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Old 12-18-2008, 02:51 PM  
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Default Re: What does +% Shield Effectiveness Actually Modify

Admittedly, one would assume that a shield would work like a kevlar vest in that it would mitigate an attack rather than help completely avoid it... I mean, if a 45' tall dragon decides to paw at you and you "block" it with your shield, I would think it would still hurt like a sunuvabitch, but a lot less than if you had no shield at all.

Reality of the game is it offers an increase to avoidance (block %).
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Old 12-18-2008, 03:11 PM  
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Default Re: What does +% Shield Effectiveness Actually Modify

I appreciate the responses. Played EQ1 for many years, so used to calling things AC 0.o The fact that I was under the impression shields were providing mitigation was just natural assumption which I assume makes me an ass!
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Old 12-19-2008, 08:42 AM  
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Default Re: What does +% Shield Effectiveness Actually Modify

So for avoidance reason only, would savage wall > trak shield for an MT.
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Old 12-19-2008, 09:40 AM  
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Default Re: What does +% Shield Effectiveness Actually Modify

The +5 Extra Block Chance from Trak Shield get translated into Protection as well, so I think that Trak Shield is still more avoidance.
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Old 12-19-2008, 10:51 AM  
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Default Re: What does +% Shield Effectiveness Actually Modify

Trak shield would still be king for avoidance if + chance to block wasn't nerfed in TSO. It no longer adds a straight +5% on top of the block chance you otherwise would have. The way the old forumla works is:

20% block + 5% chance to block = 25% block

However, now the +5% works like:

20% block + (5% * 20% block) = 21% block.

That + chance to block nerf makes it much more like + shield effectiveness, though not quite as the mechanic is different and there is no diminishing returns curve. However, because of the change I've switched from the Wrathbringer to Vigilant helms as the value of the Wrathbringer one has been trashed.
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Old 12-19-2008, 11:13 AM  
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Default Re: What does +% Shield Effectiveness Actually Modify

I don't think the block chance gets translated into protection.

The way I understood it was that Shield Effectiveness raises the protection of the shield. (1500 protection shield with 10% shield effectiveness = 1650 protection shield)

Shield Block Chance was changed to add to you percent block chance. (20% block chance with +5 Block Chance = 21% block chance) This used to add a straight 5% to your block chance, now it just adds a percentage of your current block %.

I would be interested in seeing a comparison of the two. It would require a good bit of testing with different protection values. There might be certain protection levels where one is more effective than the other. I have heard that protection is on a diminishing return formula, though I haven't seen anything to back this up.
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Old 12-19-2008, 11:39 AM  
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Default Re: What does +% Shield Effectiveness Actually Modify

To my understanding every 90 on shield protection equals 1% block. So if you have a 1500 shield protection that would be 1500/90 = 16.6% block. If you added 10% to protection it becomes 1650/90 = 18.3% block. If you took the 16.6% and added 10% it would be 16.6% +(10% x 16.6) = 16.6% + 1.6 %= 18.2%. I rounded all numbers back to one tenth. But it is most likely the same either way.
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Old 12-19-2008, 12:06 PM  
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Default Re: What does +% Shield Effectiveness Actually Modify

From the number crunchers:

Quote:
Originally Posted by boli View Post
The thing you look for when comparing shields is:

"Level" and "Protection"

After that you see if there are any shield effectivness on them.

For instance 1400 prot shield from lvl 79 will give a less value of block than 1399 that comes from lvl 80.

In much the same way if a 20% SE on a 1400 shield vs a 1600 shield of both lvl 80 means the 1400 prot will give more block (1680 vs 1600).

Providing of course there is no SE cap I woudl always get out that calculator and work out how what the protection values vs the shields end up and always choose the higher. Block is still the best item we can equip for defence... there is no need to trade in 1% block for 50 health and a toothbrush :P

Savage Wall
Protection - 1660
Shield Modifier - 15%
Crusader Modifer - 15%
Paladin Modifer - 24%

Total : 54%

Shield Protection with adjusted Effectivness: 2556.4


Stormbringer Bulwark of the Unstopable
Protection - 1788
Shield Modifer - 5%
Crusader Modifier - 15%
Paladin Modifer - 24%

Total : 44%

Shield Protection with adjusted Effectivness: 2574.72


Therefore.... Trak's shield still better...

Better, but not by much.
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Old 12-19-2008, 12:23 PM  
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Default Re: What does +% Shield Effectiveness Actually Modify

Might be only for me dunno... but some +blöock items doesent give me any more avoidance.. i have checked around some... The warrior helmet dont give me more avoidance for the 5% block anymore... anyone els seen the same? or is it only me... Even tryed to put on the SoD rew... and nothing..
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Old 12-19-2008, 03:03 PM  
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Default Re: What does +% Shield Effectiveness Actually Modify

Quote:
Originally Posted by Defiant View Post
I appreciate the responses. Played EQ1 for many years, so used to calling things AC 0.o The fact that I was under the impression shields were providing mitigation was just natural assumption which I assume makes me an ass!
Mitigation and Avoidance is Eq2 talk for AC but splitting it into two componants. In EQ1 AC was how much you mitigated and outright avoided. In EQ2 mitigation is how much % your armor reduces damage when you actually get hit. Avoidance is your %chance ability to avoid being hit alltogether.
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