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11-26-2008, 11:54 AM
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Regular
Character: Muraha
Guild: Holy Grail
Server: Splitpaw
Posts: 838
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Re: Forearm Parry Adorn
It is my understanding that the hard cap for skills is 520. It doesn't matter what level the mob is. It is true that 520 is your skill versus an even con mob and it will be effectively lower against a higher level mob but afaik you cannot do anything about it since anything above 520 is basically ignored.
If I am right about the above then the only reason you should buf a skill over the cap is if the mob debuffs that skill with his abilities. eg trash mobs in Chamber of destiny cast uncurable defense debuff
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11-26-2008, 11:55 AM
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Regular
Character: Muraha
Guild: Holy Grail
Server: Splitpaw
Posts: 838
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Re: Forearm Parry Adorn
Quote:
Originally Posted by the_mo
dont talk to that person about game mechanics again ;)
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I was the idiot he talked to. It was in the middle of a raid and I was thinking about the wrist item adorn.
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11-27-2008, 01:08 AM
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I suck dick for strats
Character: Clink
Guild: Ne Plus Ultra
Server: Guk
Posts: 53
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Re: Forearm Parry Adorn
Quote:
Originally Posted by the_mo
dont talk to that person about game mechanics again ;)
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lmao
__________________
Main Tank of Ne Plus Ultra
ne plus ultra \nee-plus-UL-truh; nay-\, noun:
1. The highest point, as of excellence or achievement; the acme; the pinnacle; the ultimate.
2. The most profound degree of a quality or condition.
Ne plus ultra is from Latin, literally, "(go) no more beyond", from ne, "not" + plus, "more" + ultra, "beyond."
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11-29-2008, 03:39 PM
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Silent Death
Character: Mixer
Guild: The Lost
Server: Butcherblock
Posts: 223
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Re: Forearm Parry Adorn
Subject: Re:Critical Mitigation and you!!
Fyreflyte
Black Mage
Joined: Feb 20, 2007
Messages: 275
Offline
Stating the critical mitigation as a % may lead to some confusion here. It's actually a rating that works as follows:
10 points of critical mitigation will reduce a crit mod by 0.1.
If a mob has a crit multiplier of 2, you'd need a rating of 100 (which translates to 1.0 removed from the multiplier) to fully mitigate the critical damage. If the mob has a crit mult of 1.3, you'd need a total of 30 rating to fully mitigate the crit damage.
So when we state that 10 points of crit mitigation = 10%, we mean that it reduces the crit by 10% of the base value of the damage, before the crit mod is applied. It is not a % reduction of the critical damage as a whole.
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12-02-2008, 01:54 PM
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Visitor
Character: Lucianclaw
Guild: C L A W
Server: Najena
Posts: 25
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Re: Forearm Parry Adorn
Thanks for the post Mixer...
so basically if my reading comprehension is better then it was in high school.
The mob has a multiplier when doing a crit. To figure out how much of the crit we take:
Crit Mod of mob = 1.3
I have critical mitigation of 10 which is 0.1
So when mob crits me, it does (base damage*(1.3-0.1)) so basically its effective crit Mod is 1.2 against my toon.
I am happy I understand, but now I am totally scared since I have seen folks talk about 30K crits from mobs. So what kinda of mod do these mobs have?? If their mod is anything less then 2, I am running for the hills unless mitigation has really gotten a lift this expansion. Also, if their mods are greater then 2...I think I will still run for the hills since not sure how high we can get our critical mitigation unless some buffs start showing up with a ciritcal mitigation element.
Also, how often are the mobs criting?
LC
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12-03-2008, 05:54 PM
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L337 Poster
Character: Lizerd Keng quit.
Guild: is now outside enjoying
Server: a beautiful day
Posts: 1,063
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Re: Forearm Parry Adorn
Vormav, yes it is worth it to go over 520, atleast when fighting 80+ mobs. That is only a hard cap for a level 80 solo mob. This was proven along with melee skills, about a year and a half ago, even after the whole 6.5*your level (newest diminishing returns). Can't remember if it was eq2flames or the official boards or probably both, but several zerkers and other scout classes saw huge benefits from going over the, then cap of 455 (level 70). There were lots of posted parses showing hit % along with their skill #. I ran many tests myself and could easily see my hit% go up when going from 450ish to 480ish (again, when the 'cap' was 455). So, I'm not sure if the "hard" cap would actually be calculated against the mob you are fighting or not, but I can tell you with 100% certainty that going over 520 on parry, defense, melee skills, well any cap, when fighting mobs over level 80 and epic, is beneficial. Of course since we don't know exactly what the real cap is when fighting these mobs, you need to judge for yourself when weighing options. Being over cap would also help if the mob debuffed you.
It wouldn't be that hard to test for yourself, using avoidance report or even the parse and see hit%. Just have to hope (or communicate to) the rest of the raid is debuffing each mob equally so that your hit% or the mobs hit% to you, won't change for other reasons.
Last edited by Lizerd Keng; 12-03-2008 at 06:00 PM.
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12-03-2008, 06:41 PM
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Get Mad
Character: Gaibier
Guild: Sanquine
Server: Lucan Dlere
Posts: 64
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Re: Forearm Parry Adorn
I thought (and I could be wrong) that parry was like shield block and thus was uncontested by level. Since its uncontested by level it wouldn't make any sense for 520 to simply be a soft cap and rather a hard cap, wouldn't it? To hit and other things are contested so going voer would make sense. Of course if I am worng and it is contested, my theory is completely borked
__________________
80 Ranger
80 Zerker
80 Mystic
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12-04-2008, 06:05 PM
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Regular
Character: Tesar
Guild: Arion
Server: Unrest
Posts: 205
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Re: Forearm Parry Adorn
Since we're talking adorns, with the changes to uncontested avoidance since expansion launch are the wrist parry adorns and the shield block adorn still king for those slots or were they nerfed too hard and there are better options now?
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12-04-2008, 07:08 PM
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Silent Death
Character: Mixer
Guild: The Lost
Server: Butcherblock
Posts: 223
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Re: Forearm Parry Adorn
Quote:
Originally Posted by Lucianclaw
Thanks for the post Mixer...
so basically if my reading comprehension is better then it was in high school.
The mob has a multiplier when doing a crit. To figure out how much of the crit we take:
Crit Mod of mob = 1.3
I have critical mitigation of 10 which is 0.1
So when mob crits me, it does (base damage*(1.3-0.1)) so basically its effective crit Mod is 1.2 against my toon.
I am happy I understand, but now I am totally scared since I have seen folks talk about 30K crits from mobs. So what kinda of mod do these mobs have?? If their mod is anything less then 2, I am running for the hills unless mitigation has really gotten a lift this expansion. Also, if their mods are greater then 2...I think I will still run for the hills since not sure how high we can get our critical mitigation unless some buffs start showing up with a ciritcal mitigation element.
Also, how often are the mobs criting?
LC
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My understanding is that the highest a mob's crit multiplier is 2.0.
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12-10-2008, 11:50 AM
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Regular
Character: Mohare
Guild: Ancient Valor
Server: Najena
Posts: 219
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Re: Forearm Parry Adorn
Quote:
Originally Posted by Tesar
Since we're talking adorns, with the changes to uncontested avoidance since expansion launch are the wrist parry adorns and the shield block adorn still king for those slots or were they nerfed too hard and there are better options now?
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The wrists are still a must, but the shield adorn isn't a straight 1% anymore. It's 1% of your current block from your shield. So if you are at 20% block percent, it will give you 0.2% more block, which sucks imo.
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