"In addition, players will have a small amount of innate critical mitigation. Fighters and scouts will use agility to determine their base critical mitigation while priests and mages currently use int. The max on the innate critical mitigation is 10% and the expectation is that you will gain most of your critical mitigation through gear upgrades."
Quoted from Aeralik in the beta forums at:
http://forums.station.sony.com/eq2/p...opic_id=429356
So I wonder if they changed their minds or just forgot
