20 PM
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Say Brah ™
Character: Digg
Guild: Defiance
Server: Permafrost
Posts: 2,206
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Re: AA Changes (Warrior Tree) in TSO
Quote:
Originally Posted by keldo
Real question is why pull any trash mobs at all. There's like a total of 10 you need to pull to get to all the named.
and if you don't lose aggro w/o ae auto to any class with ae ability they suck nuts
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Your talking out of your ass, as long as people assist no you do not need AGI line to hold down 4 to 5 mobs, and considering our guild warlock exceeds 13k+ dps and I can't count the last time he died to a multiple group encounter, I would say he doesn't suck... but nice try on playing the game.
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12-09-2008, 05:32 PM
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Say Brah ™
Character: Digg
Guild: Defiance
Server: Permafrost
Posts: 2,206
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Re: AA Changes (Warrior Tree) in TSO
Quote:
Originally Posted by Ower
Frog... our aoe dps does suck. How ever i agree with you... We can still tank more than one mob with out the agi line... Shit i tanked all the last shit + the named in najena tower thingy instance... WITH out a chanter.... and had a happy warlock and a conj in the group to. There are loads of items that proc aoe damage to use when you do groups... If you have that many mobs on you guess what? They proc alot  was doing some very nice dps for sure.. All tho you need to go over the edg to do this... and you still doesent hold aggro vs them as a zerk pally sk... But it can be done for sure.
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Thats why you have zerkers....we are defined as a single target tank. Heaven forbid i have to work harder to hold AE agro down. The only time people die to AE rips, is when they arnt assisting that isn't the guardians problem, thats slackers not paying attention.
With all the new "reinforcement" type CA's we get with the shadows tree, and the enhancement to our blue AE, I have yet had a problem with AE encounters.
If you want to be an AE tank roll a zerk, if you want to be a single target tank that is still the #1 tank to play for raids roll a guard. Its as simple as that, im not bashing you in anyway, but I think the majority of guards crying about not being as AE capable as other tanks is fucking retarded. And trust me i wouldn't say this if i didn't play a zerk for 4 years.
/sigh
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12-09-2008, 05:35 PM
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It appears my hypocrisy knows no bounds.
Character: Anap
Guild: Archon
Server: CB
Posts: 934
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Re: AA Changes (Warrior Tree) in TSO
Yeah, was gunna say, you pretty much can't argue Guard vs Zerk with Frog, he's a master at both and you're only going to dig yourself into a hole 
__________________
Maybe EQ2 just isn't your game. I know! Let's have a spelling contest!
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12-09-2008, 05:37 PM
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Say Brah ™
Character: Digg
Guild: Defiance
Server: Permafrost
Posts: 2,206
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Re: AA Changes (Warrior Tree) in TSO
Quote:
Originally Posted by Anap KaSplat
Yeah, was gunna say, you pretty much can't argue Guard vs Zerk with Frog, he's a master at both and you're only going to dig yourself into a hole 
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Skel answered alot of my questions, he was pinacle of zerk. Just saying..
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12-09-2008, 08:06 PM
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Regular
Character: Lurtz
Guild: Knights of the White Shield
Server: Splitpaw
Posts: 173
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Re: AA Changes (Warrior Tree) in TSO
Zerks can keep the AOE agro, I really coulnd't give a fuck about it TBH.
Only things that have really pissed me off this expansion are..
- Our Single Target Agro is close to identical to all other tanks.
- Our Deathsaves, and snap agro abilities are worse than a Zerk if both Zerk and Guard have Myth and 200aa.
- Our survivability, which used to be the skill we had above all other tanks is close to the same as a Zerker.
We have jack shit to make up for our AOE/Encounter agro shortcomings. Again, let SK's/Zerks keep the AOE agro, but we need something more to single target agro and/or survivability to make up for it.
__________________
Lurtz - Guardian (Raid Lead and MT of KotWS), taking a beating since 2006.
Murukan(Retired) - Brigand and Pimp extraordinaire 
Souldreamer(Retired) - Warlock, Dungeon rug since march 2005.
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12-09-2008, 09:33 PM
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some newbie
Character: Fenix/Ryki
Guild: Bane
Server: Blackburrow
Posts: 708
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Re: AA Changes (Warrior Tree) in TSO
I was referring to the out of encounter stuff in SoH. Place yourself at the mercy of SOEs stellar targetting system out of encounters and you are asking to get burned. Inside an encounter, sure that is completely different.
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12-13-2008, 08:26 AM
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Regular
Guild: RL
Server: I got my life back!
Posts: 453
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Re: AA Changes (Warrior Tree) in TSO
Quote:
Originally Posted by Frogweiser
Thats why you have zerkers....we are defined as a single target tank. Heaven forbid i have to work harder to hold AE agro down. The only time people die to AE rips, is when they arnt assisting that isn't the guardians problem, thats slackers not paying attention.
With all the new "reinforcement" type CA's we get with the shadows tree, and the enhancement to our blue AE, I have yet had a problem with AE encounters.
If you want to be an AE tank roll a zerk, if you want to be a single target tank that is still the #1 tank to play for raids roll a guard. Its as simple as that, im not bashing you in anyway, but I think the majority of guards crying about not being as AE capable as other tanks is fucking retarded. And trust me i wouldn't say this if i didn't play a zerk for 4 years.
/sigh
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im not saying that we should have more aoe dps than what we have atm  im fine as it is. And as you said thats a zerk thing. I only said that we can still tank loads of adds. Sure the AoE nukers need to think some more befor casting. I have a zerk to ;) so dont need to roll one to enjoy AoE fights. Was trying to put out with that post that Guards can hold aggro with out the Agi line. Its all about gear procs.. buffs.. Still cant do it as any of the other tanks..  but we can.
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12-13-2008, 09:15 AM
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Regular
Character: Ahdam Smashr
Guild: Element
Server: Permafrost
Posts: 262
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Re: AA Changes (Warrior Tree) in TSO
Yaaaa .. good ol Skel and Kemt.... /miss em...
Guardian Niche = Main Single target TANK !!
What i wanna se in TSO tree is
1) Veterens Hide: +2% Worn Armor effectivness and +2 Melee Crit Reduction per rank - 5 Ranks = +10% to Worn armor Mit and +10% Crit Reduction.
2) Increase the Block Hate ability. Or change it to a % so it scales with the stength of the mobs.
3) Increase the ToHit of Sentinal Strike and Cry of the Warrior (iv had Cry resist many many times)
MYTHICAL Change i thought would be Bad Ass!!:
Greater Guardian Sphere: Increases all trigger percentages of the Sphere lines to 100%. 20% of all these Stoneskins applies to Hate Gain.
This would be powerful single target Vs Single uber mob, but weak vs alot of little guys. Could save ur group from a AE (timed right) or urself from a DPS Spike.
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12-13-2008, 08:35 PM
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Regular
Guild: Unity
Server: Splitpaw
Posts: 168
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Re: AA Changes (Warrior Tree) in TSO
Quote:
Originally Posted by Frogweiser
I still dont understand why you need AGI to tank multiple encounters. Reinforcement, blue AE, tab target. And before you say our AE dps sucks, it doesnt.
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I don't understand why you need 12% shield effectiveness to tank SoH, so I guess we're even )
Put simply, I don't need Agi to hold aggro, but you naturally parse higher against 4 targets with 40% AE attack than with ~10% double attack (Str448Agi448Sta445Int48822).
I realise you can get the highest ZW single pulling the trash because of the way ACT works, but what matters to me is more the time between zoning in and looting Byzola, and that's definitely a lot quicker if I constantly have 3+ mobs on the go chain pulling.
I agree btw that skipping trash makes a lot of sense in SoH for a hardcore guild especially post-TSO, but if everything is locked, or you don't have a full raid online, or you're a tank in a more casual guild, then of course you may wanna clear it. At the very least it's a few masters and transmutes for the guild bank.
Last edited by Vaux; 12-13-2008 at 08:39 PM.
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