Quote:
Originally Posted by Defiant
AC on shields doesn't provide mitigation?
|
Shields don't have AC either. In fact, there is no such thing as AC in this game. There is however, mitigation.
There are a small number of shields that have bonuses like +slashing/crushing/piercing which is adding standard mitigation. All shields though have a "Protection" value which calculates your chance to block.
The +% to shield effectiveness essentially increases the protection on the shield above the base number (the one that's displayed). The number displayed will not change based on how much +% shield effectiveness you have. It always displays the base protection value.
Example...
Shield has 1500 protection value (as noted on the shield description). You have items totalling 20% shield effectiveness. The shield has an effective protection value of 1800.
1500 + (1500 x 20%) = 1800
And for the record, I'm pretty sure that the +% to shield effectiveness doens't have diminishing returns. The protection value itself does. So... items totalling 50% shield effectiveness will effectively make a shield have 50% more protection. It's just that the effective protection rating probably has the diminishing curve to it.
And of course, this is all completely different from +% chance to block.
The fact that people STILL don't understand that shields don't give mitigation unless specifically noted as a bonus is beyond me. Shields are designed to negate damage all together, not increase the amount of damage you can absorb once you're hit.